DOCUMENTATION TO DREADNOUGHTS BY "THE JET" -INC- *Brought to the Amiga Scene by ((( [RYGAR] ))) ^Sonar AIBSC radarwaves, used in u96 vessels! THE DREADNOUGHTS MANUAL OF SEAMANSHIP Dr. Peter Turcan CONTENTS Introduction 6 Concept 7 Section 1 : The background to the simulator 8 Naval History of the First World War 8 Naval History of the Sino-Japanese War 21 Naval History of the Russo-Japanese War 23 Naval History of the Second World War 28 "The role of warships 38 Fleet organization 43 Communications 44 Latitude and Longitude 45 Gunnery 46 Damage and Damage Control 49 Winning and Losing 52 Game time and scale 53 Notes on the scenarios 54 Section 2: Operations 57 Getting started 57 Looking around 59 The Telescope 61 Taking the helm 61 4Giving and signalling orders 63 A: Reports 64 B: Formations 65 C: Ship stations 67 D: Command structure 68 E: Setting a course 69 F: Setting a speed 70 G: Mayday, Assistance and Rescuing lifeboats 71 H: Engaging and Disengaging the enemy 73 I: Torpedo attacks and defensive measures 74 Appendices: 76 Appendix A: Recommended reading 76 Appendix B: Warship classes 79 i) Dreadnoughts scenarios 79 ii) Ironclad scenarios 83 iii) Bismarck scenarios 86 Appendix C: Naval guns and torpedoes 87 Appendix D: Armor penetration 91 Appendix E: Technical support and replacement parts 94 5Introduction Welcome to Dreadnoughts. Dreadnoughts is a simulation program that enables your instant promotion to Admiral of the Fleet. It recreates the ships, the atmosphere of naval warfare, and the difficulties of command at a period in history dominated by the world's battle fleets. In 1906 the World was stunned by the launch of a new class of battleship, a class so powerful that all the existing battleships were relegated to third rates overnight. The first of these ships, HMS Dreadnought, gave its name to all that followed. Before HMS Dreadnought, battleships contained a whole range of guns,Perhaps with only two or four of the large calibre, and were not particularly fast nor had impressive armor plating. HMS Dreadnought revolutionized the design by concentrating on one big calibre gun (initially 1 2 inch), a speed of over 20 knots, and heavy armor plating designed to survive engagements with similar ships.The arms race that followed this launch led in part to the First World War,and particularly to the conflict between Great Britain and Germany, a growing and ambitious European power. The scenarios included with this simulation concentrate on the period 1914-to 1 9 1 6 (the first three years of the First World War), and a number of the battles show how the old classes of ships were no match for Dreadnoughts. 6The biggest battle of them all was the Battle of Jutland, a huge and complicated engagement between 100 German and 150 British ships. Jutland was the last major engagement of battleships in the First World War, and ends the list of scenarios with this game.A scenario disk covering the earlier Sino-Japanese and Russo-Japanese wars is titled IRONCLAD(*). A second scenario disk covers a selection of naval battle of the Second World War, and is entitled BISMARCK(*).(*) available as scenario disks for the DREADNOUGHTS program, at extra cost. The concept The concept of the game is that you take the role of the commanding admiral at one of history's great naval battles, and order your own ship and the rest of your fleet as the historical admiral would have done. You are not given supernatural powers of vision, control or communication, and have to workout for yourself, from visual sightings and reports, what is going on. All the DREADNOUGHTS scenarios are set-piece battles, the object being the destruction of the enemy's fleet. The following historical narratives coverall the battles that DREADNOUGHTS can recreate, including those on the optional scenario disks. However, these narrative do not go into the same detail as the program itself, and the player is invited to find out more about the battles and the ships involved. 7The Background to the simulator Naval History of the First World War 1914 - 1918 "The due use and control of the sea is but one link in the chain of exchange by which wealth accumulates; but it is the central link" - Alfred Mayan, in The Influence of Sea Power. Alfred Mayan was a little known Captain in the American Navy when he wrote his treatise "The Influence of Sea Power", but he so articulated the importance of it that government were soon quoting his work in justifying their own policies. However controlled the seas controlled the channels of world commerce. At the turn of the century Great Britain controlled much of the sea, and as a result was both very wealthy and hugely influential in world affairs. Many countries, especially Germany, looked on with considerable envy. However, overcoming Britain as a trading power meant overcoming the Royal Navy, a formidable task in the early 1900's. The Royal Navy was kept at a size larger than the next two biggest navies put together, it had coaling stations across the globe, and, importantly, it's continuous use meant that it had a huge number of experienced men, from gunners to admirals, to call upon. But there were weaknesses in this vast arsenal of power. One of the most significant was that the Navy had become tradition bound, upholding the reputation of Nelson and his victories that ended with Trafalgar. Along with the hidebound attitudes, and dated views, were the useless organizations that had grown so big that they were politically difficult to dispose of. An example of this was the large Admiralty department responsible for the distribution of 8cutlasses (large swords) to the warships. Given the range of the big guns was over 20,000 yards, wielding a cutlass seems a somewhat profitless exercise. The Royal navy was seriously shaken up, and vigorously modernized by two men in particular: Jacky Fisher and Winston Churchill. Both were enthusiastic supporters of the Dreadnought projects, and both had the great energy to think big and force their ideas and project through. This created the predictable tensions and political in-fighting, but resulted in a very significant modernization of the British fleet. This great push forward must have, in part, led to Germany's challenge for naval supremacy. Germany had none of the naval background of Britain, but certainly had the industrial might to build a navy, and, starting from afresh,was not tied down with old ideas or stifling tradition. The key figure in Germany's naval expansion was Admiral Von Tirpitz, Like Fisher, Tirpitz was a powerful and relentless figure who initiated the construction of Germany's battle fleet. The first few classes of German Dreadnought were nothing special, but by the outbreak of war Germany had built many that, on a ship to ship comparison, worried Britain's Admirals considerably. "Commence hostilities against Germany" - telegram to Royal Navy, 1914 The naval war started well for Germany. One of the most embarrassing incidents to Britain became known as the "escape of the Goeben". The Goeben, a Dreadnought battlecruiser, was given by the Germans to Turkey,in response to the latter's decision to take sides with the axis powers. The Royal Navy failed to intercept the ship, after numerous attempts, even in the confined waters of the Mediterranean. A further embarrassment was the success of a distant German light cruiser,the Emden, which preyed on British merchant shipping in the pacific with considerable success. 9However, it was on the 1st November 1914 that Britain was most seriously stung. Admiral Von Spee had assembled a squadron of five German warships to attack British ships and bases in the Southern oceans. Called the German East Asiatic Squadron, Spee's two key ships were the armored cruisers, Scharnhorst and Gneisenau. The commanding British admiral in the region, Admiral Christopher Cradock was well aware that he stood little chance on his own against Spee. Cradock made several pleas to the Admiralty for more and better ships. But he only gained the old battleship the Canopus, a ship in which he had so little respect he did not even wait for it. Winston Churchill proudly claimed "The Canopus is a citadel around which "all our cruisers could find absolute security", but Cradock was unimpressed: "with reference to orders to search for enemy...consider it impractical on account of Canopus's slow speed to find and destroy enemy's squadron...Canopus will be employed on necessary convoying of colliers. Cradock angrily went off in search of the German squadron, and found them off the coast of Chile, late in the afternoon of November 1st 1914, near the port of Coronel. The Battle of Coronel was a complete disaster for Cradock's squadron, which consisted of the flagship Good Hope, the cruisers Monmouth and Glasgow, and an armed merchant ship called Otranto. Admiral Von Spee managed to manoeuvre his ships to take advantage of the failing light, so silhouetting the British squadron in the sunset, and pumped the Good Hope and the Monmouth full of shells. Both sank with no survivors. Only six inconsequential hits were recorded on the German ships. An observer on HMS Glasgow, a light cruiser that escaped from Coronel, recorded that it was "the most rotten show imaginable" and watched the last moment of the flagship: "There was a terrible explosion between her mainmast and her funnel, after which she lay...a black hull lighted only by a glow". 10The remaining two British ships, the Glasgow and Otranto, escaped South into the darkness. The Battle of Coronel was the first serious British naval defeat for over 100 years. This battle is recaptured in the Coronel scenario, with a second hypothetical scenario simply called Canopus which models what might have happened if Cradock had waited for this old battleship. The completeness of Von Spee's victory led to his downfall. Churchill and Fisher, still dominant at the Admiralty, sent two new fast battlecruisers to the South Atlantic, the Invincible and the Inflexible, along with a number of older armored cruisers. The commander was Admiral Sturdee. Von Spee decided to make one last attack on the British coaling base at the Falkland Islands, before heading North. A breakdown in German intelligence failed to inform him of the movement of the British capital ships, Herounded Cape Horn and sent the Gneisenau and Nurnberg to shell the base. They both returned in a hurry. Not only had they been shelled by the Canopus, now grounded in the harbor, but they had seen tripod masts (only used by the British on battlecruisers and battleships). At first Spee did not believe it, but when they appeared on the horizon he ordered his squadron to turn and run. Although the German gunnery was excellent, their accuracy was no match for the British heavyweights. For the likes of the Invincible the Scharnhorst and Gneisenau were only target practice. Then the Germans were caught they turned to fight, allowing the three small cruiser some chance of escaping. But while the battlecruisers punished Spee's armored cruiser, the British cruisers split up and chased the Turnberg, Leipzig and Dresden. Only the Dresden was to escape. The Scharnhorst was the first of the German armored cruisers to sink. The captain of the Gneisenau was soon to follow: "he called for three cheers for 11 His Majesty (the Kaiser) and the Gneisenau was then abandoned. I fell into the water as she capsized," recalled one survivor. The remains of the valiant ship looked "like a great patch of brown seaweed" according to one British rescuer. This scenario, named Falkland, is probably the most imbalanced of all, the Invincible on its own could deal with the entire German squadron, but it don't show how the Dreadnought had so elevated naval firepower as to render previous navies obsolete. After this battle the Dresden was relentlessly pursued until it too was caught, battered and forced to surrender. With the German raiders now finished, both sides turned their full attention to the immediate battle front in the North Sea. Despite the great strength of the German battle fleet, called the High Seas Fleet, it was well outnumbered by the massed ranks of the British Dreadnoughts. Early expectations of a major fight in the North Sea never materialized. Germany was very cautious with their fleet, and had badly misjudged British strategy. One of the most important decisions made by the British, before the start of the war, was not to closely blockade the German ports, as was expected, but to operate a distant blockade. The main fleet was based at Scapa Flow, in the Orkneys, and a smaller older fleet would block the Channel. This both effectively bottled up the German Fleet into the Baltic and North Sea, and also avoided many of the dangers from mines, submarines, shallows, shore batteries, and, later, bombers, that a close blockade would involve. It was indeed a shrewd move. 12German strategy towards fighting the British was based on the sensible premise of trying to split the more powerful force, and defeat it in detail. This it achieved to some extent by splitting is own fleet into the faster battlecruisers and the slower Dreadnoughts. The battlecruisers speed would enable them to escape from most pursuers. To entice the British to split its naval force, several bombardments, by the battlecruiser fleet, of English coastal towns was ordered. One of these raids in particular, on Scarborough, enraged British public opinion, as several women and children were killed by the shells. In response to this Admiral Beatty's battlecruiser force was split from the Grand Fleet, and based further south at the Forth. This would enable him to intervene if any further raids were launched. Also, of course, this was partly what the Germans wanted. The codebreakers at the Admiralty were impressively successful at cracking the German naval codes, and in January 1915 they were accurate in their predictions of a German raid, in the vicinity of the Dogger Bank". A message to Winston Churchill read "Those fellows are coming out again.......four German battlecruisers, six light cruisers and 22 destroyers will sail this evening to scout the Dogger