DOCS TO KGB =========== CONFIDENTIAL MEMO FILE 102 ----------------- DEPT/DLY MEMO TO: KGB PERSONNEL SECTION ORIGINATOR; OPERATOR 41 DATE; 10TH AUGUST 1991 KGB APPRAISAL; CAPT.M.M RUKOV NAME; MAKSIM MIKHAILOVICH RUKOV BORN; JANUARY 12TH 1966 P.O.B; SVERDLOVSK,RUSSIAN SFSR FATHER; MIKHAIL STEPANOVICH RUKOV (DECEASED) MOTHER; SVETLANA SHATILOVA (DECEASED) NOTE: RUKOVS PARENTS WERE KILLED IN MAY 23,1983 BY AN AFGHAN TERRORIST EXPLOSIVE DEVICE IN DUSHANBE,TADZHIK SSR. WHERE COLONEL M RUKOV WAS ON ACTIVE DUTY. EXPERIENCE ---------- JUN 1988 GRADUATED FROM SPECIAL FACULTY OF RYAZAN. LENIN. KOMSOMOL FOR SPETSNAZ,THE ELITE SPECIAL MILITARY UNIT UNDER GRU COMMAND(SOVIET MILITARY INTELLIGENCE).NAMED COMMANDER,3RD PARACHUTE PLATOON. 1ST OKHOTNIKI BATTALION. SIBERIAN DISTRICT. AUG 1991 TRANSFERRED TO DEPARTMENT P, KGB, MOSCOW. AWARDED RANK OF CAPTAIN EVALUATION FILE 103 ----------- DEPT/DLY POLITICAL RELIABILITY; RUKOV HAS RECIEVED MIXED APPRRAISALS FROM POLITICAL OFFICERS. WHILE HIS PATRIOTISM REMAINS UNQUESTIONED, HE HAS ON MORE THAN ONE OCCASION EXPRESSED OPINIONS NOT IN ACCORD WITH CURRENT PARTY THOUGHT. EXPERTISE --------- RUKOV HAS SHOWN CONSIDERABLE APTITUDE FOR AIRBORNE OPERATIONS,CLOSE COMBAT AND INFILITRATION. LANGUAGE -------- RUKOV IS FLUENT IN ENGLISH,ARABIC AND ALSO SPANISH. GENERAL ------- HIS MILITARY COMMANDERS DESCRIBE HIM AS AN EXCELLENT OFFICER,BUT HAS A TENDENCY TO PERSONAL INITIATIVE WHICH CAN BORDER ON INSUBORDINATION. CONCLUSION ---------- MAKSIM MIKHAILOVICH RUKOVS PROFILE INCORPORATES A DETERMINED CHARACTER WITH ELEMNTS OF INDIVIDUALISM. HE IS NOT RECOMMENDED FOR POSTS OF ADMINISTRATIVE RESPONSIBILITY IN THE COMMAND STRUCTURE. ------------------------------------------------------ CONFIDENTIAL MEMO FILE 104 ----------------- DEPT/DLY MEMO TO; CAPT.M RUKOV ORIGINATOR; COLONEL VOVLOV DATE; 14TH/8/1991 GETTING STARTED AT DEPARTMENT P COMRADE RUKOV, WHILE I REALISE THAT YOU DID NOT APPLY FOR A TRANSFER TO DEPT P IT HAS BEEN DECIDED THAT YOU CAN BEST SERVE THE STATE BY LEAVING THE G.R.U AND MOVING TO DEPT P, KGB 2ND DIRECTORATE HERE IN MOSCOW. YOUR FIELD OF OPERATIONS WHILE IN THE GRU WAS ONR OF MILITARY INTELLIGENCE,INCLUDING COVERT PARACHUTE OPERATIONS AND BEHIND THE LINES INFILITRATION. AT DEPT P YOU WILL REQUIRE ALL THE COVERT SURVEILLANCE TECHNIQUES DEVELOPED WITH THE GRU. BUT IN ADDITION YOU SHOULD EXERCISE FAR MORE CAUTION IN THE USE OF FIREARMS. INSTEAD OF EXCESSIVE PHYSICAL FORCE YOU WILL BE USING THE NEWLY DEVELOPED KGB ELECTRONIC SURVEILLANCE INTERFACE. (FOR DETAILED INSTRUCTIONS ON USE, SEE MEMO FROM SGT GUZENKO) IN CONJUNCTION WITH