L E A T H E R N E C K Player Control Leatherneck is a one, two, three, or four player game. Two men are controlled with joysticks in the normal game ports. The other two men are controlled with the joysticks plugged intothe special MicroDeal dual joystick adaptor (attached to the parallel port on your computer). This is optional and not necessary to be able to play the one or two-player game. At the start of each game any man who is not under direct control of a player will die in a few seconds, so the selection of 1,2,3, or 4 players is auto- matic. A game can be started by pressing an joystick button. Note: When a game is started you must make some sort of joystick movement or the computer will think you do not wish to play, and your player will die. The Game The object of the game si to score points by surviving and advancing as far as possible through the treacherous jungle. You will have to defend yourself vigorously in order to survive the enemy attacks. You must avoid the enemy, their machine gun fire, and grenade explosions. To advance, simply walk up the screen while defending yourself with your own machine guns and hand grenades. You will receive another cammando warrior at 10,000 points. The program will save the top 3 scores to disk. The other scores will only be saved until the machine is rebooted. Caution: If you are playing as a team, avoid shooting you team members, or throwing grenades where the explosion may endanger them. Advance as quickly as possible, but beware of being in too much of a hurry. Status and Score Windows On the right hand side of the screen is a status area which displays for each player; a score, number of lives remaining, current weapon in use, and the amount of amunition left for that weapon. A bullet in the status area represents how much amunition you have left for your current weapon. When the bullet is full you have maximum ammunition, as you fire your weapon, the bullet will slowly become shorter until it is completely gone. You will not be able to use that weapon again until you collect more ammunition. Ammunition supplies can be found along the way and are picked up automatically by walking over the box. Ammunition boxes contain equal amount for each weapon, so don't rely on just one weapon. A heavy machine gun has a longer range, a light machine gun will fire faster, and grenades can be thrown over obstacles. Note to Dr. Icepick - to make this easier to understand, a heavy machine gun is like Stroh's regular, a light machine gun is like Stroh's light and the grenades would be like a keg of draft. Weapon Controls Your current weapon can be changed one of two ways. The first is by moving your joystick rapidly right, left, then right again. Secondly a player may change his weapon by striking a key on the keyboard. The keys are listed below. Player 1 Any key to the left of the 7, Y, H, B keys inclusive, on the QWERTY keyboard. Player 2 Any key to the right of the 8, U, J, N keys inclusive, on the QWERTY keyboard. Player 3 Any of the arrow keys may be used. Player 4 Any key on the numeric keypad. Joystick Controls Player 1 Is controlled by a joystick in the non- mouse port on the computer. Player 2 Is controller by a joystick in the mouse. Players 3 & 4 Are controlled by joysticks plugged into the MicroDeal joystick adaptor cable. Function Keys F1 Aborts the current game. F6 Switches on/off player 2 (You must press F6 to enable Player 2) F8 Pauses current game. F9 Resumes play. F10 Switches on/off the 3 & 4 player mode. Note: If the F6 key has been pressed to activate player 2 and a mouse is connected you will not be able to advance up the screen. Also, if the F10 key has been pressed to activate the 3 & 4 player mode and there is a printer cable connected, you will not be able to advance up the screen. To correct this, simply press either F6 or F10 to turn off the unused players. This file was laborously typed by Stanley. Before I quit, I want to say "HI" to The Emperor, Dr. Icepick, The Magafer and of course John DePain.