Bank. Admiral Beatty's battlecruisers rushed to intercept the raiders. A lieutenant on Beatty's flagship, HMS Lion, remembered the moment of contact: "The enemy appeared on the eastern horizon in the form of four separate wedges.....suddenly from the rear most of these wedges came a stab of white flame...we waited for what seemed a long time, probably about 25 seconds, until a great column of water and spray arose in the sea at a distance of more than a mile on our port bow". The German force was outnumbered five to four in capital ships, and at least no to one in cruisers and destroyers, so Admiral Hipper, the German commander, wisely turned for home. 13In the running fight that followed the old Blucher, the weakest of the German capital ships, was unable to escape. A survivor recorded how tension mounted within the ship as its speed faltered under the heavy bombardment: "now the shells came thick and fast with a horrible droning hum". The Blucher was sunk much to the huge delight of the British press and civilian population. Beatty was not impressed though, in private he said to a colleague: "the disappointment of that day is more than I can bear to think of. Everybody thinks it was a great success, when in reality it was a terrible failure". Admiral Beatty had hoped to sink far more than just the Blucher. This battle is recaptured in the Dogbank scenario. Having successfully split the British fleet, the basic German plan was to chip "away at British naval power with submarines and mines, and hopefully to entice Beatty's battlecruisers to chase the German battlecruisers into a trap laid by the High Seas Fleer. The German High Seas Fleet now had a new commander, Admiral Scheer, who, unlike his predecessor, was willing to put the trap plan into action. Unfortunately for Scheer, the British had cracked the naval codes so comprehensively that Admiral Jellicoe, the commander-in-chief of the Grand Fleet, and Admiral Beatty were fully aware of German intentions, and able to take advantage of them. The British plan was to allow Beatty's battlecruisers to take the bait of the German trap, but then in turn to lead the German fleet into the guns of the entire Grand Fleet. On the 31st May 1916 both Beatty's force and the Grand Fleet sailed from harbor. All the reports of the officers and sailors of that day show how they expected nothing more than another fruitless boring sweep of the North Sea, Beatty had a powerful fleet, the 8th Battle squadron of 15 inch gunned battleships had been temporarily placed under his command, to add to his 14five battlecruisers, and considerable number of light cruisers and destroyers. At around 2pm, near the Jutland bank off Denmark one of the scouting light cruisers, HMS Galatea, was sent to investigate a merchant ship. The merchant ship was indeed harmless, but the Galatea also spotted some German light vessels, and a short engagement followed. These German ships were scout cruisers of Hipper's battlecruiser force, Beatty turned South to try to cut off Hipper's retreat to his bases. The battlecruiser closed and a fierce running fight took place. This is now known as "the Run to the South". The firing started at about 3 4-8pm. Soon after 4pm the first disaster struck the British battlecruisers. HMS Indefatigable was hit by a salvo from the old German battlecruiser Von der Tann, and first veered out of line, and then exploded. Admiral Beatty, brave to a fault, did not flinch from his pursuit. However, before 4 30 pm the Queen Mary similarly took a plunging salvo, crashing through the under-protected armor deck and causing an explosion which set off the ship's magazines. The Queen Mary was a wreck in seconds. Beatty showed some of his frustration to his Flag Captain: "Chatfield, there is something wrong with our bloody ships today". He again did not flinch from his pursuit. The German ships were firing very accurately and although they were being hit, all were steaming well. The other officers in the British battlecruiser fleet looked to HMS Lion, Beatty's flagship, after the loss of the Queen Mary, for any signal that might indicate a change of plan. But the Lion looked resolute in its pursuit, even though near misses from German shells were drenching it in spray. But for the heroic thinking of a gunnery officer on HMS Lion it too would have exploded. A direct hit on in mid ship turret tore the roof off and exploded inside. The fire would have reached the magazine had not the dying officer ordered it to be flooded. Smoke poured from this wound in the Lion, but the flagship remained active for the entire battle. 15Before 5pm the battle rapidly changed. The German High Seas Fleet came into view, an impressive line of Dreadnought stretching back into the horizon. Beatty signalled his force to alter course to the North, and the battlecruisers followed in turn to begin the next stage of the battle "the Run to the North". Fortunately for Beatty the 5th Battle Squadron took up the rear of this line, and these powerful modern Dreadnoughts took the full anger of the firing of the leading German ships. The ships of the 5th Battle Squadron, the Barham, Valiant, Warspite and Malaya, fired continuously at the German fleet. The Germans concentrated their fire on the last ship, the Malaya, in the hope of slowing her down and picking her off. Despite some very heavy hits, the Malaya kept her station and kept firing relentlessly back. Meanwhile Jellicoe, is his powerful Dreadnought the Iron Duke had increased speed to rendezvous with Beatty and add the weight of the full Grand Fleet to the battle. His short signal to the Admiralty in London raised the tension and expectation there to new height: "Fleet action is imminent". Jellicoe was, however, confused and uncertain about how the battle was developing, being none too impressed by the vagueness and contradiction of the reports: "I have never felt so `out of it' - I could not make out the situation a bit. Neither the enemy battle fleet was ahead, abeam or on the quarter. The accuracy of fire of the German battlecruisers had dropped off considerably, as all five had taken a considerable punishment. However the leading German Dreadnoughts had their chance when a hit on Walpite's rudder jarred it, and forced the great warship into turning in a huge sweep, initially straight at the German Fleet. Warspite took a terrific pounding, being hit many times, but unlike the battlecruisers its heavy armor plating withstood the battering and it kept firing as it steamed around in its lonely circle. This may have saved another British ship, the Warrior, from immediate destruction. 16The Warrior had been following its squadron flagship, the Defense, about 10 miles or so ahead of Jellicoe. Both ships were old armored cruisers and had turned to fire into the advancing Germans, disabling the light cruiser Wisbaden. But when the old armored cruisers took the fire from the German Dreadnoughts, they were severely punished. The Defense exploded and sank under a rain of shells, and the Warrior limped off, fortunately saved by the Warspite as the German gunners shifted targets. Despite Jellicoe's uncertainty about the exact German position and course, he ordered his fleet to change from side columns abreast to one long battle line, lead by the powerful Dreadnought King George V. The Germans, eagerly seeking fresh laurels, were taken aback. They could not see the British fleet itself, but just the bright yellow flashes of over 100 heavy guns all along the Northern horizon. The ships in the van of the British line found great difficulty in seeing any targets in the mist, but the ships to the rear fired many broadsides, hitting the leading German battlecruisers and Dreadnoughts. The fighting lasted for about half an hour, but despite the weight of advantage in the British favor a salvo of shells hit the British battlecruiser Invincible, and it too went into its death throes, first pulling out of line sharply, and then exploding. Admiral Scheer then signalled to his fleet to carry out a manoeuvre it had practiced many times, a "battle turn away", where all ships turn together and head away on an opposite course. This manoeuvre was carried out with considerable skill and ended the firing. Jellicoe signalled to the flagship leading the rear of his line, the Marlborough: "Can you see enemy!". "No" came the reply. Admiral Scheer, who had successfully extricated his fleet, then turned around and again headed straight 17back into the center of the British line. Despite his later insistence that this was designed to re-engage Jellicoe, it is far more likely he was trying to steer round the back of the Grand Fleet and escape back to base. In the event though he gave Jellicoe a second chance, and had to resort to even more desperate measures to escape. Scheer order Hipper's badly mauled battlecruisers to charge the British line. First the Derfflinger, then the others slowly built up speed and, in an episode that has motivated seafarers ever since, launched themselves forward against enormous odds. As this was being done the rest of the German fleet's big ships turned away for the second time. The German battlecruisers took a predictable battering before they turned away, the Lutzow being so badly damaged that it was abandoned. This was the first serious German lost. Scheer also ordered his destroyers to launch a torpedo attack to cover the retreat. This achieved the desired effect of turning the British Dreadnoughts away, a decision that was possibly unnecessary as the torpedoes were launched at maximum range, and a counter-attack by British destroyers largely drove off the attacking flotillas. This second escape ended the main engagement between the Dreadnoughts, although Beatty's battlecruisers, now at the head of the battle line, did engage some German ships, believed to be the pre-Dreadnought battleships for a short while. Throughout the fighting the mist played a decisive role in shielding each side's ships from the gunnery view. Report after report in the logs of the British fleet show the frustration at being unable to make out the targets clearly, if at all. Admiral Scheer decided to turn a second time to try to make Horns Reef, and the security of his bases, but this time using the cover of night. He ordered his ships to maintain course, as they quite desperately sought to escape from Jellicoe's battle fleet. 18Seer's escape route took him though the rear of the British fleet, now heading South in its search. The rear was made up of the British destroyer flotilla's. In the considerable confusion and uncertainly of battle at night, the British destroyers flung themselves in torpedo attacks at the German ships as they occasionally came into view. There were several collisions between the destroyers, and one even collided with the German Dreadnought Nassau before making good its escape (the German guns could not be lowered to be brought to bear on the tiny destroyer). These attacks cost the flotillas several destroyer and many lives, but were eventually successful as a torpedo hit on the pre-Dreadnought battleship Pommern sent it up in a huge explosion. The light of early morning brought huge relief to the German fleet. Hundreds of binoculars scanned the horizon in the expectation of seeing the Grand Fleet barring in way home, but it was too far away to intervene, and the ships of the High Seas Fleet made it safely back to port. The Germans were quick to claim victory at Jutland, and certainly the list of British ships sunk is awesome: Battlecruisers: Queen Mary, Indefatigable and Invincible Armored cruisers: Defence, Warrior and Black Prince Destroyer: Tipperary, Ardent, Fortune, Sparrowhawk Shark Nestor, Nomad and Turbulent. The German losses were significant: Battlecruiser: Lutzow Battleship: Pommern 19Light cruisers: Wiesbaden, Elbing, Rostock and Frauenlob Destroyers: V48, V4, V27, S35 and V29 British casualties were painfully high, over 6,000 men were killed (around 3,000 on the three battlecruisers). German losses were around 2,500 killed. Credit certainly has to be given to the skillful handling of the German fleet, its accurate gunnery and its bravery (especially of the battlecruisers), but the clear resilience of the German ships to punishment saved several from going down. On the British side bravery, particularly of the battlecruisers, light cruisers and destroyers, is beyond question. The tactics were again good, although Jellicoe's rigid command discipline prevented other admirals acting on their own initiative when perhaps they could have done. The ships however where far from beyond question, the battlecruisers were not well protected, and the armored cruisers should have become museum pieces years before. In the end though the poor visibility, helped by vague British communications, probably saved the German fleet from crippling losses in its escape. Despite British losses, Jutland did not change the strategic balance in the North Sea. The Grand Fleet did not lose a single Dreadnought. Beatty still had an advantage in the numbers of battlecruisers, and British shipyards were building replacements three times faster than their German counterparts. Jutland caused consternation in Britain, and a deep loss of faith by the British public in the Royal Navy (who confidently expected a naval battle to be another Trafalgar). However it was most succinctly summarized by an American journalist who wrote "The German navy has assailed is jailor - but remains in jail". 