ONE OF THE COMPUTER MODELS LISTED ON THE FOLLOWING PAGE, ------------------------------------------------------ SYSTEM REQUIREMENTS ------------------- AMIGA: USUAL PUT IN DISK 1 TO DF0: AND WILL LOAD AUTOMATICALLY [THIS PC SECTION-ADDED FOR THE `DREAM TEAM`] -------------------------------------------- PC: REQUIRED IBM PC (AND COMPATIBLES) WITH 640K RAM.HIGH DENSITY FLOPPY DISK (3.5 OR 5.25) OR HARD DRIVE.VGA 256 COLOUR GRAPHICS. SUPPORTS: AD-LIB,SOUND BLASTER,ROLAND MT32,LAPC1 (NO PC SPEAKER SOUND) EMS/KMS,MICROSOFT COMPATIBLE MOUSE AND DRIVER. RECOMMENDED FOR KGB USE..MOUSE/HARD DRIVE/SOUND CARD ------------------------------------------------------ LOADING AND INSTALLING YOUR `KGB` ELECTRONIC SURVEILLANCE INTERFACE S`WARE -------------------------------------------------------------------------- IBM/PC COMPATIBLES [ADDED FOR - THE DREAM TEAM-] ------------------------------------------------ PLAYING FROM FLOPPY DISK: AS NORMAL BOOT UP YOUR MACHINE,AND INSERT THE 1ST OF YOUR DISKS (DISK 1 COMRADE) INTO YOUR FLOPPY DISK DRIVE. THE DRIVE IS ALSO DESIGNATED BY THE PARTY AS DRIVE `A`;THOUGH YOU MAY WISH TO CALL IT DRIVE `B`,IF SO,SUBSTITUTE WHERE APPROPRIATE AS PERMITTED UNDER PARTY RULES. HAVING INSERTED DISK 1 INTO YOUR DRIVE,SIMPLY TYPE `KGB` AND PRESS RETURN. THE GAME WILL LOAD AUTOMATICALLY, THE CREDITS AND INTRO WILL BE DISPLAYED AND YOU WILL BE PROMPTED TO CHANGE DISKS AT THE APPROPRIATE TIME.(YOU CAN SKIP THROUGH THE CREDS BY PRESSING ESC AND AGAIN THE INTRO WITH A SECOND ESC). INSTALLING TO PC HARD DRIVE --------------------------- IF YOU WISH TO INSTALL A HARD DRIVE,BOOT UP THE MACHINE AND INSERT DISK 1 INTO DRIVE `A`, AND, AT THE DOS PROMPT,TYPE `A`. AT THE A> PROMPT TYPE `INSTALL` AND THE KGB INSTALLATION SCREEN WILL BE DISPLAYED. THE FIRST OPTION `INSTALL KGB ON YOUR HARD DRIVE` WILL BE HIGHLIGHTED.PRESS AND THE PROGRAM WILL LIST THE DEFAULT DRIVE THAT IT WILL INSTALL TO(C/KGB).PRESS TO ACCEPT OR EDIT TO SUIT YOUR REQUIREMENTS. ONCE INSTALLATION HAS STARTED YOU WILL BE PROMPTED TO CHANGE DISKS AS REQUIRED. WHEN COPYING IS COMPLETED THE INSTALLATION SCREEN WILL AGAIN BE DISPLAYED AND `AUTOMATIC CONFIGURATION WILL BE HIGHLIGHTED. PRESS AND IT WILL DETECT THE LANGUAGE CONTROL METHOD AND SOUNDCARD USED IN YOUR MACHINE AND CONFIG THE GAME ACCORDINGLY. NOTR":IF YOU WISHT TO CHANGE YOUR GAME CONFIG AFTER YOU HAVE INSTALLED ENTER THE \KGB SUB-DIRECTORY AND SIMPLY TYPE `INSTALL` THE CONFIG SCREEN WILL RE-APPEAR AND YOU CAN MAKE CHANGES ON YOUR HD BY SELECTING `CHANGE LANGAUAGE AND CONFIG` ONCE INSTALLATION AND CONFIG ARE COMPLETE YOU CAN PLAY THE