Fire-Brigade SYSTEM REQUIREMENTS * Amiga 500, 1000, or 2000 with 1 Mb RAM * AMIGADOS v.1.2 or greater. Developed using AMIGADOS v.1.2 * both NTSC and PAL video standards are supported * both port and connecting cable or modem required for network play between two machines - not required for play on one machine. Fire-Brigade requires a full 1 Mb RAM to operate. It consumes most of the Amiga's memory and has a working memory environment of over 800K. It may not behave well if previous applications have fragmented the memory too much. So, we recommend you: * disconnect all external disk drives * remove all memory resident software from the system if using a hard disk * run the game from a cold start (ie. turn your machine off, turn it back on again and re-boot BACK-UP Before you do anything, make a copy of the 'Master' disk. Use this to run the game, retaining the 'Master' disk as your back-up. The 'Master' disk is not copy protected and can be copied using the standard AMIGADOS DISKCOPY routine to another floppy or hard disk. When copying to a hard disk, ensure that all game files and standard scenarios are located together in the one directory. RUNNING FIRE-BRIGADE From a Floppy Disk Drive 1. Turn the machine on and insert your 'Fire-Brigade' auto-booting game disk (ie. your back-up copy of the original Master disk) in drive 0. 2. When the workbench appears, double-click on the Fire-Brigade disk icon and then on the Fire-Brigade application icon (ie. the 'two tanks'). 3. After 2-3 minutes the start-up screen will appear, followed by a blank screen with a menu bar at the top and a palette bar at the bottom. 4. Select New Game from the Game menu (or Restart if you wish to play a previously saved game). 5. When the select scenario file requester appears, select FIRE_BRIGADE from the volume list. When the list of scenarios (and system drawers) appears in the file display area, double-click on the desired scenario or click once on the scenario and select OPEN. 6. After 2 to 3 minutes the scenario will be loaded. Refer to the Player Manual for instructions on how to play the game. From a Hard Disk Drive 1. If working from the workbench, follow the same procedures as for floppy drives (points 1 - 6 above), except that when the file requester appears, first locate your game sub-directory by selecting the volume name of your hard disk from the volume list and then your sub-directory from the file list. The list of scenarios will then appear. 2. If working from the CLI, make the sub-directory with the game the current directory, using the standard AMIGADOS CD command. Run the game by entering: FBMAIN > NIL: and follow the above procedures. 2 Loading, Saving and Deleting a Game Use the Inovatronics File I/O Requester to save onto or load from any device or directory. To save a game, select Save from the Game menu. When the File requester appears, use the volume and directory list to locate your desired Save from the Game menu. When t he File requester appears, use the volume and directory list to locate your desired save destination. Type in a name for your saved game and click on the SAVE box. Select Restart from the Game menu to load a previously saved game. When the file requester appears, locate the saved game using the volume and drawer lists. Double-click on it or click once and click on the OPEN box. Select Delete from the Game menu, to delete a game from a directory or disk. When the file requester appears, use the above procedures to select the desired game and press DELETE. Select CANCEL to return to the game. Please note saving and loading a Fire-Brigade game does take some time, around 2 to 3 minutes from a floppy, less from a hard disk. MENUS Click the right mouse button to display the menu bar, or use the Command/Amiga keys - see below - to directly select a menu item. Note on the Amiga there is an additional 'Special' menu, which contains the Sound and Palette functions. Sound The \/ next to the Sound On function indicates that sound is on. To turn sound off, select Sound Off from the Special menu. Palette (courtesy R J Mical) To adjust the map and unit colours, select Palette from the Special menu. When the palette box appears, click on the colour technique indicator to change from 'Red Green Blue (RGB) to 