20After Jutland the German fleet made few sorties, although one of which could have led to another battle. Germany though was exhausted on the land battle fronts, and in capitulation there led to the surrender of the entire fleet to the British (now commanded by Admiral Beatty). "The German flag will be hauled down at sunset, and will not be hoisted again without permission" - Admiral Beatty, after the surrender of the German High Seas Fleet, November 1918. Naval History of The Sino Japanese War - 1894 Japan began the transition from a medieval state to a modern power around 1850, taking most of its lessons from the colonial Europeans. Only a small fraction of Japan is inhabitable, the rest being inhospitable mountains, so the country's lack of sovereign territory has long dominated its policy towards other Asian countries. By early 1894 Japan's rulers felt confident enough to expand, and were enviously eyeing nearby Korea. Formosa (now Taiwan) and the huge land mass of China. Deliberate Japanese provocations soon led to war with China. Both Japanese and Chinese troop movements to the land around the Yalu river were carried out by sea, and the escorting squadrons of warships clashed in the Yellow Sea on 17th September 1894. Neither side expected the clash to result in one of the biggest naval engagements for decades, but that is just what happened. The Chinese, led by two 12 inch gunned battleships, came out from the Yalu river in near to line abreast formation. The whole squadron was somewhat slow, maintaining a speed of only six knots. 21The Japanese, with no battleships but several more modern cruisers, adopted the traditional line astern formation, and were capable of twice the speed of the Chinese. In addition they split into two squadrons, enabling more rapid manoeuvres. The fleets first sighted each other between the islands of Talu and Haiyang around midday. The battle that followed is sometimes referred to as the battle of Haiyang. As the fleets engaged the Chinese line abreast formation first became a wedge, then became a mess, as the Japanese moved swiftly passed them. The Japanese squadrons circled round the hapless Chinese, with the range at times decreasing to under 1,000 yards. Both sides had peculiar disadvantages. The biggest Japanese guns, the French designed 12.6 inch Canets, could only fire once every five minutes, and proved all but useless. However the Chinese ammunition was so poor that some reports suggest many shells were not filled with explosives, but contained sand or were just empty. The most effective results were gained by the Japanese cruisers, in particular the Yoshino, armed with German 21cm (8.2 inch) guns. After five hours of fighting the result of the battle were conclusive. The Chinese ships Chao Yung, Chih Yuen, and King-Yuen were sunk in the battle, and the Kwang-Chia struck a reef and later exploded while trying to flee. The Yang_Wei was rammed and sunk accidentally by the Chi Yuen. The Ping_Yuen also sank in shallow water after escaping from the fight. No Japanese ships were lost, although all but one reported casualties and damage. Newspapers reported that the flagship Matsushima, and the Akagi and Hiei showed the worst effects of the fighting. 22All Japan went on to capture the rest of the Chinese fleet in is harbours at Port Arthur and Wei-hai-Wei. However its colonization of the land soon ended under great pressure from Germany and Russia. This humiliation of Japan did not stop its attempts at expansion, as the Russo-Japanese war of 1904-05, and more recently the Second World War, show clearly enough. The battle of Yalu, or Haiyang, is the first scenario on the IRONCLADS disk and the oldest battle recreated by this program. Naval History of The Russo-Taoanese War -1904 to 1905 As the Russians and Japanese contested the mainland and islands of the Far East, considerable interest in the balance of power there was shown by the other world powers. Britain sided with Japan, worried about Russian expansion into China, and supplied the Japanese with modern warships, including four powerful battleships. Russia turned to France for assistance, and a naval arms race began that both sides felt would inevitably lead to war, Japan was strongly influential in Korea at the time, as the Russians were in Manchuria (now Northern China). The southern most point of Manchuria was the strategically valuable port called Port Arthur. Showing a willingness to take the initiative without bothering with War declarations (as with Pearl Harbor), the Japanese chose a favorable moment and attacked Port Arthur. This attack was nowhere near as successful as Pearl Harbor, but it demonstrated the aggression of Japanese 23navel tactics, and the Russian fleet, commanded by Admiral Witgeft, became crippled by indecision amongst its high command. The Japanese managed to move troops out of Korea to surround Port Arthur on the land side, while the navy blockaded the entrance. The Russians showed considerable courage in the bloody defense of Port Arthur in the land battles, but the fleet of six battleships in the port had to be repeatedly ordered by Moscow to attempt a breakout and sail to Vladivostock. Eventually, on 10th August 1904, Admiral Witgeft did put to sea, and initially made good his escape from the Japanese Admiral Togo. However Togo managed to re-engage the Russian fleet while it was still in the Yellow Sea, and a shell killed Admiral Witgeft while he stood outside on the bridge. After this event senior officers in many navies were ordered to take cover, and ignore the Nelsonian image of flag officers standing bolt upright on deck oblivious to danger. Despite Witgeft's orders to the second-in-command, Admiral Ukhotomski, to make for Vladivostock regardless, Ukhotomski ordered the fleet to follow and went straight back to Port Arthur. No ships were sunk in the battle (named the Battle of the Yellow Sea, or the Battle of Round Island) but the fighting was fierce between the battleships for a while. The three leading Japanese battleships all took direct hits, the flagship Mikasa having most of its main guns knocked out. Needless to say Admiral Ukhotomski was relieved of his command on return. Some of the cruisers and destroyers did attempt to slip away in the night and reach Vladivostock but all were captured before they made it. This battle is recreated in the Yellow Sea scenario. When the Russian Admiral in Vladivostock, Admiral Iessen, heard that the Port Arthur fleet was attempting a breakout, he rushed to sea with his small 24force of three armored cruisers. A brave attempt to meet up and help the larger fleet. As soon as Ukhotomski's turn back was reported to Vladivostock a fast destroyer was sent out to stop Admiral Iessen. Unfortunately this destroyer did not reach the Rossia, Iessen's flagship, in time and the Russian squadron ran into a more powerful Japanese force, commanded by Admiral Kamimura, guarding the Straights of Tsushima. In a battle that became known as the Battle of Ulsan, the slow Russian armored cruiser Rurik was caught, pounded, and sunk. Iessen made several circular sweeps to draw the fire off the Rurit but it ended in vain, and the Russians fled back to Vladivostock. Admiral Kamimura did not maintain his pursuit long enough to catch Iessen's two remaining cruisers. This small battle is captured in the Ulsan scenario. Meanwhile the Russian Baltic fleet, commanded by Admiral Rozhdestvensky in the battleship Suvarov, had been ordered to start its epic voyage, halfway around the world, to raise the naval blockade of Port Arthur. Unfortunately for the Russians, the Japanese captured a famous hill overlooking Port Arthur, named 203 metre hill, long before the Baltic fleet was due to arrive. This hill enabled the Japanese to direct the fire of powerful 11 inch howitzers into the bay at Port Arthur, and systematically sink the Russian ships in it. Soon after this Port Arthur surrendered. The Baltic fleet completed the journey around the world in six months. Sailing via the Cape of Good Hope, there was no shortage of mishaps and adventures on the way. 25The nervousness of the Russians is shown in one incident in the North Sea when they completely unrealistically took British fishing vessels to be Japanese torpedo boats and opened fire on them. Fishermen were killed and a war with Britain was only narrowly avoided. One startling feature of the Baltic fleet was its age. The four new Borodino class battleships were respectable enough, but many of the ships were hopelessly old, some resembling sailing men-of-war with funnels. It is no secret that the Russian fleet was hoping to slip through the Straights of Tsushima and reach its new destination of Vladivostock (there was hardly any point heading for Port Arthur) without a major fight. After six months at sea this is understandable. As the fleet closed on the narrow straight, it was obvious from listening to Japanese transmissions that the Russian fleet had not been spotted. Hopes were high and nerves were on edge. However, as the fleet moved on the monitored radio transmissions changed, they became rapid and excitable. It was clear that the Russians had been seen. At first the Russians just saw several Japanese cruiser appear out of the mist, then after a brief exchange of fire, disappear again. As the fleet, sailing in a tight formation, got nearer to Tsushima Island, these brief encounters with the Japanese cruisers became more frequent. It was the slow build up to a major action. About midday on 27th May 1905 the Russians first sighted a line of big ships heading South on a nearly opposite course. Initial wishful thinking that this was only part of the Japanese fleet turned out to be just that, as every powerful ship that Admiral Togo could muster slowly appeared on the horizon, 26Admiral Togo tried repeatedly to use the extra speed of his main ships to "cross the T" of the Russians. This is a tactic were the full broadside of one fleet engaged simply the van of the other, in the hope of disabling some ships before the rest can get into action. Despite this extra speed the Russians consistently turned to avoid being caught, although they had to endure some punishment while closing the range to bring their secondary armament and smaller guns into action. Both flagships took the brunt of the fighting in the first hour of the battle, and the Suvarov, the Russian flagship became badly damaged. The Russian second-in-command, in the battleship Alexander III took over leading the line when the Suvarov could no longer keep up a reasonable speed. It was mainly from the experience of this battle that future admirals decided not to place their flagships at the head of the battle line (in particular, note the positions of the flagships at Jutland). As smoke poured out of the Russian ships observers on them kept peering at the Japanese line to see if any were hit. But they could see nothing but a line of ships firing relentlessly at them. Hits on the Russian battleships became more frequent as their guns were slowly knocked out. A key factor in the fight seems to be the quality of the Japanese ammunition, its shells exploding violently and causing far more damage than the Russian return fire seemed to be. Admiral Rozhdestvensky was injured on the Suvarov, and eventually a destroyer appeared out of the confusion to take him off. A number of other officers escaped onto the destroyer, which, without any small boat, had to come alongside the flagship and enabled the officer to cross to it while it was lifted by a wave. This was a once-in-a-lifetime desperate move by the destroyer captain, which was successful. 27When a destroyer was sent back to the Suvarov to pick up the rest of the survivors the once formidable battleship could not be found. It was apparently sunk by repeated torpedo attacks from Japanese destroyer. One Japanese observer watched the Suvarov's final demise, his remaining guns firing desperately right to the end "as is befitting of a flagship". The rest of the fleet made an effort to continue on course for Vladivostock but only one armed yacht (the Almaz) and two destroyers ever reached it. The Russian battleships Borodino and Alexander III were both sun and almost ever other ship was sunk or badly damaged in the fighting that continued well into the night. The next day many of the Russian ships surrendered, being virtually unable to make steam and in a clearly hopeless situation. No Japanese ships were lost during this battle, the Battle of Tsushima, and it clearly bares comparison with Trafaigar in the decisiveness of the result. Admiral Togo became a national hero, Japan had established itself as a world power beyond question, and the humiliation of Russia helped fuel the discontent that led to the Bolshevick revolution of 1917. Naval History of the Second World War - 1939 to 1945 The Second World War involved the World's five biggest navies, those of Britain, USA, Japan, Germany and Italy, in a fight to the death. As the War stretched to all the comers of the Globe, these navies were engaged in the fighting to a degree unknown in previous wars. It is, for example, impossible to separate the involvement of the US Army and Navy in the Pacific War with Japan, as so much of the fighting required combined operations. 