HARE RAISING HAVOC USER'S GUIDE AMIGA Equipment You Need o Amiga 500, 1000, 2000, 2500, 3000 o 1 Meg of RAM o Hard disk drive o 3.5 inch floppy disk drive Installing the Game This game must be installed onto your Amiga hard disk drive. Before you do anything else, write protect your original disks so you can't accidentally copy over them. You can do this by moving the tab on the upper right corner of the disk so you can see through the window. 1. Turn on your Amiga. 2. Insert Hare Raising Havoc Disk 1 in the main floppy disk drive (df0:). 3. Double-click on the Hare Raising Havoc Disk 1 icon to open its window. 4. Double-click on the INSTALL icon. (This will automatically install Hare Raising Havoc in its own drawer called ROGER.) 5. Please follow the directions that appear on screen. 6. When the install is finished, click OK, and remove Hare Raising Havoc Disk 6. Hare Raising Havoc is now ready for play. Starting the Program 1. Double-click on the ROGER drawer and then double-click on the Hare Raising Havoc icon. o If you have only 1 Meg of memory, press Ctrl-D while Workbench is loading (which is right after you turn on the power to your Amiga computer). This prevents the Workbench program from loading, which leaves enough memory for the game to run properly. To start the program, type CD DH0:ROGER and press Return. The type ROGER and press Return. o Workbench 2.0 users: Hare Raising Havoc does not support 2.0. To get your Amiga to boot up using Workbench 1.3, hold down both mouse buttons while turning on your computer. 2. A picture of an item appears on the computer screen. You're asked how many of that item Roger has in a specific pocket. To answer the question, use the Hare Raising Havoc code wheel. Find that item on the outer wheel and then line it up with Roger's finger on the inner wheel. In the center of the code wheel, find the pocket that the item is in. Above the pocket is a window that shows you the number of items Roger has in that pocket. Match the number on the computer screen to the number on the code wheel. To do this, press the up and down arrows on your keyboard to toggle through the numbers on the computer screen. Once the number on the computer screen matches the number in the window on the code wheel, press Enter. NO FUCKING WAY DUDE... SKID ROW CRACKED THIS FUCKER!!! 3. Next you see the introduction screen. You can press Return to bypass the screens or wait for the program to automatically continue. Your Goal in Hare Raising Havoc You need to help Roger out of the room or area he's stuck in so he can capture Baby Herman before Mommy returns home. Roger will want to try using everything around him. Have him pull, push, kick, slide, and jump on objects to see if they'll help him escape. A timer appears on the screen to show how much time Roger has left. Controlling the Game Keyboard Jump Up | ___ ___ ___ | | | | | 7 | 8 | 9 | |___|___|___| | | | | Move left <- | 4 | 5 | 6 | -> Move right |___|___|___| | | | | | 1 | 2 | 3 | |___|___|___| | Jump down Return Have Roger try to do something Joystick Joystick Up - Jump Up Joystick Down - Jump Down Joystick Left - Move left Joystick Right - Move right Button 1 Have Roger try to do something Other keys used in the game Esc Quit game and return to AmigaDOS. T Press T to see the time remaining in the game. P Pause game: press P again to resume game. HARE RAISING HAVOC TOON TOWN TIMES LATE EDITION Amiga Owners With Only 1 Megabyte of RAM While playing Hare Raising Havoc, you might notice that the animation occasionally pauses for a second or two. This happens when the program is loading sound files from the hard disk drive into available RAM as those sound files are needed, replacing previously loaded sound files. If you have 2 megabytes or more of RAM, the program has more room for sound storage, which lets the animation run smoothly. To view the animation without pauses, run Hare Raising Havoc without sound. To do this, start the game at the DOS prompt by typing ROGER QUIET (instead of ROGER) and pressing Enter.