GAME BY GOING TO \KGB DIRECTORY AND TYPING KGB(RETURN). THE GAME WILL LOAD AUTOMATICALLY,THE CREDS AND INTRO WILL BE DISPLAYED WHICH WILL LEAD INTO THE MAIN GAME(YOU CAN SKIP THESE BY PRESSING ESC TWICE). ------------------------------------------------------ CONFIDENTIAL MEMO FILE 107 ----------------- DEPT/DLY MEMO TO; ALL FIELD OPERATIVES ORGINATOR; SGT GUZENKO DATE; 10TH JULY 1991 USING YOUR KGB ELECTRONIC SURVEILLANCE INTERFACE. THE INSTRUCTIONS BELOW ARE A DETAILED ACCOUNT OF HOW TO USE YOUR KGB ELC SURV INT. COUPLED WITH ADVICE ON HOW TO CARRY OUT YOUR MISSION ACCORDING TO KGB DIRECTIVES. STUDY THIS DOCUMENT WELL. BOTTOM OF SCREEN FAR LEFT; TOOLS BOTTOM OF SCREEN 2ND LEFT; MAP BOTTOM OF SCREEN CENTRE ; INVENTORY BOTTOM OF SCREEN 2ND RIGHT; WAIT BOTTOM OF SCREEN FAR RIGHT; REPLAY JUST ABOVE REPLAY ; TIME MAIN GAMEPALY SCREEN TAKES UP MOST OF THE SCREEN. ------------------------------------------------------ GAME SCREEN ----------- THIS IS THE MAIN GAME SCREEN, WHERE MOST OF YOUR INVESTIGATION WILL BE CARRIED OUT. TO PERFORM AN ACTION YOU SIMPLY POINT THE CURSOR AT THE PERSON OR THE OBJECT YOU WISH TO ONTERACT WITH AND CLICK THE LHMB. AT THE START OF THE MISSION THE CURSOR WILL BE IN `SMART POINTER MODE`. DEVELOPED BY THE TOP KGB SCIENTISTS THIS SYSTEM AUTOMATCIALLY CHANGES THE CURSOR TO SHOW THE MOST LIKELY ACTION TO BE PERFORMED. (EXAMPLE - POINT AT A TELEPHONE AND THE CURSOR CHANGES TO `LOOK`, CLICK ON THE LHMB AND YOU WILL BE TOLD THE NUMBER OF THE PHONE.CLICK THE LHMB AGAIN TO CLEAR THE TEXT AND YOU WILL SEE THAT IF YOU POINT AT THE PHONE THE CURSOR IS NOW A `USE ICON` AS THIS IS THE MOST LIKELY USE FOR THE PHONE. THERE ARE A TOTAL OF 10 DIFFERENT ACTIONS THAT CAN BE PERFORMED(SEE THE ACTION POINTER BOX) SHOULD YOU WISH TO PERFORM A DIFFERENT ACTION TO THE ONE SELECTED BY THE `SMART POINTER`(SAY YOU WANT TO LOOK AT THE PHONE A SECOND TIME AS YOU FORGOT TO WRITE DOWN THE NUMBER) THIS WILL BRING UP THE ACTION POINTER BOX. ------------------------------------------------------ THE ACTION POINTER BOX ---------------------- PRESSING THE RHMB BRINGS UP THE ACTION POINTER BOX. THE ALLOWS YOU TO CUSTOMISE YOUR CURSOR TO CARRY OUT THE ACTIONS LISTED BELOW - SO THAT YOU GO CAN GO AROUND LOOKING AT EVERYTHING,FIGHTING EVERYONE,OR DOING WHATEVER YOU WANT TO DO. TO SELECT AN OPTION, CLICK THE LHMB ON YOUR CHOICE, AND THE BOX AUTOMATICALLY CLOSES. IF, HAVING OPENED THE POINTER BOX, YOU DECIDE TO KEEP THE SAME POINTER, JUST CLICK THE RHMB. THE TEN OPTIONS AVAILABLE ARE AS FOLLOWS... HIDE ; CHOOSE THIS OPTION IF YOU WANT TO HIDE SOMEWHERE IN THE CURRENT LOCATION. YOU