28The DREADNOUGHTS simulator do not pretend to encompass the full scope of naval conflict in this war, but concentrates on the battles that were good old-fashioned engagements between surface warships. Easily the most famous of the is the pursuit and sinking of the German battleship Bismarck although others such as the battle of the River Plate were important and are well known. At the outbreak of war in September 1939 Germany's navy was clearly the weakest of its three main forces. The Treaty of Versailles, which somewhat humiliated Germany after the First World War, severely restricted the ships it could build. Hitler seems to have been anxious to have kept (at least publicly) within the treaty limits, in order not to provoke Britain. The limits imposed on German shipbuilding resulted in some clever designs, none more success than the "pocket battleships" such as the Grab Spee. The Grab Spee was one of a class of ships built with the displacement of a cruiser but with the armament of a small battleship. This made it an excellent commerce raider, as its speed enabled it to escape from more powerful ships, but its firepower (six 11 inch guns) could easily out match any cruiser the British could put against it. Just before the war started the Grab Spee sailed for the South Atlantic, escaping unnoticed through the Faeroes-Iceland gap. The early weeks of the war were dominated by politics and caution, and the Grab Spee was not allowed to attack French or US ships, but could attack and sink British merchantmen. This she did with considerable success, sowing a huge amount of confusion in the Royal Navy as to the raider's whereabouts, and how many ships were involved. The pursuing force in the South Atlantic was commanded by Commodore Harwood in HMS Ajax along with her sister ship HMS Achilles (both armed with 6 inch guns), and the more powerful HMS Exeter and HMS Cumberland (both with 8 inch guns). None of these ships on their own were any match for Grab Spee, and even all four together were in great danger from 1 1 inch guns. 29After a cruise of several months and with nine British ships sunk, Captain Langsdorff, commanding the Grab Spee, decided to head for the River Plate Estuary to attack British shipping there. In an inspired piece of guesswork Commodore Harwood decided to concentrate his force at this estury as the most likely next target. Unfortunately for Harwood the Cumberland had to be sent to the Falklands to refuel. Harwood's cruisers had already worked out tactics on how to fight a superior ship before they met Grab Spee on December 13th. The tactics were to split their force, the Exeter attacking independently with its 8 inch guns, and the smaller Ajax and Achilles racing in to attack when the Grab Spee's shells started falling too close to the Exeter. This should force the Grab Spee to switch targets, so losing the range on the Exeter, which would then re-engage and force the Grab Spee to switch targets again. When Langsdorff sighted the three cruisers he decided to close the range, to enable his secondary armament to deal with the two smaller gunners quickly established the range on the Exeter, and started hitting, causing an alarming amount of damage. However, the Grab Spee was hit both by the Exeter and the small cruisers, and Langsdorff was worried about allowing the Ajax and Achilles the opportunity of closing to torpedo range. He therefore switched his main armament to fire at them, thus giving the Exeter a respite. Dynamic ship handling on the Ajax and Achilles spared them any hits, although several near misses showered them with splinters. The Exeter re-engaged the Grab Spee, but again the German gunners found their target and punished the British cruiser with several hits. Again the Ajax and Achilles threatened with torpedoes, and again the Exeter was saved, now with only one turret left firing. For a third time Grab Spee turned on the Exeter, and Harwood,in the Ajax, steamed towards the German ship to close the range. Langsdorff again switched target, but this time hit the Ajax hard, knocking out the two after 30turrets with one hit. Grab Spee was also hit, losing its spotter plane. The Exeter was now out of the action, and the Ajax and Achilles were low on ammunition. Harwood decided to call off the action, and under the cover of smoke, broke free. Grab Spee headed for the sanctuary of neutral Montevideo in Uruguay, blazing away with all its guns. Thus ended the battle of the River Plate, but not the saga of the Grab Spee. Tied down by the complicated politics of a warship in a neutral port, and with knowledge of an increasing British presence to blockade him in, Langsdorff and the German Admiralty were in a quandary on how to proceed. An initial plan to break out for Argentina was thwarted by clever British diplomacy, and the Grab Spee was scuttled on 17th December. Langsdorff felt compelled to shoot himself. Harwood had already been promoted to Rear-Admiral following the battle on the 13th. The battle of the River Plate was a brilliantly handled cruiser action, and is the first battle on the BISMARCK scenario disk. The next three battles involve the Bismarck in its famous breakout into the Atlantic. The Royal Navy committed five battleships, three battlecruisers, two aircraft carriers, 14 cruisers, 33 destroyers and eight submarines to, in Churchill's famous order "sink the Bismarck". The Bismarck was a powerful battleship, claimed to be within the limits of the Treaty of Versailles, but in fact was well outside it. With eight 15 inch guns, and a considerable turn of speed at 29 knots, it was both fast and deadly. The original plan was for it to break out into the Atlantic with the cruiser Prinz Eugen, and meet up with the battleships Scharnhorst and Gneisenau, currently in Brest. This would create an impressive and swift fleet of raiders to disrupt the Atlantic convoys. Unfortunately for the Germans, the 31Scharnhorst, undergoing a refit, was not ready for sea, and the Gneisenau suffered bomb damage in port. The revised plan was simply to get the Bismarck and Prinz Eugen out on a raid in May 1941. Initially events went well for Admiral Lutjens on the Bismarck. The ships sailed in bad weather and made it to the Denmark Straight before being spotted by the British cruisers, Norfolk and Suffolk. These two cruisers shadowed the Bismarck until the battlecruiser Hood and the new battleship Prince of Wales could engage it. At first light on 24th May the German ships saw the British fleet, commanded by Admiral Holland on the Hood, but initially mistook them for cruisers. Prinz Eugen engaged the Hood for a short time, scoring at least one hit. This hit started a fire on Hood that enabled the Bismarck's spotters to find the range quickly. The British dispositions were poor. The Hood led the more heavily protected Prince of Wales, in a tight formation, in a diagonal course towards the Bismarck that enabled the Germans to fire full broadsides, but did not close the range as quickly as they could have done. In the event the Hood was hit by a salvo from Bismarck that caused a serious explosion that broke the Hood in two. Conventional wisdom is that Hood's magazine exploded, although eyewitnesses reported that the explosion took place well away from any magazine, and may have been Hood's torpedoes exploding. In any event, there were only three survivors, and the world's largest battlecruiser was sunk, possibly after only four salvos from Bismarck. Contrary to some reports that Prinz Eugen was kept out of the fight, it played an active part, and the fire from both ships was then concentrated on the Prince of Wales. HMS Prince of Wales was not a happy ship, it was plagued by jamming turrets, and was reduced to firing from its one twin barrelled "B" turret. It took seven hours from the two Germans before turning and escaping through its smoke screen. Bismarck took a damaging hit from the Prince of Wales, which flooded some of the forward compartments. 32The loss of the Hood was treated as a national calamity by the British, although careful analysis would show it was simply not well protected enough to have been put into such a fight. The Germans have long lamented Admiral Lutjens decision not to pursue the Prince of Wales. This battle, the battle of the Denmark Straights, is the first in the Bismarck trio. Following this disaster the British concentrated on their attempts to slow the Bismarck down using torpedo attacks from ancient Swordfish biplanes. However a clever turn by Lutjens evaded the shadowing forces and contact was lost with Bismarck and Prinz Eugen. The Prinz Eugen then separated from Bismarck to make its own way back to Brest, the Bismarck taking a more direct route. After several harrowing days the Bismarck was located by an RAF Catalina, and the Swordfish attacks continued. After a serious mistake when the Swordfish attacked the cruiser Sheffield, two more strikes scored two or three torpedo his on Bismarck. Although the midship his increased Bismarck's flooding, it was the one hit on the stern, jamming the rudder, that was to prove critical. Bismarck started to turn erratically, and despite desperate attempts to free its rudder, the great battleship started heading back towards her pursuers. That night, on the 26th May, Captain Vian's destroyer flotilla, lead by the Cossack, launched a further torpedo attack. Because of appalling weather the results, and even course, of this battle are unknown. However this attack by four Tribal class destroyers, and the Polish destroyer Piorun, is recaptured in the Tribal scenario. 33One thing this attack did achieve is that it kept Bismarck's gunners up through the night. It was an exhausted crew that sighted two more British battleships, the flagship King George V and the Rodney, and two heavy cruisers, the Norfolk and Dorsetshire, the next morning. The commander of the British fleet, Admiral Tovey, had taken on board the lessons of the sinking of the Hood, and split his force up to make life for the German gunners as difficult as possible. HMS Rodney, distinctive for its three triple barrelled 16 inch guns, was the first to open fire, at 8 47 am, followed quickly by the King George V (with ten 14 inch guns), and then the Bismarck itself. A hit from the cruiser Norfolk first wounded the Bismarck knocking out its fire control director. A 16 inch hit from Rodney knocked both Bismarck's forward guns. As the Germans shifted their fire control to the after position, a 14 inch salvo from King George V knocked out this fire control station too. The weight of firepower against the Bismarck was telling rapidly. By 9 31 am all Bismarck's main turrets were out of action, and it had scored no hits. The British mercilessly pounded the Bismarck for the next 45 minutes, until at 10 45 am Tovey broke off the action. At the same time engineers on board the Bismarck were ordered to prepare the ship for sinking. At 10 36 the Dorsetshire was ordered to torpedo the burning hulk two of the four torpedoes fired hit, and the Bismarck sank at 10 40. Although many hundreds of German survivors escaped into the water, only 119 were picked up by the Dorsetshire before it was forced to escape following a U boat scare. A few more survivors were indeed picked up by a U boat and a German weather vessel. A much relieved Royal Navy, now desperately short of fuel, turned and headed for home. The third of the three Bismarck scenarios recaptures this last fight. After Japan's undeclared start to the Pacific War, with is attack on Pearl Harbor, there followed a catalogue of disasters for the Allied powers. 34Britain was, temporarily, under the illusion that the presence of its capital ships in Singapore would deter any Japanese aggression in that area. Some in the Admiralty also believed that aircraft alone could not sink a capital ship at sea. These mistakes resulted in the sinking of the battleship Prince of Wales and battle cruiser Repulse, in their attempt to interfere with the Japanese invasion of Malaya and Siam. The ships sailed from Singapore on the 8th December 1941, changed plan and headed back for Singapore on 9th December, were located by Japanese submarines on 10th December, and were relentlessly bombed and torpedoed until they both sank. As the Japanese attacked throughout the Far East, a joint force called ABDA (American - British - Dutch - Australian) was set up to try to organize naval resistance. On the 24th January 1942 this force tried to prevent the invasion of Bomeo at Balikpapan, but failed. On the 27th February 1942 the ABDA force tried to intercept Japanese invasion transport ships heading for the island of Java, but instead ran into its covering force of cruisers and destroyers. The battle of the Java Sea marked the end of the ABDA fleet. The commander of the ABDA fleet was Admiral Doorman, in the Dutch cruiser De Ruyter, and the force included the British heavy cruiser HMS Exeter and the US heavy cruiser Houston. There was also the Australian cruiser Perth and Dutch light cruiser Sumatra, along with 9 destroyers. The Japanese covering force, commanded by Admiral Takagi, consisted of two heavy cruisers, the Nachi and Haguro, two light cruisers, the Naka and Jintsu, and 14 destroyers. On sighting the Japanese force Admiral Doorman tried to break off the engagement, as his intended target was the transports. However hits on HMS Exeter slowed the allied escape, and soon the force became heavily engaged. 35The Japanese started using their new Long Lance torpedoes to great effect. With a range of over 30,000 yards these torpedoes hit and sunk first the destroyer Kortenaer then the flagship De Ruyter. Soon afterwards the Java went the same way. HMS Electra, a destroyer, was sunk trying to help the Exeter. The Exeter survived, only to be sunk two days later in an attempt to escape through the Sunda Straight. The remaining allied cruisers, the Houston and Perth, were also sunk while trying to prevent another landing at Bantam Bay in the Sunda Straight. The remnants of the ABDA force headed for Australia and Celyon. Almost the entire ABDA force had been lost for very little gain. Churchill called the battle of Java Sea, the fifth scenario on the Bismarck disk, "forlorn hope". The defeat of the Japanese in the Pacific was to involve a very different kind of naval action, a battle of submarines, carrier fleets, and intelligence. In the war against Germany, Russia was repeatedly asking the British and Americans for help, which was provided through the Arctic convoy system to the port of Murmansk. The German navy, based in the superb protection of the Norwegian fjords, repeatedly disrupted these convoys with submarines and surface ships. The mere presence of the battleships Tirpitz and Scharnhorst in Norway caused severe problems for the allies. Battleship covering forces were necessary for convoys if there was just the possibility that one of these giants was to put to sea. The Tirpitz was repeatedly bombed by the RAF, and was successfully damaged in an attack using midget submarines, but the Scharnhorst was a lucky and successful ship, and had largely escaped serious damage throughout the war. On the 26th December 1943, Scharnhorst's luck was to run out. It left its secure base, Alten Fjord, to try to attack a convoy bound for Murmansk. The 36close escort of the convoy included the three cruisers Belfast, Sheffield and Norfolk. The battleship covering force, many miles more distant (as it had to cover several convoys) was made up of the battleship Duke of York cruiser Jamaica, and four escorting destroyers. The British were commanded by Admiral Frazer in the Duke of York. The