Formula One Masters v4 Published By: ESP Software Supplied By: tINtIN Cracked / Trained By: Jaguar These Docs By: Jaguar TECHNICAL SUPPORT: These instructions should provide most of the answers to any questions you may have. If you really get stuck or don't understand something then you can phone for assistance during the hours 10am to 1pm or between 2pm and 5.30pm most week days. Only registered users questions will be answered. If you did NOT buy this game direct from ESP Software you must return the registration card before we can offer any assistance. BACK UP YOUR DISK You are allowed to make one copy of this disk for yourself as a personal backup, in case the original disk develops a fault. YOU ARE NOT PERMITTED TO MAKE A COPY OF THIS DISK FOR ANY OTHER PERSON, IT IS ILLEGAL. If anyone asks you to make such a copy, we suggest you refrain fromcomplying and politely ask them to buy it for themselves. If they like the game so much, they will surely be happy to pay for their enjoyment while investing in this products further enhancements. FAULT DISK? We recomment that you return the faulty diusk directly to us with your registration card. We will then immediately send you a fully tested up-to-date replacement. If you obtain a replacement directly from your retailer and that fails towork please contact our office for further advice as it is probably something that your retailer cannot deal with. If your disk becomes fauly after 30 days of purchase you may obtain a replacement [by calling Orbital BBS - Hellfire WHQ (081 372 2511)] direct from ESP by returning the faulty disk with a payment of £5. If you change your computer we can also exchange disks on a similar basis, subject to availability. Our direct assistance offer for faulty goods is an extra service that we provide to all our customers, it does not contravene your statutory rights [who knows what they are anyway?]. PROBLEMS If you find a fault within the program itself then please ensure you have fully read the relevant instructions before contacting us for TECHNICAL SUPPORT. If the error is ours we will endeavour to correct it as quickly as possible and send a fixed replacement without charge. FUTURE UPDATES Since 1991 this product has sold well enough to make it feasible for us and our predecessors to invest in updating this product. We will continue this policy as long as sales continue to support it. As and when any future changes are completed we will write to all registered users with detaied specifications of all improvements made to old titles. Don't forget to tell us about any change of address after you register. BEFORE YOU START Before playing the game seriously make sure you understand making tyre choices, the grip & wear of tyres and making wing settings. If you intend to save the game you will need a new blank formatted disk. (For instructions onhow to format a disk see your introduction to the Amiga manual supplied with your computer). LOADING THE PROGRAM Turn computer off, place disk in drive and turn computer back on again, the game should now load automatically. If you experience any unusual problems while using this program andyou only reset the computer before loading, try physically switching the computer off for 15 seconds or more and then reload the program. Sometimes unwanted remnants of old programs may linger in memory and interfere with this game. With 1mb RAM machines you may have to remove any extra peripherals (disk drives and printers etc.) attached. SECURITY CODE You will be required to enter a password every time you load the game. A security code will appear on the screen which refers to a page number, paragraphs, line and word number in this manual. [Ignore it totally and type in hellfire]. Type in the correct word ignoring all headings. eg. If it asks for Page 3, Paragraph 1, Liune 2, Word 3 you should type the word 'load' excluding the quotes, followed by return. INITIAL MENU After the game has successfully loaded the title screen will appear. Click `New Game` with the left mouse button to start a totally new game. Click `Load Game` with the left mouse button to enter to load a prviously saved game. After loading you will be prompted with the MAIN MENU. NEW GAME Number of Players You will be prompted with a screen that expects you to select from 1 and 4 by clicking the left mouse button over the box representing your choice. Name Entry Each player is then asked to enter his name. Skill Level Using the left mouse button you can choose to clikc on Difficult, Average, and Easy. Team Selection Each player is then asked to elect the team he wishes to manage. Engine Choice Do not overspend here because you have other things to buy later on (ie. tyre contract, engine power, driver(s) & pit crew skill). You start with 1m but as a general tip do not buy an engine that costs more than 60% of the money you have. So in the first season it is unadvisable to buy an engine that costs more than 600,000. If you attempt to spend too much your financial adviser will prevent you. Tyre Manufacturer Make your selection from three choices. Select Driver You can only sign a driver who has not already got a contract with another team. Once all these details have been entered you will be presented with the main menu. MAIN MENU All the game options are accessible form the main menu. Weather [top left] This is the first item you should check. It tells you the temperature and the weather conditions that the race will begin as, then followed by a full weather forecast. This shows the current weather conditions together with the forecast. Also shown is the race state ie. whether the race is a wet race (more than 1/2 of cars on rain tyres), miced race (more than 1/2 of cars on intermediate tyres), or a dry race (more than 1/2 of cars on dry racing slicks). Cars [top] The screen is split into two the top half for your 1st car and the bottom half for your 2nd car. Clicking on the small white boxes next to tyres, engine power, wing settings or pit crew using the left mouse button will take you to these separate sections. If you click on the tyre or wing settings boxes with the right mouse button the setting will advance by one, so if you have `a` compound tyre set and you click the right mouse button on the white tyre section box it will change to `b`'s and so on. Tyres This is the most complex concept to understand so if you can grasp this the game should become a lot more playable and enjoyable. Here is an approximate selection of tyres depending upon the weather