MUST FIND A SUITABLE PLACE TO CONCEAL YOURSELF. TALK ; INITIATES A DISCUSSION WITH PEOPLE YOU MEET TO GAIN INFO (SEE NOTE ON TALKING TO CHARACTERS BELOW) GO ; EXIT A LOCATION BY USING THIS OPTION ON A DOOR FIGHT ; THIS IS OFTEN A LAST RESORT OPTION, AND IS NOT ALWAYS A WISE CHOICE. KNOCK ; AS YOU MIGHT EXPECT, YOU CAN KNOCK ON DOORS WITH THIS,DECIDE FOR YOURSELF WETHER IT IS WISE TO DO SO... LOOK ; AT SOMEONE OR SOMETHING TO GET INFO LISTEN; DOORS ARE NOT JUST MADE FOR GOING THROUGH! MOVE ; USE THIS TO DRAG DEAD OR UNCONSCIOUS PEOPLE AROUND NOTE; SMART POINTER; SELECT THIS TO RETURN TO SMART POINTER MODE. ------------------------------------------------------ TALKING TO CHARACTERS --------------------- IT IS INEVITABLE THAT THE PEOPLE YOU ENCOUNTER DURING THE COURSE OF YOUR INVESTIGATIONS WILL EITHER WANT TO TALK TO YOU, OR YOU`LL WANT TO INTERROGATE THEM. WHEN YOU INITIATE A CONVERSATION BY CLICKING ON A CHARACTER WITH THE `TALK` CURSOR YOU WILL BE PRESENTED WITH A MENU OF SPEECH OPTIONS. SELECTING FROM ONE OF THESE OPTIONS BY CLICKING WITH THE LHMB WILL PRESENT YOU WITH A CHOICE OF STATEMENTS OR QUESTIONS YOU CAN EMPLOY. REMEMBER TIME IS PRECIOUS AND SHOULD NOT BE WASTED IN IDLE CHATTER SO YOU CAN END A CONVERSATION BY CLICKING ON THE EXIT BOX WITH THE LHMB OR BY SIMPLY CLICKING THE RHMB. IF ANOTHER CHARACTER INITIATES A CONVERSATION YOU WILL BE PRESENTED WITH A LIST OF RESPONSES: CONSIDER THEM WISELY, SINCE YOUR INTERVIEWING SKILLS COULD MEAN THE DIFFERENCE BETWEEN SUCCESS AND FAILURE. AS ABOVE CLICK ON THE LHMB TO SELECT YOUR RESPONSE, AND ON THE RHMB TO DIS-CONTINUE YOUR CONVERSATION. AT ALL TIMES,MAINTAIN YOUR DIGNITY WHEREEVER POSSIBLE, AND REMEMBER YOUR MILITARY TRAINING; PAY ATTENTION TO THE GESTURES AND LOOK OF A PERSON, AND ALWAYS FEEL YOUR SUPERIORITY OVER YOUR ENEMY. DO NOT RESORT TO TORTURE. ------------------------------------------------------ THE MESSAGE BAR --------------- AS YOU EXAMINE OBJECTS AND PEOPLE IN A ROOM OR LOCATION, YPOU WONT ALWAYS BE ABLE TO CARRY OUT A DESIRED ACTION.(FOR EXAMPLE YOU CAN`T FIGHT A FILING CABINET). THIS MESSAGE BAR TELLS YOU WHICH ACTIONS YOU CAN PERFORM. TOOLS ----- CLICK ON THE LHMB TO CARRY OUT THE ACTION. CLICKING THE LHMB ON THIS BOX WILL BRING UP A SERIES OF OPTIONS FOR YOUR INVESTIGATIONS, AS FOLLOWS. RESTART GAME ; START YOUR INVESTIGATIONS AGAIN FROM THE THE VERY BEGINNING.NOT ADVISEABLE IF YOU ARE SEEKING PROMOTION WITHIN THE DEPT. RESTART CHAPTER; START YOUR INVESTIGATIONS FROM THE BEGINNING OF THE CURRENT CHAPTER. THOUGH VOVLOV MAY FROWN AT THIS, YOU MAY SOMETIMES HAVE NO CHOICE. SAVE