Scharnhorst, commanded by Admiral Bey, was escorted by five large destroyer. However these destroyers were stationed 10 miles ahead of the battleship, too far in the very bad weather and light conditions of an Arctic winter. The Scharnhorst first ran into the three cruisers, and a short engagement followed. Admiral Bumett, in the Belfast, broke off contact to protect the convoy, as he was sure that the Scharnhorst would continue with is attack. Admiral Frazer, now steaming towards the action, became very anxious when contact with the German ship was lost. Nevertheless Schamhorst, now without is destroyers, did reappear and fight a further engagement with Burnett's cruisers before calling the attack off. Burnett shadowed the Scharnhorst, and was reinforced by four destroyers,the 36th Destroyer division, from another convoy escort. Frazer, in the Duke of York headed to cut off Scharnhorst's retreat to Alten Fjord. Finally, at 4 47pm, Duke of York made radar contact with the Schamhorst, and closed in for the kill. In the very poor light the heavy guns of the two ships engaged mostly by radar, and even though Scharnhorst was hit several times it looked as though it would escape. However a last salvo from Duke of York penetrated a boiler room in the Scharnhorst, and destroyed it. The battleship's speed dropped to around 8 knots, but only for a while. Admiral Frazer had sent his destroyers in pursuit of the Scharnhorst, and there was considerable elation on board when the radar showed the destroyers to be gaining. In the desperate torpedo attacks that followed, with Scharnhorst flinging her helm to one side and the other to avoid the attackers, the Duke of York and the cruisers closed on the now frantic prey. 37The destroyers scored several torpedo hits, and succeeded in bringing the Scharnhorst speed down again from 22 knots to around 8 knots. At 7 pm the British battleship opened fire, hitting with the first salvo. The cruisers joined in to add to Admiral Bey's trouble. Bey seems to have accepted the Schamhorst's fate at around 7 pm, with only one main turret left-firing, when he signalled German high command: "We shall fight to the last shell: Scharnhorst ever onwards. The Duke of York ceased fire at 7 29 pm,"the Scharnhorst a battered hulk and ordered the cruiser Jamaica to finish it off with torpedoes. This was easier said than done. The German ship was still firing her secondary armament, even after the Abandon Ship order was given, around 7 30 pm. The Belfast joined in with its torpedoes, but it was not until the four destroyers of the 36th Division joined in that Scharnhorst finally sank. In the end Schamhorst was hit by at least eleven 21 inch torpedoes before she went under, at 7 45 pm. Only 36 survivors were picked up from the icy waters of the Arctic Sea. The loss of the Scharnhorst ended the capital ship actions between the British and German navies, and is the last scenario for the Dreadnoughts program. The role of warships "The main thing - perhaps the only thing - for the Commander-in-Chief, was to issue a general idea of attack so that everyone could act with confidence and determination in destroying the enemy's force" - Admiral Dewar. A wartime navy is made up of many different types of ship, each with identified roles. Here is an introduction to the classification of warships, 38Ship classes Once a design for a warship has been accepted by the Admiralty, it is normal practice for several to be built to the same specification. The first ship built usually gives its name to the class as a whole. Sometimes the class was limited to one ship, for example HMS Tiger was the only Tiger class battle cruiser,and SMS Blucher the only Blucher class armored cruiser. Normally though several ships are built to the same design before improvements are made and a new design, resulting in a new class, is built. The charts supplied with the games list the names of all the ships present at the simulations, and in square brackets [...] the class of the ship is given. Battleships A battleship has only one main active role, to overcome and destroy any enemy ships with its immense artillery. Battleships were heavily protected with armor plating, mounted 11 to 16 inch guns in large turrets, and, at the time of the First World War, represented the ultimate weapon. Properly built a battleship could withstand an immense pounding. A battleship would normally serve in a squadron of ships of similar or identical class, and that squadron would form part of a main battle fleet. Battlecruisers "Rein in dem Feind! Ran!" (Straight into the enemy! Charge!) - Admiral Sheer's desperate order to his battlecruisers at Jultand The battlecruisers were an exciting and macho class of ships, but the concept was distinctly flawed, The strength of a battlecruiser lay in its high speed and 39hitting power. The guns mounted on battlecruisers matched those of battleships, but their armor plating was sacrificed in order to get the speed. The role of battlecruisers was supposed to be as a powerful scouting force, capable of drawing the enemy's battle fleet into action. Their speed also helped them intercept enemy raids. However the great flaw of reduced armor plating meant that they were incapable of withstanding the punishment that the big guns could deliver. The maxim of "speed is life" does not apply in an engagement between capital ships, it is staying power that counts. The list of British battlecruisers destroyed by only a few big shells is frightful- the Invincible, Queen Mary and Indefatigable all blew up at Jutland, and of course the famous fight between the Hood and Bismarck lasted only four or five salvos. Battlecruisers were eventually discarded in favor of the concept of the fast battleship. Armored and Protected Cruisers Armored Cruisers, at the time of Jutland, were a left-over from a previous era. They belong to the pre-Dreadnought classes of ships, but were strangely kept on as third-rate battleships. They did not possess the speed of light or battle cruisers, and their role at battles like Jutland was not much more than cannon fodder. Losses among Armored Cruiser were great when in contact with more modern warships, and had almost no protection against torpedo hits. In theaters far from home, Armored Cruisers were more justifiably used as small battleships in making up trade protection fleets. 40Protected Cruiser is an older term, referring to any medium sized ship where some effort has been made with armor plating. They are only present in the IRONCLADS scenarios. Light Cruisers Light cruisers were the light cavalry of the navy. Their main role was as the eyes of the fleet, gathering information and sending sighting reports to the flagships. It was common for a force of light cruisers to be stationed several miles ahead of a fleet, to act as scout. This was clearly a dangerous role as it sometimes meant being too close to an enemy battle fleet for comfort. In this role light cruisers took over from the frigates of Nelson's time. Other roles of light cruisers include escorting larger ships, and in operating as commerce raiders and protection vessels (particularly in the oceans far from home). Cruisers In the Second World War, and since, the term "light" has been dropped and the role (and strength) of cruisers updated to include engagements with larger enemy vessels. Destroyers It was a wild scene of groups of long low forms vomiting heavy trails of smoke and dashing hither and thither at thirty knots or more through the smother and splashes, and all in a rain of shell from the secondary armament" - Corbett, on the destroyer melee's at Jutland 41Destroyers were one of the great successes of the First World War. Originally called Torpedo Boats, then Torpedo Boat Destroyers, and finally just Destroyers, they were lethal little craft that were to be produced in huge number both in the First and Second World Wars. The uses of destroyers increased as their worth became proven, particularly in later years as submarine chasers, convoy escorts, close support for amphibious operations, anti-aircraft gun platforms, and so on. In the early days they served in small numbers as escorts for larger ships, and in much larger number (flotilias) for mass torpedo attacks. These mass attacks were rarely very successful, but fear of them greatly affected the movements of much larger ships. A battleship was well protected if it had a destroyer escort,as it could escape from a heavier force using the threat or reality of a destroyer torpedo attack to force its enemy to turn away. The best protection against such a mass attack was found to be a mass destroyer counter-attack. A destroyer relies on is speed and small size for protection, and on its two or three small guns (typically 4 inch guns) and torpedoes as offensive weapons. Gunboats Gunboats are very small vessels, typically used on rivers or coastal patrols. Occasionally they got caught up in a major battle, and so have been included for completeness. They will have almost no effect on the outcome, being too lightly armed to have much impact. For this simulation vessels such as minesweepers, minelayers, armed yachts and the like are classified as gunboats. 42Fleet organization Fleets are made much easier to control by their organization into squadrons. A squadron can by anything from two to 20 ships, though is typically around four large ships, such as battleships and cruisers, or six or more destroyers. A fleet is commanded by the Admiral in his flagship, and the other squadrons are usually commanded by Rear-Admirals in their squadron flagships. The fleet flagship may well have a squadron of its own. A typical fleet organization might be: LION (Flagship) Battlecruiser SOUTHAMPTON AURORA (Squadron (Squadron Flagship) Flagship) Light Cruiser Destroyer BIRMINGHAM PRINCESS_ROYAL ACHERON Light_Cruiser Battlecruiser Destroyer NOTTINGHAM TIGER ATTACK Light Cruiser Battlecruiser Destroyer +1 other +10 others 43The flagship can order squadrons around as if they were single ships. The subordinate ships to a flagship will simply follow their leader, unless specifically ordered to do otherwise. Communications "The Germans originally changed their general cipher once a month but soon changed it to every 24 hours, which they no doubt believed would defeat attempt to find the key. Twice we had the good fortune to obtain the new book. The first time from a sunken submarine; the second time from a Zeppelin. The Zeppelins, being under naval command, used the Navy signal book and cyphers" - Commander James (Room 40 - A secret Admiralty intelligence department) Radio was certainly in use in the early 20th century, and all ships are assumed to carry one. If this gets damaged the Signal Officer is reduced to using either flags (during the daytime) and lamps (in bad light and at night). When signalling an order to another ship it must be preceded by: SIGNAL THE ........ for example: SIGNAL THE TIGER SEND ME YOUR SIGHTING REPORT There is no need to specify radio communications, as it will always be used in preference to the other two methods. The tactics of radio-silence are not simulated in this version of DREADNOUGHTS. 44Radar Radar was not invented until the Second World War, and is not simulated in this program. Latitude and Longitude "My position 41 degrees 10 minutes South 76 degrees 20 minutes West, Course North" - HMS Canopus signalling to the flagship HMS Good Hope, indicating that she was 250 miles away before the fateful battle of Coronel Ships will often report their position as a latitude (distance North or South of the equator) and longitude (distance East or West of the Greenwich Meridian). This is not a particularly easy reference and involves some practice to get right. Latitude and Longitude are measured in degrees and minutes. Each degree being 60 minutes. Lines of latitude, fortunately, are evenly spaced, with one minute of latitude being exactly one nautical mile. Longitude lines are not evenly spaced, being widest at the equator and narrowing to nothing at the poles. However, as this over complicates navigation for this simulation, lines of longitude are also assumed to be evenly spaced, and one minute of longitude also measures exactly one nautical mile. A nautical mile is just over 2000 yards, but is taken here to be exactly 2000 yards, so one minute of latitude or longitude is also exactly 2000 yards. Both degrees of latitude and longitude are exactly 60 minutes apart or 120,000 yards. Another difficulty with latitude and longitude (often shortened to lat-long) is that the lowest coordinate is only in the bottom left hand position on a chart 45(assuming North is always to the top or the chart, which is the Admiralty standard) if the area is North of the Equator and to the East of Greenwich. An area of sea West of Greenwich (say in the Atlantic) will have its lowest coordinate in the bottom right hand position. Needles to say in the Southern Hemisphere the lowest lat-long coordinates are at the top of the chart. Because it takes some practice to efficiently place a ship on a chart using its lat-long position, the chart enclosed with this game have lat-long coordinates marked every 5 or 10 minutes along each margin. Gunnery There is a whole range of factors which affect the accuracy and damage caused by naval guns. The most important being the weight of explosives in the shell, its armor piercing capability, rate-of-fire, and the maximum range. This simulation also takes the following into account: FIRING ARCS Guns can clearly only fire at targets that they are capable of pointing at. The firing arcs of any gun are coded into the graphic descriptions of the ships in the class data files. Forward and Aft mounted guns have a fairly clean sweep from one broadside round to the other. Most secondary armaments are limited to firing out the port or starboard side of a ship. Some interesting turrets on First World War battleships have a wide firing arc out of the port or starboard side, but can be rotated to fire across the deck so giving a small firing arc out of the other side. All these variations are taken into account, 46 RANGING SHOTS