conditions. Thunderstorm Rain Heavy Rain Rain Rain Rain Drizzle Intermediates Overcast A Sunny B/C Mild A/B Heatwave C/D You should only use the above as a rough guide since other factors such as the remaining race distance etc. will play a part, only experience will allow you to make the correct judgement under all circumstances. Your tyre selection plays a huge part in the outcome of a race, so correct selection is vital. Hint: The weather is sunny. If you choose a C you will have a lot of grip, but your tyres will wear out quite repidly. Whereas if you choose a B you will hgave less grip, but your tyres won't wear out as quickly. Tyre selection depends upon the weather, the temperature, the `twistyness` of a track, the total race distance and how good you are at doing pitstops. Engine Power This will determine the power output of your engine. Each 1% of power will cost you 100. You are told how much you can afford for this car and how much you can afford if you split your money for engine power between both of your cars. Auto-fill up will increase your engine power to 100% if you can afford it, else it will go onto enter amount mode : you enter the percentage you want to increase the power by. The exact engine power is shown to the left of the bar. Wing Setting For this you must examine the track diagrams of the current circuit and its statistics. You must determine how `twisty` (lots of sharp corners, few straits) the track is. Twisty: Large (lot of downforce) Average: Medium (med. downforce) Strait: Little (little downforce) There is also a fourth wing setting, called `extra` providing it is not raining (drizzle - thunderstorm) you do not need the `extra` wing. The idea is thatif it starts to rain you will need more wing (downforce), so if it is raining or you predict it will rain then increase the downforce by 1 setting. If in dry conditions you would choose the medium wing setting then when it is raining choose the large wing setting for more downforce. If the weather is really bad (heavy rain or thunderstorm) then ideally you should increase the downforce by 1 or 2 settings. So from medium wing in the dry to extra wing if the weather is really bad. Since you can't change the wing settings during the race you will need ot predict the weather conditions and decide whether the gamble onusing more wing or not. Pit Crew Skill This option is similar to engine power, but it is for the pit crew skill of your whole team so this option works for both drivers. 1% increase costs 200. The pit crews skil determines how quickly you will be able to complete a pitstop. The lower your pit crew skill the less chance you have of a quick stop. Options o, oo & iii must be chosen for both of your cars ifyou have two drivers and you wish to / can afford to enter both cars. Drivers [top right] Here you can look at the skill records of your drivers, the other drivers and you can but a new driver (or replace one). On this screen you can see the points, skill, race wins and pole positions a driver has had. The numbers to the right of these are the drivers career totals. Selecting a new driver (or just checking out the records of drivers) clikcing the right mouse button will bring up a separate screen showing four top ten tables uncluding the top ten best pitstop times which saves to the disk, so you should keep your disk write-enabled. Click the up arrow to change your 1st driver and the down arrow to change or sign up a 2nd driver. You will be presented with a list of 50 drivers. Your current drivers will be highlighted. If you click the right mouse button on the driver you are highlighting you will bring up information on his career records etc. (right mouse button again to de-select). You can only buy a driver that does not have a team name by his name and if you can afford him. To choose a driver highlight one and click the left mouse button. To exit this screen click the left mouse button on quit [the word quit exactly, even if you click the * the game will crash out]. Note: The drivers are very roughly sorted into skill order, so only experiance of playing the game and of following formula one races will help you decide whether a driver is worth signing or not. Very roughly though the best drivers are at the top left and the worst at the bottom right. Championship [left] This is a run down of both the drivers and constructors championships. Click up & down arrows to move through the lists. Track Details [centre] Gives a rundown of track details for the current circuit, as well as the lap record holder. Click anywhere to return to the main menu. Records [right] Can only be selected if you have completed the first race of a season. Click on the up and down arrows to go through the results of the race of the current season (only the top 6 finishers are recorded). Click elsewhere to exit this option. Statistics [bottom left] Four tables showing the number of career points of drivers, the career race wins, career pole positions, and the best pitstop times by human opponents which are saved to disk. The Race [bottom centre] Only click on this when you have your car(s) set up and are ready to compete. If there is more than one player playing. This will move onto the next player's team. to allow him / her to enter their choices. After the final players choices have been made, clicking this option will go to the race, after the F1 news and qualifying. News Section Various news on things will appear, and have a distinct effect. Qualifying The cars are displayed on the screen in their qualifying positions, the top left car being in pole position. The grid will scroll automatically up and down, or you can continue by clicking the left mouse button. Only 26 cars qualify for each race, so if your car is not shown then you have not qualified for the race. The Race Click the left button after seeing the track information and you will see the cars lined up on the grid. After a few seconds the lights will turn green and the race will be on. ** If after lap one you hold the left button for about a second when the huge information scoreboard is being updated or the cars are going past, you will be taken to the options screen. To get to the options screen the pits indicator in the bottom right hand corner must turn red, if the box next to the `pits` word ios green then hold the button down again. Once the indicator turns red, you will have to wair for that lap to finish and then theoptions screen will be displayed. The Options Screen Clicking on the race highlights