GAME ; THERE ARE 4 SAVE GAME SLOTS AVAILABLE. ONCE YOU HAVE SAVED A GAME, YOU WILL ALSO HAVE THE OPTION TO `LOAD GAME`. OPTIONS ; THIS ALLOWS YOU TO MAKE A NUMBER OF TECHNICAL DECISIONS,INCLUDING THE OPTION OF USING A PRINTER, A 12 OR 24 HOUR CLOCK DISPLAY, THE CHOICE OF MUSIC/ON-OFF TEXT SPEED(MANUAL,SLOW,MEDIUM OR FAST) QUIT ; YOU WILL BE ASKED TO CONFIRM YOUR DECISION. THE PARTY DOES NOT LOOK LIGHTLY ON THOSE WHO QUIT,FRUSTRATION OR COWARDICE; BUT YOU ARE NATURALLY ALLOWED TO SLEEP ONCE IN A WHILE. ------------------------------------------------------ MAP --- THIS SHOWS YOU A LAY-OUT OF YOUR CURRENT LOCATION, WITH PLACES VISITED SO FAR. CLICK ON THE SMALL,CENTRE-BOTTOM WINDOW TO RETURN TO THE MAIN GAME SCREEN. WAIT ; THIS ADVANCES THE TIME BY 30 MINS(USEFUL WHEN YOU ARE ON ONE OF THOSE ALL NIGHT STAKE-OUTS) TIME ; DISPLAYS THE CURRENT TIME IN 12HR OR 24HR CLOCK FORMAT. BE CAREFUL, BUT BE QUICK! REPLAY ; CLICKING THE LHMB ON THIS BOX BRINGS UP A COUPLE OF COMMANDS; RE-WIND AND FAST-FORWARD. USE THIS TO REWIND THE ACTION TO ANY RECENT POINT IN THE CURRENT CHAPTER - THIS CAN BE USED TO CHECK DETAILS OF A CONVERSATION IN ORDER TO ENSURE THAT YOUR NOTES ARE CORRECT AND FULLY DETAILED. REMEMBER THE KGB`S OWN ADVICE ON THE DUTIES OF POLITICAL INVESTIGATORS; KEEP YOUR NOTEBOOKS AND WORKBOOKS WITH GREAT ACCURACY, PREFERABLY IN A CODED FORM WHICH ONLY YOU CAN UNDERSTAND. DESTROY ALL USELESS MATERIAL. ------------------------------------------------------ INVENTORY SCREEN ---------------- WHEN YOU CLICK ,ON THIS BOX, YOU ARE PRESENTED WITH YOUR INVENTORY, AND THE MAIN SCREEN IS MINITURISED IN THE SMALL,CENTRE BOTTOM WINDOW. THE INVENTORY SCREEN ALLOWS YOU TO SEE AND MANIPULATE THE OBJECTS YOU HAVE AQUIRED DURING PLAY. IT ALSO SHOWS A COMPUTER REPRESENTATION OF YOURSELF ON THE LEFT.INDICATING THE OUTFIT YOU ARE CURRENTLY WEARING (THIS CAN BE VITAL KNOWLEDGE IF YOU ARE INTENDING TO EXPLORE IN THE RELATIVE SAFETY OF CIVILIAN CLOTHES.) YOU CAN MANIPULATE THE ITEMS IN THE INVENTORY USING THE `OBJECT POINTER BOX` ACCESSED BY CLICKING ON THE RHMB. ------------------------------------------------------ OBJECT POINTER BOX ------------------ THESE FOUR OPTIONS GIVE YOU A GOOD DEAL OF CONTROL OVER YOUR INVENTORY. CLICK ON THE LHMB TO SELECT. USE ; THIS ALLOWS YOU TO USE AN OBJECT WHICH NEEDS NO OTHER COMMAND TO MAKE IT WORK. HOWEVER, BEAR IN MIND THAT YOU USUALLY HAVE TO TAKE AN ITEM BEFORE YOU CAN USE IT. DESTROY ; SELECT THIS OPTION AND THEN SELECT THE OBJECT YOU WISH TO DESTROY. THINK CAREFULLY BEFORE DOING SO. LOOK ; SELECT THIS OPTION TO DISCOVER,IN MORE DETAIL WHAT