The more shots a ship has fired at a target the more likely it is to hit it, and the first few salvos are most likely to fall short or go over. "The British guns were ranging. Those deadly waterspouts crept nearer and nearer. Men on deck watched them with a strange fascination" - German survivor, SMS Blucher, Dogger Bank DIRECTORS Directors are optical sighting systems that help coordinate all the main guns. Newer battleships and battlecruisers are assumed to be firing with main directors, which increase the chances of a hit, German ships had a similar sighting system, which they called a Periscope: "All the guns are kept dead on the enemy, without anyone working the guns needing to see the target at all...as long as the periscope is on the target, and as long as the proper range from the enemy has been established, every gun is aiming dead at that part of the hostile ship at which the periscope is pointing" * Gunnery Officer, SMS Derfflinger In this simulation all centrally controlled sighting systems are referred to as "directors". Secondary armament, and guns mounted on light cruisers and Destroyers, are not controlled by central directors. In the Second World War, Cruisers were fitted with them. SHIP UNDER FIRE "All around us huge columns of water, higher than the funnels, were being thrown up as the enemy shells plunged into the sea....some of these gigantic 47splashes curled over and deluged us with water" - Lieutenant Chalmers, HMS Lion, Jutland The effectiveness of fire depends partly on the state of mind of the gunners and their ability to see clearly. The accuracy of a ship under fire is noticeably reduced. SHELL WEIGHT The heavier the shell the better the ballistics, so a marginally improved chance of a hit. "I felt one or two very heavy shakes but didn't think much of it at the time,"and it never occurred to me that we were being hit. I saw two of our salvos hit the leading German battleship. Sheets of yellow flame went right over her masthead....told everybody in the turret that we were doing all right and to keep her going; machines working like a clockwork mouse" - Executive officer, HMS Warspite, Jutland NUMBER OF GUNS FIRING The more barrels that can be brought to bear on the target, the better. It can be critical not to allow the enemy to fire full broadsides against a fleet that can only reply with is forward or aft guns, a famous manoeuvre known as "crossing the T": "The entire arc from North to East was a sea of fire. The flash from the muzzles of the guns was distinctly seen....more than one hundred heavy guns joined in the fight on the enemy's side" - Admiral Scheer, German Fleet Commander, on having his `T' crossed at Jutland. 48TARGET LENGTH AND SPEED The smaller and faster a target the more difficult it is to hit. "There was handling of ships in that ten minutes such as never been dreamed of by seamen before" - observer, Jutland TARGET OR FIRING SHIP TURNING The more turns made by either the target or the ship firing, the less likely a hit. SEA CONDITION Secondary armaments accuracy is limited above a wind force 6 (Strong Breeze), and main armaments limited at a force 7 or more. NIGHT TIME The bad light severely affect visibility and accuracy. "We had absolutely no idea of where the enemy was and only a vague idea of the position of our own ships" - Destroyer captain, during night action, Jutland. "A lottery" - Admiral Jellicoe on night action. Damage and Damage Control A ship is a complicated instrument and shells bursting within them can cause a multitude of problems. Two general problems are those of fires and 49flooding. If they are not controlled these will both engulf and sink any ship. Hits on particular sections of the ship have the following effect: BRIDGE: This limits the Quartermaster's ability to see clearly and react to sudden dangers. The Quartermaster is in charge of steering the ship. COMMUNICATIONS MAST: If the communications mast is damaged, communications will be limited to flags and lamps until it is repaired. DIRECTORS: If the ship is fitted with a main director, and it is damaged, gunnery have to use local (and less accurate) range finding systems. The main director is too delicate an instrument to be repaired at sea. TORPEDO TUBES: If any torpedo tubes are damaged they cannot be used. Again they will not be repaired at sea. MAIN AND SECONDARY TURRETS: Main and secondary guns can be damaged, though in some cases are repairable at sea (for example, the mechanisms become jammed with shrapnell). A direct hit though will knock them out for good. Main turrets are named from "A" through to "J", depending on the number of them, starting at the bow. Similarly secondary guns are named "A", "C", "E", "G" and "I" down the port side of a ship, and "B", "D", "F", "H" and "J" down the starboard side. ENGINE ROOM: A hit in the engine room will affect both the ships speed and ability to turn. Some engine damage can be repaired. "The engines still went on running, which seemed to show that the cylinders had not been hit. But in the dim uncertain light I perceived what appeared to be Niagara, though whether the sheet of water was rising up from below or pouring down from above I couldn't be sure at the time." - Engineering Officer, HMS Warrior, Jutland 50"In the engine room a shell licked up the oil and sprayed it around in flames of blue and green, scarring is victims and blazing where it fell. In the terrific air pressure of explosions in confined spaces the bodies of men were whirled around like dead leaves in a winter blast" - survivor HMS Blucher RUDDER: The achilles heel of battleships. A hit on the rudder will clearly affect the ships ability to turn, though it can turn on its engines alone. Sometimes a rudder is repairable. "The only thing that could stop a Dreadnought quickly was a torpedo hit on a vulnerable point - rudders, propellers or possibly an engine room" - author David Howarth on Jutland DAMAGE CONTROL PERSONNEL: The damage control parties, set up to control and repair the damage, can themselves become casualties. MAGAZINE EXPLOSION: An explosion in a magazine (the storage compartment for the shells) is the ultimate calamity. It is unrecoverable and the ship is lost within minutes if not immediately. "Is this wreck one of ours?" - Admiral Jellicoe at Jutland to a nearby Destroyer "Yes - the Invincible" - Destroyer's reply, after witnessing the British battlecruiser's magazine explode. Damage Control Damage Control parties are set up on each ship by the Executive Officer during and after any battle, and will attempt to control and repair the damage done. Generally, if the damage is light it can be repaired quite quickly, but if there are fires and floods to fight it can take some time to get round to less 51immediate problems such as communication masts and engine damage. If a ship is not in action then repairs can be carried out more quickly (as gun crews can join the damage control parties). Winning and Losing "A victory is judged not merely by material losses and damage, but by its results" - Admiral Jellicoe "The quickest way of ending a war is to lose it" - George Orwell" "A dead enemy always smells good" - Alus Vitellius As Admiral Jellicoe rightly points out, a true assessment of a victory or defeat depends not on a simple assessment of damage and casualties, but on how the battle affected future events. This, though, is the stuff for historians, as such assessments are both difficult and controversial: both sides claimed victory (with considerable justification) after the Battle of Jutland, for example. However, such argument are beyond the scope of this computer program. The player is invited to make their own assessments of the strategic significance of their victories or defeat when playing DREADNOUGHTS. A points system is implemented to give a material assessment, and is based on the tonnage of shipping sunk, the damage done to ships remaining afloat, and other factors such as the number of survivors and prisoners rescued. There are few episodes in naval history where the maxim of Alus Vitellius applies. Sailors often saw the enemy as the enemy ships, not their crews, and would genuinely attempt to rescue the survivors of sinking ships, and then treat them well. This is very different from the treatment of prisoners on a land, which has so often been one of a land war's greatest horrors. 52 Captured senior naval officers would be given the best accommodation available, and, almost traditionally, joined the senior officers of the winning side for dinner. Using the material damage point system there are five possible conclusions: A draw A marginal victory A significant victory A decisive victory A complete victory Game time and scale This simulation operates in cycles of six minutes. Every six minutes the admiral may enter up to six orders. Measurements and ranges are always given accurate to 1000 yards. A battle starts at the time stated on the maps. And finishes either at the historical end time (usually at night when contact between the fleets would probably be lost), or about one hour after all of one fleet's ships have been sunk, wrecked or fled from the scene. This extra time is allowed for to enable the victor to rescue any survivors from the wreckage, carry out any repairs, and perhaps have the satisfaction of heading for home. 53The Scenarios The data for each scenario is held in two files, a data file and a chart file. The data file (such as SEATRIAL.DAT) can be inspected, using a word processor, to examine any details. The chart file (say, SEATRIAL.CHT) is a coded representation of any land within the battle area, and is not in any form that can be inspected. If no chart file exists, then the entire battle area is a open sea. Altering either the data or chart files could result in the DREADNOUGHTS program crashing in a heap. "The scenario names are shown in capitals. First World War scenarios: i) SEATRIAL (hypothetical) ii) The Battle of CORONEL -1st November 1914 iii) The CANOPUS at Coronel - 2nd November 1914 iv) The Battle of The FALKLANDS - 8th December 1914 v) CHANNEL Patrol(hypothetical) vi) The Battle of DOGger BANK -24th January 1915 vii) The Battle of JUTLAND -31st May 1916 On the IRONCLADS scenario disk... Sino-Japanese War of 1894: viii) The Battle of YALU -17th September 1894 54Russian-Japanese War of 1904/05: ix) The Battle of The YELLOW Sea -10th August 1904 x) The Battle of ULSAN -14th August 1904 xi) The Battle of TSUSHIMA -27th May 1905 On the BISMARCK scenario disk.. xii) The Battle of the River PLATE -13th December 1939 xiii) The Battle of DENMARK Straight -24th May 1941 xiv) Attack by TRIBAL class destroyers -26th May 1941 xv) The sinking of the BISMARCK -27th May 1941 xvi) The Battle of the JAVA SEA -27th February 1942 xvii) The Battle of NORTH CAPE -26th December 1943 The ships involved in any battle are listed beside the appropriate chart. Each name is followed by the class of the ship in square brackets, for example: Princess Royal [BC Lion] implies Princess Royal is a Lion class battlecruiser. The abbreviated class types are: Dn Dreadnought Battleship BS Battleship (pre or post-Dreadnought) BC Battlecruiser AC Armored cruiser Cr Cruiser LC Light cruiser AM Armored merchant ship PC Protected (or just old) cruiser Dy Destroyer Gb Gunboat (or small vessel such as a Minesweeper) 55Refer to Appendix B for brief details of each class of ship (class type and main armament), and to the class data file for a complete specification. Refer to Appendix C for details of the naval guns. Notes on hypothetical scenarios, Seatrial and Channel Patrol: i) Both use the chart of the Channel. ii) Seatrial This is a fictional scenario, having none of the complications or imbalance of historical events, and can be used to learn the ropes of command of a"squadron of ships. The British Admiral (a fictional Admiral Sheldrake) in command of four lightcruisers is ordered out into the Channel to intercept a German force (commanded by the fictional Admiral Tapken), again consisting of four lightcruisers. iii) Channel Patrol This is a hypothetical scenario simulating a mass torpedo-boat destroyer attack on pre-Dreadnought battleships. Notes on Jutland: i) The battle fleets at Jutland were huge, 150 British against 100 or so German ships. In order to make the battle more manageable for both the human player (and the program), one large warship in the simulation represents two in the actual battle, and the flotillas are reduced to one ship representing four destroyers. 56Section 2: Operations Getting started Run the DREADNOUGHTS program, referring to the README file on the program disk for any tips, amendments to this manual, or machine specific information. The first question asked is whether you wish to play the SEATRIAL scenario. The SEATRIAL scenario is a fairly simple cruiser action fought in the Channel, designed to help new players become familiar with the command system. Answer "Y" if this is your first game, otherwise you may choose this scenario, or answer "N" and type in the name of one of the others when prompted. The other questions you will be asked determine which admirals are human players and which controlled by the computer. Usually a human player will take on the computer, but it is perfectly acceptable to have two human players, or even a demonstration with two computer players. Users of computers that do not come with a mouse as standard will also be asked whether a mouse is being used or not. The mouse is used to operate a telescope. The admiral is initially presented with a view of their flagship, heading on its current course. Also, a current sighting report will be given if there are any ships in view. 57Files and Hard disk installation "A new name for the Dreadnought `The Hard Boiled Egg'. Why! Because she can't be beat" -Jacky Fisher The Dreadnoughts program can be run from a hard disk simply copy all the files from the disk(s) supplied into one appropriately named directory. The files are listed in the README file. The Compass The ships compass, shown top left, shows the direction of the current view, It also gives the wind direction and force. Unless the wind gets very strong, it can for the most part be ignored. High winds can effect the accuracy of guns(see the Gunnery section). Beaufort Wind Scale: 0 Flat calm 1 Light Air 2 Light Breeze 4 Moderate Breeze 6 Strong Breeze 8 Gale 9 Strong Gale 10 Storm The Ships clock The ships clock will appear top right; it shows local time. 58Orders Orders are typed in English, when a prompt appears, and vary in their purpose from looking in various directions, controlling the operation of the game, to ordering subordinates. Looking around LOOK This will give the view from the flagship in any one of the main eight compass directions. Example: LOOK WEST (or LOOK W) LOOK NORTHEAST (or LOOK NE) LOOK FROM This will give the view from any ship in the admiral's fleet, or from the feature named. Examples: LOOK NORTH FROM THE TIGER LOOK SW FROM PORTSMOUTH LOOK AT This gives the view from the flagship towards the named ship, as long as it is in sight (but see note i). The named ship can be an enemy. 