word will toggle the race highlight on / off. With race highlights on you will not see the cars zoom past unless one of the cars is retiring from the race for some reason. The car that is retiring will travel slowly along the bottom of the track. Near the top of the options screen will be all the drivers for the human controlled teams that are in the race. Next to each driver are two coloured bars. The top green bar being tyre wear and the lower red bar for tyre grip. The grip bar is the all important one, keeping the grip high is vital tokeep your car going at a fast rate. The closer the red grip bar is to the green tyre bar the better the choice of tyres you have. If both bars are equal than you have too soft a tyre on and your tyres will wear out quickly. You should aim to keep the grip bar between 70% and 90% of the green wear bar for maximum performance out of the tyres. A pitstop shoul be considered when your grip bar falls below 50% ubless of course you are nearly at the end of the race and then a stop would be pointless. Next to each driver is a request pitstop box. Clicking this will call that driver into the pits. You can only bring one car per team in to the pits per lap. (You only have one pit crew!) Skip Race When selected you will return to the usual race screen with the scoreboard. The cars will not go past atall. Only weather changes will be reported and the positions will not be updated. The race is still being computed behind the scenes, but at a much faster rate, this option should be considered when all human controlled cars are out of a race. Holding down the left button will exist from this mode. The current weather conditions can be seen from the options screen abd by looking at the colour of the sky above the scoreboard. Note: On the options screen the game is also paused. Pitstops It is usually advisable to make a pitstop when either the weather changes significantly or just before half race distance. Once you have requested a pitstop you will be told who is coming into the pits and you will be given a choice of tyres to fit (Rain, Int, A, B, C's or D's). After seeing your car come into the pits you will see a huge picture of a wheel. You must click at the centre of the wheel as quickly as you can. If you miss the time will continue to tick by and you will heve to click once more to reverse the drill, before clicking in the centre again. The time ticks away at the bottom of the screen in seconds. A good pitstop will be about 6 seconds. You do not only lose 6 seconds in the pits though, you may lose about 16 seconds for a 6 second stop, this is due to slowing down and speeding up in the pit lane. Race Over You will be told the winner of the race anbd the championship points will be awarded. 1st 10pts 2nd 6pts 3rd 4pts 4th 3pts 5th 2pts 6th 1pt After this you will be shown the drivers and constructors championship tables. You will then be returned to the main menu for the next race unless the season has been completed. Season Over You will have to get a new engine contract, tyre deal, etc. and pick your drivers again as before. The drivers are selected by each team depending on the finishing positions in the constructors championship. So the constructors championship get first choice. If you haven't made enough money to continue the next season (1,000,000) then your sponsors may help you out. They will only help you out three times though and after that you will be risking being fired as the team manager! Load / Save [bottom right] You will first be prompted to select Load, Save or Return the Main Menu from the load save menu. Loading First you will be prompted to insert your save game disk in drive Df0: means you have to remove your program disk. You can then choose which game position to load by typing 1 to 5. The game will load, if available, and then you will be prompted to replace the program disk in drive Df0: Whenever changing floppy disks you must wair for the drive light to go out before removing or inserting any disk. If you do not heed this warning with this or any other game then you risk damaging the floppy disk inserted permanently. This may also cause unnecessary extra ware on the drive itself. Saving This process is identical to loading with the obvious difference being that you are writing information to the disk rather than reading it. If you choose to save and a game has been preiously saved to that disk using that number then the previous gameposition will be overridden. Do not save on the program disk but on any framatted disk dhat does not contain important data [load save game 1 from program disk to start with 10m and a 98% driver!]. Playing Tips * Don't bother too much the with tyre manufacturers in your first few seasons (choose the cheapest!) and choose a driver with the rest of your money, leaving around 10,000 for other things. * Don't spend loads on a driver & next to nothing on an engine, try and compromise, buying an average driver and reasonable engine will bring better results when money is tight. * Learn who the high skillled drivers are. The drivers tables are roughly ordered, but experiance will allow you to pick up better drivers at bargain prices. * Try and get a second driver as quickly as possible, but make sure that he will qualify, if you are not confident that he will qualify then wait a few more races and getr a better driver. * Don't be too eager when doing pitstops, keep your finger off the mouse button until you are in the centre of the tyre! Keep calm! * If the weather does not change, and you are considering making a pitstop during the race then check the grip / wear bars. Make your pitstop before half distance. Due to a lightening fuel load tyres will be more heavily used in the first half of the race compared with the second. * Select the easiest difficulty level to start with so that you can get going. If you start doing too well then select a harder difficulty level for the next season (can also help to even out the team when you are playing with human friends). * Increase the amout of downforce (wing) when the weather is raining, possibly by 2 settings if thunderstorm conditions. So for a fast track like SILVERSTONE for which in dry conditions you want little wing, when raining choose medium, or really heavy rain, choose large wing. For other circuits you may need to use the EXTRA wing setting. * 8 races out of 10 you will be better off making a pitstop than going the entire race distance on one set of tyres. jAGuAR of hELLfIRE 27th January 1995