THE OBJECTS ARE. TAKE ; CLICK ON THIS OPTION - THEN ON THE ITEM YOU WISH TO MANIPULATE. HAVING TAKEN AN OBJECT, YOU CAN THEN; * DRAG IT ONTO ANOTHER OBJECT (SO USING ONE OBJECT ON ANOTHER) * DRAG IT ONTO THE PICTURE OF RUKOV (SO USING IT ON YOURSELF) OR YOU CAN CLICK ON THE SMALL, CENTRE BOTTOM WINDOW TO SWITCH BACK TO THE MAIN GAME SCREEN, THE ACTION POINTER (NORMALLY A WORD) NOW TAKES THE FORM OF THE OBJECT YOU HAVE SELECTED, JUST MOVE THE OBJECT TO THE PERSON OTHER/OBJECT YOU WANT TO USE IT ON. THEN CLICK THE LHMB. YOU CAN,IN FACT, TRY TO USE THE ITEM ON ANY OF THE SCREEN `HOT SPOTS` THOUGH NOT ALWAYS WITH FAVOURABLE RESULTS. TO GIVE MONEY TO SOMEBODY,FOR EXAMPLE, FIRST CLICK ON THE SMALL CENTRE BOTTOM WINDOW TO ACCESS THE INVENTORY SCREE. THEN CLICK ON THE RHMB AND SELECT THE `TAKE` OPTION WITH THE LHMB.NEXT, CLICK ON THE MONEY. THEN CLICK ON THE SMALL CENTRE BOTTOM WINDOW AGAIN. THE INVENTORY SCREEN IS REPLACED BY THE MAIN GAME SCREEN.FINALLY, CLICK ON THE PERSON TO WHOM YOU WAN TO GIVE THE MONEY. ------------------------------------------------------ ADDITIONAL CONTROLS ------------------- PAUSE PRESS `P` TO PAUSE THE INVESTIGATION AT ANY TIME BACKTRACK OPTION ---------------- IF, AS SOMETIMES HAPPENS, YOU ARE EJECTED FROM THE GAME. YOU ARE OFFERED THE OPTION OF `BACKTRACKING`. MAKING USE OF THIS OPTION WILL PUT YOU BACK IN THE GAME. BUT AT A POINT SEVERAL ACTIONS BEFORE YOUR EJECTION. DO NOT WORRY UNDULY IF THIS HAPPENS;ALL AGENTS MUST,AT SOME TIME,EXPERIENCE FAILURE. HOWEVER, SHOULD IT HAPPEN TO OFTEN,YOU MAY FIND YOURSELF CONTRIBUTING TO THE NEXT GENERATION OF ENGINEERING FEATS IN A LABOUR CAMP. ------------------------------------------------------ SUMMARY OF CONTROLS ------------------- MOUSE; MOVE CURSOR TO DESIRED LOCATION ON SCREEN AND CLICK LHMB TO PERFORM AN ACTION SUCH AS PICKING UP AN OBJECT OR TALKING TO SOMEONE. CLICK RHMB TO CALL UP THE ACTION POINTER BOX.ON THE MAIN GAME SCREEN OR THE `OBJECT POINTER BOX` ON THE INVENTORY SCREEN. YOU MAY ALSO USE THE RHMB TO STOP TALKING TO PEOPLE AND TO IGNORE OBJECTS YOU FIND. KEYS ---- CURSOR KEYS; MOVE TO THE DESIRED LOCATION ON SCREEN AND PRESS TO PERFORM AN ACTION SUCH AS PICKING UP AN OBJECT OR TALKING TO SOMEONE. WHEN MOVING THE POINTER WITH THE CURSOR KEYS THE PROGRAM MOVES AUTOMATICALLY TO THE NEXT `HOT SPOT` SO YOU DON`T HAVE TO AIM PRECISELY. `ESC` BRINGS UP THE `ACTION POINTER BOX` ON THE MAIN GAME SCREEN OR THE `OBJECT POINTER BOX` ON THE INVENTORY SCREEN. YOU ALSO USE RHMB TO STOP TALKING TO PEOPLE AND TO IGNORE OBJECTS YOU FIND. ------------------------------------------------------