59Example: LOOK AT THE TIGER LOOK AT THE DERFFLINGER LOOK AT FROM Gives the view from any ship in the admiral's fleet, or any feature, towards any other ship. Examples: LOOK AT THE LION FROM THE TIGER LOOK AT THE BLUCHER FROM THE METEOR LOOK AT THE CHATHAM FROM PORTSMOUTH Note i) There are occasional discrepancies when a ship is on the line between being on one bearing (such as North) and another (such as Northeast), This means that if only part, or none, of the ship appears on the screen with one view, try looking at the adjacent view to see if it appears more complete. Operational commands QUIT abandons the game immediately SAVE saves off the game data at the end of the current six minute round, but does not terminate the game POINTS gives the player a tally of damage points inflicted by both fleets 60 x (or Esc) stops the requests for orders HELM take the wheel of the flagship and steer the ship yourself BRIDGE hand back the wheel to the Quartermaster and get on with the job of being Admiral COMPASS if the compass is shown, giving this command will remove it from future views until this command is given again (when it will instantly reappear) CLOCK. If the clock is shown, giving this command will remove it from future views until this command is given again (when it will instantly reappear) The Telescope Use the mouse pointer as a telescope to focus in on distant ships. This also reveals the most prominent ship's name and range. Note that the telescope only works on ships, and not on recognizing any coastline features. Also you cannot look at your own ship through the telescope. 61Taking the Helm If the admiral takes control of the helm (by typing HELM), then both the ships wheel and engine-room telegraph need to be operated. To operate the wheel use the left and right cursor keys if the current course is to be changed. To call the engine room with the desired speed use the up and down cursor keys to operate the telegraph. The water speed indicator on the left indicates the current speed in knots. When the required course and speed have been selected, press to move on. Note that the ship may well not be able to make a major turn (say of 90 or 135 degrees) in one six minute time period. To go back to the bridge, just enter BRIDGE. 62Giving and signalling orders Commands to subordinates are classified as follows: A.Reports B.Formations C.Ship stations D.Command structure E.Setting a course F.Setting a speed G.Mayday, Assistance, Abandon ship and Lifeboats H.Engaging and Disengaging the enemy I.Torpedo attacks and defensive measures Notes: i) in the following formats words shown in capitals are entered as they appear here, and those in angled brackets are replaced by an appropriate name. ii) A name such as Friedrich der Grosse has to be entered with underscores between the words (typing a hyphen will be automatically replaced with an underscore). That is, the ship should be entered as Friedrich der Grosse. iii) The case of the letters is insignificant, Friedrich der Grosse can be entered as FRIEDRICH DER GROSSE. 63A. Reports "The unknown is the governing condition of War" - Marshal Foch There are three main types of report: for a ships position, its sightings, and its"condition. Format: i) REPORT ii) SEND ME YOUR REPORT Examples: To get a report on your own ship: POSITION REPORT SIGHTING REPORT DAMAGE REPORT To get a report from another ship SIGNAL THE TIGER SEND ME YOUR SIGHTING REPORT SIGNAL THE NOTTINGHAM SEND ME YOUR DAMAGE REPORT SIGNAL THE AURORA SEND ME YOUR POSITION REPORT 64 If you ask another ship for a report, it will always precede it with its own position. Also, the sighting report will inform the admiral of any current engagement that the ship is involved in. Note also that the words REPORT, THE and ME can be omitted, so the following would be legal: SIGNAL TIGER SEND YOUR POSITION Ships will also send sighting reports on their own initiative, if it is likely that the flagship cannot see an enemy vessel. B. Formations In almost all of the scenarios the ships will start off in their historical squadrons in a specified sailing order. To change the style and make-up of squadrons and formations use the following orders: Format: i) CHANGE TO FORMATION ii) FOLLOW iii) RETURN TO STATION can be one of LINE ASTERN, LINE ABREAST TO PORT or LINE ABREAST TO STARBOARD 65 can be any ship's name, or THE FLAGSHIP Line Astern: <- <-<-<- Flagship Line Abreast to Port: Line Abreast to Starboard Flagship <- <- <- <- <- <- Flagship Examples: SIGNAL THE SOUTHAMPTON TO CHANGE TO LINE ABREAST TO PORT FORMATION SIGNAL THE TIGER TO FOLLOW THE FLAGSHIP SIGNAL THE PRINCESS ROYAL TO FOLLOW THE TIGER If a ship is sent off on a test which the Admiral later wishes to cancel, the RETURN TO STATION order can be issued. SIGNAL THE TIGER TO RETURN TO STATION: 66C. Ship Stations Format: i) STATION YOUR SHIP MILES OF THE ii) STATION YOUR SHIP MILES OF THE is any reasonable number of miles is any of the main eight compass directions is one of AHEAD, (OFF THE) PORT BOW, PORT BEAM, PORT QUARTER, ASTERN, (OFF THE) STARBOARD BOW, STARBOARD BEAM, STARBOARD QUARTER Starboard BOW BEAM QUARTER AHEAD <=== ASTERN BOW BEAM QUARTER Port If a ship or squadron is stationed by a compass direction, it will endeavor to keep the correct distance away from the flagship, whichever direction the flagship is heading. 67If the ship is stationed by course it has to take note of the flagship's course, and alter its own position accordingly. Examples: SIGNAL THE SOUTHAMPTON TO STATION YOUR SHIP 5 MILES EAST OF THE FLAGSHIP SIGNAL THE AURORA TO STATION YOUR SHIP 3 MILES OFF THE PORT BOW OF THE FLAGSHIP SIGNAL THE AURORA TO STATION YOUR SHIP 4 MILES ASTERN OF THE TIGER SIGNAL THE TIGER TO STATION YOUR SHIP 2 MILES OFF THE STARBOARD QUARTER OF THE FLAGSHIP D. Command structure To transfer a ship from one squadron to another it is best to do it through the squadron leader, in order to avoid confusion between your subordinates, so use the Transfer command in preference to the Join command. Format: i) TRANSFER TO ii) JOIN 68Examples: SIGNAL THE AURORA TO TRANSFER THE ACHERON TO THE SOUTHAMPTON SIGNAL THE SOUTHAMPTON TO TRANSFER THE BIRMINGHAM TO THE FLAGSHIP If the admiral wishes to order the ship specifically: BIRMINGHAM JOIN THE FLAGSHIP This should only be done if contact has been lost with the Southampton (Birmingham's squadron leader). E. Setting a course, patrolling and anchoring Format: i) SET A COURSE FOR ii) PATROL FROM TO TO TO (optional) (optional) iii) ANCHOR can be one of: HOME (short for home port) any port, bay, island or other feature marked on the chart supplied. 69If the SET A COURSE order is given the ship will head for the given destination, and anchor if that destination is not a ship, or simply stop within the vicinity if it is. It will make no further moves unless ordered to do so (or forced by enemy action). The PATROL order can rake between two and four points on the map, which cannot be ship names, and will repeatedly patrol from one point to the next, and then back to the beginning to start again. The Patrol will be left off if the ship(s) find any enemy forces, which they will engage if they can.Ships can ANCHOR anywhere in this simulation. Examples SIGNAL THE TIGER SET A COURSE FOR THE INDOMITABLE SET A COURSE FOR HOME PATROL FROM HOME TO 53 25 NORTH 3 15 WEST TO 5 36 NORTH 4 50 WEST PATROL FROM SOUTHAMPTON_WATER TO 50 0 NORTH 2 0 WEST TO WEYMOUTH BAY F. Setting a speed Format: i) FULL SPEED ii) CRUISING SPEED 70iii) HALF SPEED iv) DEAD SLOW v) STOP ENGINES These orders indicate the admiral's wishes to the engine room of his flagship. In a big ship it can take a few minutes to speed up or slow down. These orders are as if given verbally, if the admiral is at the helm (and using the mechanical engine-room telegraph) then the equivalent speeds are full ahead, 3/4 ahead, half ahead, dead slow and stop. It is not possible, in this simulation, to put a ship into reverse. In most cases it will not be necessary to set a speed, and the admiral's permission will simply be asked when a change is considered desirable. G. Mayday calls, Assistance, Abandoning ship and Lifeboats "Of what is store for us there was now not a vestige of doubt. We fired our last torpedo at the (German) High Seas Fleet. The Nestor, enwrapped in a cloud of smoke and spray, the center of a whirlwind of shrieking shells,began slowly to settle by the stern. I gave my last order as her commander 'Abandon Ship"' - Captain, HMS Nestor, Jutland. 71Format: i) ABANDON SHIP ii) MAYDAY iii) ASSIST THE iv) RESCUE THE LIFEBOATS Example: ABANDON SHIP SIGNAL THE PRINCESS ROYAL MAYDAY SIGNAL THE AURORA MAYDAY SIGNAL THE TIGER TO ASSIST THE NOTTINGHAM SIGNAL THE ACHERON TO RESCUE THE LIFEBOATS Should things get desperate (the Admiral's officers will probably inform him when they are), then the Abandon Ship order will initiate the lowering of the lifeboats and as many crew as are able will get into them, The Abandon Ship order is a captains prerogative, and an admiral cannot order any other ship than his own to do this. A Mayday call will require immediate assistance from the ship signalled to come and rescue the lifeboats. Should that ship find it impossible to respond, it will relay the message to other ships in the area.Assistance is a more flexible order, if possible the ordered ship will head for the ship in trouble, and either help fight off its attackers, or rescue is survivors, depending on the situation when it arrives. 72When lifeboats have been spotted an order can be sent to send a ship to pickup the survivors (becoming prisoners if they are from an enemy ship). It is best to send a maneuverable and small craft, such as a destroyer or lightcruiser, as rescuing lifeboats from something larger can be awkward. H. Engaging and Disengaging from the Enemy Format: i) CLOSE RANGE (WITH THE ) ii) MAINTAIN RANGE (WITH THE ) iii) OPEN RANGE (WITH THE ) iv) DISENGAGE v) FIRE AT THE vi) PURSUE THE vii) RUN Examples: CLOSE RANGE CLOSE RANGE WITH THE KAISER SIGNAL THE TIGER TO OPEN RANGE SIGNAL THE SOUTHAMPTON TO MAINTAIN THE RANGE WITH THE EMDEN 73SIGNAL THE AURORA TO PURSUE THE STRALSUND SIGNAL THE PRINCESS ROYAL TO RUN The admiral's officers will certainly give advice on the appropriate commanding an engagement, especially if it differs from the order given. The PURSUE order is more complex than the others. It implies both close the range if within sight of the enemy ship, or use the latest sighting reports to try to catch up with it. The RUN order simply tells a ship to run for its home port. I. Torpedo attacks and defensive measures "Damn the torpedoes - full speed ahead" - credited to Admiral Farragut in his attack on New Orleans harbor during the American Civil War. Format: Launching the attack i) ATTACK () To specify the tactics for future emergencies: i) TURN TOWARDS TORPEDO ATTACKS ii) TURN AWAY FROM TORPEDO ATTACKS 74To give an immediate order: iii) TURN AWAY FROM THE TORPEDOES iv) TURN TOWARDS THE TORPEDOES Examples: SIGNAL THE METEOR TO ATTACK SIGNAL THE MENTOR TO ATTACK THE DERFFLINGER ..orders the ship, and any under in command, to launch an all out attack SIGNAL THE SOUTHAMPTON TO TURN AWAY FROM TORPEDO ATTACKS ..changes Southampton's future tactics SIGNAL THE AURORA TO TURN TOWARDS THE TORPEDOES ..orders the Aurora to react immediately Caution: Any ships can be ordered to attack: it is interpreted to mean steam at maximum knots to within torpedo range, and loose off torpedoes until there are none left. Given the short range of torpedoes, and the extreme nature of the move, it is best given only to destroyers, or possibly light cruisers. Larger ships are better controlled carefully with the Open / Maintain / Close range orders. Only squadron flagships of destroyer flotillas will initiate a torpedo attack on their own initiative (although other ships will certainly fire torpedoes if a target comes within range). 75The default action when being attacked by torpedoes is to turn away from them (partly to prevent the torpedoes with a small target, and partly to try to out-run their maximum range). There is no need to order any ship to turn away unless it has previously been ordered to turn towards them. The Torpedo Officer will advise the Admiral when a potential target is within range, and may request permission to launch a couple of torpedoes at it. In this simulation torpedoes will only be fired if the target is within 10,000 yards, and also within the maximum range of the torpedo. Appendices Appendix A: Recommended reading There are many good books on the Dreadnought era, and a mass on the Second World War, but very few on the earlier wars covered by the IRONCLADS scenario disk: Historical accounts (First World War): The Dreadnoughts, David Howarth, Time Life Books The Great War at Sea 1914-1918, Richard Hough, Oxford Press Narrative of the Battle of Jutland(*), HMSO. Naval Operations Vol 1 : To the Battle of the Falklands(*), Corbett Longmans (Published as an official account in 1920). 