Jug complete docs by MERKWooD/MAAD You are an interactive humanoid made of Titanium fleximetal and other organic materials - nicknamed 'JUG' becasue of you barrel chested profile which can transform into many different shapes and re-form instantaneously. Within the living core of the planet Spiraeus is a dealy virus that is causing its' brain to malfunction, and the inner sanctums to die. You must find and destroy the deadly tumor within the deepest parts of the planet. WARNING! The planet's immune system will see JUG as a hostile and alien body. You will be attacked by the defences of the very planet that you are trying to save! You must dare to enter the very heart of the planet, and destroy the invading mutants before they destroy you. Vital equipment will be transported into the planet along your proposed trajectory to help you with your quest, and fuel pods will be available throughout the game. Take heed, the problems will really start when you reach the scene of the disaster. Game Controls The game needs a joystick in port two, and, optionally, a mouse in port one. Joystick UP/LEFT/RIGHT - move the JUG in the given direction. DOWN - collect, activate, or select an object. FIRE BUTTON - fire the selected weapon. Mouse Move to select game options. Keyboard ESC - Abort current player's game. F7 - Decrease music volume. F8 - Increase music volume. F9 - Sound effects on/off. F10 - Pause game. Any other key will resume game. Starting A Game To start a game, press any key to display the 'Selection Screen', then use the mouse pointer to select the level of difficulty, and to select either the one or two player game. Game Levels As you progress through each zone, the level of difficulty gradually increases. This affects the number of aliens that appear on the screen, and how accurately they fire. If you are a beginner, start on level one, other- wise select a harder level, and you will be rewarded with much higher scores for every alien that is destroyed. Scoring Points are awarded for shooting aliens, and for collecting objects. As the difficulty increases so does the points for each alien killed as described above. Collecting Weapons The JUG is capable of carrying three different types of weapons. They are: *Plasma Fire - High energy plasma bolt. Advantages - Enough power to destroy most aliens with a single shot. Disadvantages - Low fire rate and speed, plasma bolt destroyed on collision with an alien. Awkward fire mounting. *Laser Cannon - Low energy laser beam. Advantages - High speed, single beam can hit more than one aline at a time. Disadvantages - Low power. *Smart Bomb - Zeo-quark particle emitter. Advantages - Will destroy every alien on the screen with no need to aim. Disadvantages - Constant replenishment needed as they are FOO (Fire Once Only) weapons. Collect weapons by moving onto the weapon, and then pulling down on the joystick. If the weapon is successfully retrieved the weapon status LED's will show the extra weapon. As you pick up more weapons of the same type, they become more powerful. NOTE: it is not possible to pick up a weapon if you are already carrying the maximum load for that weapon. Selecting Weapons To select a weapon you have picked up, simply pull down on the joystick. Collecting Fuel In order for JUG to fly, it needs fuel. This is slowly absorbed from the surrounding air, but should also be collected from the FUEL PODS as this will also reduce any damage to your ship. Collect fuel in the same way that you collect weapons. Teleports These can be used to get out of danger and to beam to a new section of the planet. All teleports are two way, and can be used as many times as you want. Teleports are indicated by blue spinning energy fields. To use a teleport, enter it then pull down on the joystick. Sector Keys The world is split up into zones. Each zone is split up into sectors. To get from one sector to another you must first find the keys used to dissolve the solid walls which prevent you from finishing the section. Collect keys the same way you collect weapons. Damage The JUG is capable of sustaining multiple hits without being destroyed. Damage can be reduced by collecting fuel. When the damage becomes critical, the damage lamp indicator starts to light. This means you can be hit 16 times, at most, before being destroyed. Radiation Certain areas within the planet are heavily contaminated with radiation. This radiation will not harm you directly, but it will slowly neutralize any fuel that you have. If all your fuel is neutralized your shields will slowly be damaged until the JUG is finally destroyed. Radiation zones are indicated by a flashing red background. These areas should only be entered if you have plenty of fuel. Status Panel During the game play the lower third of the display shows your status panel. These panels are slightly different for player one or player two, but basically follow these rules: Numeric Line: First Digit - Game level Second Digit - Zone Number Third Digit - Sector Number Next Six Digits - Score Last Digit - Number of lives Damage indicator - A vertical line of four red lamps. Key indicator - A pear shaped hole to the left. Weapon LED's - Three sets of three LED's. Fuel Bar - Large horizontal broken bar.