'Hue Saturation Luminance' (HSL) or vice versa. Select a map or unit colour, by clicking ont he corresponding colour square. Move the colour control slides to adjust RGB/HSL settings. To copy one colour to another, click on the first colour, click COPY and then click ont he second colour. Use the same procedure with RANGE to spread the colours between two colours. Click on 'OK' to confirm or 'CANCEL' to revert. When you Save or Quit the game, your colour preferences will also be saved. If you make a complete mess of it, re-set the User Palette by selecting either Dave's Palette or Ben's Palette from the Special Menu. 3 Function and Command Keys The function keys are a short hand method of selecting palette functions. Each function key corresponds to a palette function as below. F10, with right AMIGA key, will return the arrow cursor and refresh the Tactical and Strategic maps. (F1-F7 can access other commands with the AMIGA key depressed). Command Key. Whenever instructed by the Player Manual to use the Command Key, use the right AMIGA key instead. Eg. selecting 'N', while holding down the right AMIGA key, will select New Game from the Game Menu. On the Amiga version there is no Panic feature - right AMIGA P brings up the Palette requester; no Unlocated Enemy function - right AMIGA U has no effect; and no Configure function - right AMIGA C brings up the game credits. To reconfigure a game, save it, re-open it and do so then. Dialogue Boxes Because the Amiga screen parameters differ from the Macintosh, the components of certain dialogue boxes have been repositioned. Eg. in the Combat Support box, the ground support function is located at the top right rather than at the bottom left, as it appears in the player manual. Regardless of their location, these functions perform in the same way as indicated in the manual. Dragging/Point & Shoot On the Amiga version, instead of dragging (ie. click, hold down, move and release) you can point & shoot (ie. click, move and click again) to select HQ objectives etc. Whichever method, ensure you do not release the mouse (drag) or click the second time (point & shoot) until the display has refreshed with the details of the selected HQ/unit. To cancel a selection using point & shoot, click-off on a non-objective portion of the map. If you move the cursor outside the map before clicking off, the screen will continue to refresh - move the cursor back onto the map and click again. Directory Listing The 'Master' disk contains the following files: Listing Description ------- ----------- FBMAIN Fire-Brigade game application FBTACTIC.MAP Tactical map FBSTRAT.MAP Strategic map FBSYSMOL.IMG Unit icons FBSYMBOL.SYM Unit military symbols FBSCREEN Start-up screen FBCOLORS.PREF User color preferences FBCOLORS.DAVE The default color preferences FBCOLORS.BEN Alternate color preferences CANNON Sound data FB Fire-Brigade data base 3 NOV.FBSEN 3 Nov campaign scenario 15 NOV.FBSEN 15 Nov campaign scenario 5 DEC.FBSEN 5 Dec campaign scenario TUTORIAL.FBSEN Tutorial scenario README.DOC Ammendment notice Check README.DOC on master disk for any last minute amendments. This is a standard ASCII text file, which can be read by any reasonable text editor. 4 FIRE-BRIGADE The Battle of Kiev * 1943 Town Sector Locations Belaya Zerkov 4/5 Ivankov 4/1 Oster 6/1 Belgordka 5/3 Ivankovo 2/4 Pavoloch 3/5 Belilokva 2/5 Kagarlyk 6/5 Pereslav 7/4 Berdichev 1/5 Kanev 7/5 Pleseskoye 4/3 Beresan 7/3 Katyushanka 4/1 Radomyschl 2/2 Bobrowiza 7/2 Kazatin 1/5 Rzichev 6/4 Borispol 6/3 Kiev (North) 5/3 Skvira 3/5 Browary 6/2 Kiev (South) 5/3 Stavich 3/3 Brusilov 3/3 Kobisky 7/1 Stepanzy 7/5 Bukrin 7/4 Kopilovo 4/3 Teterev 3/2 Chepovichi 2/1 Kornin 3/4 Trilissy 4/4 Chernorudka 2/5 Korosten 1/1 Tripolye 6/4 Chernyakov 1/3 Korostychev 2/3 Troyanov 1/4 Druzhnya 4/2 Letki 6/2 Turchinka 1/2 Dymer 5/2 Lyutesh 5/2 Vasilkov 5/4 Fastov 4/4 Malin 2/1 Vinzentovka 5/5 Gorbulev 2/2 Mironovka 6/5 Voronkov 6/4 Gornastaipol 5/1 Nasovka 7/1 Yalzovka 3/1 Gostomel 5/2 Nedasky 3/1 Yankovka 5/5 Grebenki 4/4 Novo Barsan 7/2 Zhitomir 1/3 ============================================================================ DOCS PROVIDED BY -+*+-THE SOUTHERN STAR-+*+- for M.A.A.D. ============================================================================