76The Fighting at Jutland(*), Maclure Macdonald & Co. (Published in 1920). Atlas of Maritime History, Natkiel & Preston, Gallery Books. Naval Battles of the First World War, G. Bennett. The Great War, Liddell Hart. With the Battle Cruisers(*), Filson Young. Reference books (First World War) : All the World's Fighting ships 1906-1922, Conway Maritime Press. Jane's Fighting Ships of World War 1. Battleships and Battle Cruisers 1905 - 1970(*), Siegfried Breyer, Macdonald Press. Historical accounts (Earlier wars): The Battle of Tsushima(*), Captain Semenoff, John Murray Ltd (1908). The Fleet that had to die, Richard Hough. Russia against Japan 1904-05, J.N.Westwood, Macmillan. 77 Reference books (Earlier wars): All the World's Fighting ships 1860-1905, Conway Maritime Press. Jane's Fighting Ships: volumes 1898-1905 Historical accounts (Second World War): "Sea Battles in Close up: World War 2, Martin Stephen, Ian Allan Frazer of North Cape, R. Humble, Routledge and Kegan Paul. The Battle of the River Plate, G. Bennett, Ian Allan The Sinking of the Scharnhorst, Otto Fritze Busch, Futura. Pursuit: The Sinking of the Bismarck Ludovic Kennedy, Collins. Battleship Bismarck Baron von Mullenheim-Rechberg, Bodley Head. The Battle of North Cape, M,Ogden, Kimber. Reference books (Second World War): All the World's Fighting ships 1922-1946, Conway Maritime Press Janes Fighting Ships of World War 2. Naval Weapons of World War Two, J. Campbell, Conway Maritime Press (*) These books may only be available second-hand. 78Acknowledgement: Much of the original research for DREADNOUGHTS was carried out at the National Maritime Museum, Greenwich, where there are many documents which are not otherwise available in any published form. Appendix B: Warships classes i) Summary of ship classes used in the DREADNOUGHTS scenarios: Class name Type Main armament 1:Dreadnought 527ft Battleship 10x12in_45cal/13 2:Bellerophon 526ft Battleship 10x12in_45cal/13 3:St Vincent 536ft Battleship 10x12in_50cal 4:Invincible 567ft Battlecruiser 8 x 12in_45cal/13 5:Neptune 546ft Battleship 10 x 12in_ 50cal 6:Colossus 546ft Battleship 10 x 12in_ 50cal 7:Indefatigable 590ft Battlecruiser 8 x 12in_ 45ca1/13 8:Orion 581ft Battleship 10 x 13.5in_45cal 9:Lion 700ft Battlecruiser 8 x 13.5in_45cal 10:King_George_V 597ft Battleship 10 x 13.5in_45cal 11:Queen Mary 703ft Battlecruiser 8 x 13.5in_45cal 12:Iron Duke 622ft Battleship 10 x 13.5in_45cal 13:Tiger 704ft Battlecruiser 8 x 13.5in_45cal 14:Queen Elizabeth 645ft Battleship 8 x 15in_42cal BS 15:Revenge 624ft Battleship 8 x 15in_42cal BS 16:Erin 559ft Battleship 10 x 13.5in_45cal 17:Agincourt 700ft Battleship 14 x 12in_45cal/16 18:Canada 661ft Battleship 10 x 14_in_45cal 19:Canopus 421ft Battleship 4 x 12_in35cal 20:Grounded Canopus 421ft Battleship 4 x 12_in35cal 79Class name Type Main armament 21:Drake 533ft Armored Cruiser 2 x 9.2in_46cal 22:Monmouth 463ft Armored_Cruiser 4 x 6in_25cal 23:Devonshire 473ft Armored_Cruiser 4 x 7.5in_50cal 24:Duke Of Edinburgh 505ft Armored_Cruiser 6 x 9.2in_50cal 25:Warrior 505ft Armored_Cruiser 6 x 9.2in_50cal 26:Minotaur 519ft Armored_Cruiser 4 x 9.2in_50cal 27:Boadicea 405ft Light Cruiser 6 x 4in_50cal 28:Blonde 405ft Light Cruiser 10 x 4in_50cal 29:Bristol 453ft Light Cruiser 2 x 6in_50cal 30:Weymouth 453ft Light Cruiser 8 x 6in_50cal 31:Acrive 406ft Light Cruiser 10 x 4in_ 50cal 32:Chatham 458ft Light Cruiser 8 x 6in_45cal 33:Birmingham 457ft Light Cruiser 9 x 6in_45cal 34:Arethusa 436ft Light Cruiser 2 x 6in_45cal 35:Caroline 446ft Light Cruiser 2 x 6in_45cal 36:Calliope 446ft Light Cruiser 2 x 6in_45cal 37:Birkenhead 446ft Light Cruiser 10 x 5.5in _50cal 38:Cambrian 446ft Light Cruiser 2 x 6in_45cal 39:Centaur 446ft Light Cruiser 5 x 6in_45cal 40:Caledon 450ft Light Cruiser 5 x 6in_45cal 41:Ceres 450ft Light Cruiser 5 x 6in_45cal 42:Danae 471ft Light Cruiser 6 x 6in_45cal 43:Otranto 600ft Merchant Ship 8 x 4.7in_40cal 44:Tribal 250ft Destroyer 2 x 4in_27cal 45:Cricket 175ft Destroyer 2 x 12pdr 46:Swift 353ft Destroyer 4 x 4in 39cal 47:Palmer 215ft Destroyer 3 x 12pdr 48:Repeat River 220ft Destroyer 1 x 12pdr 49:Beagle 263ft Destroyer 1 x 4in_40cal 50:Acorn 246ft Destroyer 2 x 4in_39cal 80Class name Type Main armament 51:Acheron 246ft Destroyer 2 x 4in_39cal 52:Acasta 267ft Destroyer 3 x 4in_39cal 53:Laforey 268ft Destroyer 3 x 4in_40cal 54:New L Class 268ft Destroyer 3 x 4in_40cal 55:M Class 273ft Destroyer 3 x 4in_40cal 56:Lightfoot 324ft Destroyer 4 x 4in_40cal 57:Faulknor 330ft Destroyer 6 x 4in_40cal 58:Medea 273ft Destroyer 3 x 4in_40cal 59:Talisman 309ft Destroyer 5 x 4in_40cal 60:Repeat M 273ft Destroyer 3 x 4in_40cal 61:Parker 324ft Destroyer 4 x 4in_40cal 62:R Class 276ft Destroyer 3 x 4_in_40cal 63:V Leaders 312ft Destroyer 4 x 4in_45cal 64:Shakespear 329ft Destroyer 5 x 4.7in_45cal 65:Scott 332ft Destroyers 5 x 4.7in_45cal 66:V Class 312ft Destroyer 4 x 4in_45cal 67:W Class 312ft Destroyer 4 x 4in_45cal 68:S Class 276ft Destroyer 3 x 4in_40cal 69:Modified W 312ft Destroyer 4 x 4.7in_45cal 70:Nassau 451ft Battleship 12 x 28cm_SKL45 71:Helgoland 548ft Battleship 12 x 30cm_SKL50/13 72:Kaiser 565ft Battleship 10 x 30cm_SKL50/13 73:Konig 575ft Battleship 10 x 30cm_SKL50/13 74:Bayern 589ft Battleship 8 x 38cm_SKL45 75:Blucher 530ft Armored Cruiser 12 x 21cm_SKL45 76:Von derTann 563ft Battlecruiser 8 x 28cm_SKL45 77:Moltke 611ft Battlecruiser 10 x 28cm_SKL50/13 78:Seydlitz 657ft Battlecruiser 10 x 28cm_SKL50/16 79:Derfflinger 690ft Battlecruiser 8 x 30cm_SKL50/13 80:Lutzow 690ft Battlecruiser 8 x 30cm_SKL50/13 81Class name Type Main armament 81:Hindenburg 698ft Battlecruiser 8 x 30cm_SKL50/16 82:Mackensen 731ft Battlecruiser 8 x 35cm_SKL45 83:Braunschweig 419ft Battleship 4 x 28cm_KL40 84:Deutchland 418ft Battleship 4 x 28cm_KL40 85:Schamhorst 474ft Armored Cruiser 8 x 21cm_SKL40 86:Konigsberg 383ft Light Cruiser 10 x 10cm_SKL45 87:Dresden 386ft Light Cruiser 10 x 10cm_SKL45 88:Kolberg 426ft Light Cruiser 12 x 10cm_SKL45 89:Magdeburg 446ft Light-Cruiser 7 x 15cm_SKL45 90:Karlsruhe 456ft Light-Cruiser 12 x 10cm_SKL45 91:Graudenz 465ft Light-Cruiser 7 x 15cm_SKL45 92:Pillau 440ft Light-Cruiser 8 x 15cm_SKL45 93:Brummer 442ft Light-Cruiser 4 x 15cm_SKL45 94:Wiesbaden 476ft Light-Cruiser 8 x 15cm_SKL45 95:Konigsberg II 478ft Light-Cruiser 8 x 15cm_SKL45 96:Coln 491ft Light-Cruiser 8 x 15cm_SKL45 97:Gazelle 345ft Light-Cruiser 10 x 10cm_SKL35 98:Bremen 364ft Light-Cruiser 10 x 10cm_SKL35 99:G132 215ft Destroyer 4 x 5cm_SKL55 100:G138 231ft Destroyer 1 x 8cm_SKL35 101:V150 237ft Destroyer 2 x 8cm_SKL35 102:V162 242ft Destroyer 2 x 8cm_KL30 103:S165 242ft Destroyer 2 x 8cm_KL30 104:V1 233ft Destroyer 2 x 8cm_KL30 105:V25 257ft Destroyer 3 x 8cm_KL45 106:V43 261ft Destroyer 3 x 8cm_KL45 107:V67 269ft Destroyer 3 x 8cm_KL45 108:G85 272ft Destroyer 3 x 8cm_KL45 109:G92 272ft Destroyer 3 x 10cm_KL45 110:G96 277ft Destroyer 3 x 10cm_KL45 82Class name Type Main armament 111:B97 321ft Destroyer 4 x 8cm_KL45 112:G101 312ft Destroyer 4 x 8cm_KL45 113:V105 2O5ft Destroyer 2 x 8cm_L30 114:V125 269ft Destroyer 3 x 10cm_KL45 115:A1 136ft Destroyer 1 x 5cm_KL40 116:A26 164ft Destroyer 2 x 8cm_KL30 117:A56 200ft Destroyer 2 x 8cm_KL30 ii) Summary of the ship classes used in the IRONCLADS scenarios: Class name Type Main armament 1:Borodino 397ft Battleship 4 x R12in_40cal 2:Tsarevitch 389ft Battleship 4 x R12in_40cal 3:Retvisan 386ft Battleship 4 x R12in_40cal 4:Peresviet 434ft Battleship 4 x R10in_45cal 5:Petropavlovsk 369ft Battleship 4 x R12in_40cal 6:Ushakov 286ft Battleship 4 x R10in_45cal 7:Sissoi Veliki 351ft Battleship 4 x R12in_40cal 8:Navarin 357ft Battleship 4 x R12in_35cal 9:Alexander II 333ft Battleship 2 x R12in_30cal 10:Monomakh 296ft Protected Cruiser 5 x R6in_45cal 11:Dmitri Donskoi 296ft Protected Cruiser 6 x R6in_45cal 12:Nakhimov 333ft Armored Cruiser 8 x R8in_35cal 13:Rurik 435ft Armored Cruiser 4 x R8in_35cal 14:Rossia 480ft Armored Cruiser 4 x R8in_45cal 15:Gromoboi 481 ft Armored Cruiser 4 x R8in_45cal 16:Svietlana 331ft Protected Cruiser 6 x R6in_45cal 17:Pallada 415ft Protected Cruiser 8 x R6in_45cal 83Class name Type Main armament 18:Askold 437ft Protected Cruiser 12 x R_6in _45cal 19:Bogatyr 439ft Protected Cruiser 12 x R_6in_45cal 20:Novik 60ft Protected Cruiser 6 x R_4.7in 21:Iztunrud 364ft Protected Cruiser 6 x R_4.7in 22:Almaz 365ft Protected Cruiser 4 x R11pdr 23:Bezstrashni 202ft Destroyer 1 x R11pdr 24:Vnimatelni 185ft Destroyer 1 x R11pdr 25:Boiki 210ft Destroyer 1 x R11pdr 26:Masshsa 412ft Battleship 4 x J_12in_45cal 27:Asahi 425ft Battleship 4 x J12_in_40cal 28:Shikishima 438ft Battleship 4 x J12_in_40cal 29:Fuji 412ft Battleship 4 x J12_in_40cal 30:Fuso 220ft Protected Cruiser 4 x J_9.4in 31:Kongo 220ft Protected Cruiser 4 x J_6.7in 32:Chin Yen 308ft Protected Cruiser 4 x J12in_35cal 33:Chiyoda 310ft Protected Cruiser 10 x J_4.7in 34:Asama 442ft Armored Cruiser 4 x J_8in_40cal 35:Yakumo 434ft Armored Cruiser 4 x J_8in 40cal 36:Adzuma 452ft Armored Cruiser 4 x J_8in 40cal 37:Idzumo 434ft Armored Cruiser 4 x J_8in 40cal 38:Kasuga 366ft Armored Cruiser 3 x J_8in 45cal 39:Nisshin 366ft Armored Cruiser 4 x J_8in 45cal 40:Naniwa 300ft Protected Cruiser 2 x J-10.3in 41:Matsushima 301ft Protected Cruiser 1 x J_12.6in _Canet 42:Itsukushima 301ft Protected Cruiser 1 x J_12.6in_ Canet 43:Akitsushimai 301ft Protected Cruiser 4 x J_6in_ 40cal 44:Yoshimo 360ft Protected Cruiser 4 x J_6in_ 40cal 45:Idzumi 270ft Protected Cruiser 2 x J_6in_ 40cal 46:Suma 306ft Protected Cruiser 2 x J_6in_40cal 47:Chitose 396ft Protected Cruiser 2 x J_8in_40cal 84Class name Type Main armament 48:Tsushima 334ft Protected Cruiser 6 x J_6in_40cal 49:Otowa 341ft Protected Cruiser 2 x J_6in_50cal 50:Tsukushi 210ft Protected Cruiser 2 x J_10in 51:Katsuragi 206ft Protected Cruiser 2 x J_6.7in 52:Takao 232ft Protected Cruiser 4 x J_5.9in 53:Yaeyama 318ft Protected Cruiser 3 x J_4.7in 54:Tatsuta 240ft Gunboat 2 x J_4.7in 55:Chihaya 273ft Protected Cruiser 2 x J_4.7in 56:Maya 154ft Gunboat 2 x J_5.9in 57:Uji 189ft Gunboat 4 x J_12pdr 58:Ikazuchi 220ft Destroyer 1 x J_12pdr 59:Muralrumo 208ft Destroyer 1 x J_12pdr 60:Akauuki 220ft Destroyer 2 x J_12pdr 61:Shirakumo 216ft Destroyer 2 x J_12pdr 62:Harusame 227ft Destroyer 2 x J_12pdr 63:Hayabusa 147ft Destroyer 1 x J_6pdr 64:Ting-Yuen 308ft Battleship 4 x C_21cm_20cal 65:Chao Yung 210ft Protected Cruiser 2 x 10in_Armstrong 66:Chi Yuen 236ft Protected Cruiser 2 x C_21cm_35cal 67:Chih Yuen 250ft Protected Cruiser 3 x C_21cm_ 35cal 68:King Yuen 270ft Protected Cruiser 2 x C_21cm _35cal 69:Ping-Yuen 196ft Protected Cruiser 1 x C_26cm 70:Kwang-Chia 221ft Protected Cruiser 1 x C_15cm_40cal 71:Kwang-Yi 235ft Protected Cruiser 3 x C_12cm_40cal 85iii) Summary of ship classes used in the BISMARCK scenarios: Class name Type Main armament 1:Nelson 660ft Battleship 9 x 16in_MkI 2:King-George V 700ft Battleship 10 x 14in_MkVII 3:Hood 860ft Battlecruiser 8 x 15in_MkI_BC 4:Kent 590ft Cruiser 8 x 8in_ MkVIII 5:Norfolk 595ft Cruiser 8 x 8in_MkVIII 6:Exeter 540ft Cruiser 6 x 8in_MkVIII 7:Leander 522ft Cruiser 8 x 6in_MkXXIII 8:Perth 522ft Cruiser 8 x 6in_MkXXIII 9:Southampton 558ft Cruiser 12 x 6in_MkXXIII 10:Edinburgh 579ft Cruiser 12 x 6in_MkXXIII 11:Fiji 538ft Cruiser 12 x 6in_MkXXIII 12:A class 312ft Destroyer 4 x 4.7in_MkIX 13:E class 318ft Destroyer 4 x 4.7in_MkIX 14:G class 312ft Destroyer 4 x 4.7in_MWX 15:H class leader 326ft Destroyer 5 x 4.7in_MHX 16:Tribal 355ft Destroyer 8 x 4.7in_MkXII 17:J-class 339ft Destroyer 6 x 4.7in_MkXII 18:M class 345ft Destroyer 6 x 4.7in_MkXI 19:O class 328ft Destroyer 4 x 4in_MkV 20:S class 339ft Destroyer 4 x 4.7in_MWX 21:Bismarck 792ft Battleship 8 x 388mm_SKC/34 22:Scharnhorst 741 ft Battlecruiser 9 x 280mm_SKC/34 23:Deutschland 596ft Cruiser 6 x 280mm_SKC/28 24:Hipper I 638ft Cruiser 8 x 203mm_SKC/34 25:Hipper II 654ft Cruiser 8 x 203mm_SKC/34 26:1934-A type 381 ft Destroyer 5 x 127mm_SKC/34 86 Class name Type Main armament 27:1936 type 393ft Destroyer 5 x 127mm_SKC/34 28:1936A type 399ft Destroyer 4 x 150mm_SKC/36 29:1936A Mobtype 399ft Destroyer 5 x 150mm_SKC/36 30:Sendai 500ft Cruiser 7 x J_140mm/50 31:Nachi 661ft Cruiser 10 x J_200mm/50 32:Fubuki 367ft Destroyer 6 x J_127mm/50 33:Shiratsuyu 339ft Destroyer 5 x J_127mm/50 34:Kaegero 364ft Destroyer 6 x J_127mm/50 35:Asashio 364-ft Destroyer 6 x J_127mm/50 36:Sumatra 509œt Cruiser 10 x N_149mm/50 37:De Ruyter 552ft Cruiser 7 x N_149mm/50 38:Van Ghent 307ft Destroyer 4 x N_120mm/50 39:Van Galen 307ft Destroyer 4 x N_120mm/50 40:Northampton 582ft Cruiser 9 x US_8in/55 41:Clemson 310ft Destroyer 4 x US_4in/50 Appendix C: Naval guns and torpedoes Technical specifications of the naval guns and torpedoes is listed, in a readable form, in the following files: Dreadnoughts: GUN1914 Ironclads: GUN1900 Bismarck: GUN1939 On some computers this file will be followed by the extension .DAT The technical information is as follows: 87Gun = the name of the gun, including the bore, calibre and, occasionally, maximum elevation where there are variants Shell = explosive weight in lbs AP = armor piercing category (see Appendix D) Rof = rate of fire (1 implies 1 round per minute or less) (2 or more gives loading time in minutes) Range = maximum range in yards. The file GUN1914 is listed here for easy reference, the other two files can be inspected on the scenario disks. Gun Shell RoF AP Range 15in 42cal BC 1920 1 A_9 24350 15in 42cal BS 1918 1 A_9 26650 14in 45cal 1586 1 A_8 24400 14in 44cal 1400 1 A_8 19540 13.5in 45cal 1400 1 A_7 23740 13.5in 30cal 1250 1 A_7 12620 12in 50cal 850 1 A_6 21200 12in 45cal/13 850 1 A_5 18850 12in 45cal/16 850 1 A_5 206701 12in 40cal 850 1 A_4 15600 12in 35cal 850 1 A_3 13900 12in 25cal 714 1 A_3 9400 88Gun Shell RoF AP Range 10in_45cal 500 1 A_3 14800 9.2in_50cal 378 1 A_2 16200 9.2in_46cal 378 1 A_1 15500 9.2in_40cal 378 1 A_1 12800 7.5in_50cal 200 1 A_1 15571 6in_50cal 99 1 A_c 14310 6in_45cal 99 1 A_c 14000 6in_40cal 99 1 A_d 10000 6in_25cal 99 1 A_e 8830 5.5in_50cal 82 1 A_c 17770 4.7in_45cal 50 1 A_e 15800 4.7in_40cal 45 1 A_f 9900 4in_50cal 31 1 A_f 11600 4in_45cal 31 1 A_f 13840 4in_44cal 31 1 A_f 13840 4in_40cal 31 1 A_f 11580 4in_39cal 31 1 A_f 10210 4in_27cal 25 1 A_f 77001 12pdr 12 1 A_f 7000 21in_Torpedo 500 1 A_9 12000 18in_ Torpedo 388 1 A_9 5000 89Gun Shell RoF AP Range 38cm_SKL45 1653 1 A_9 25400 35cm_SKL45 1323 1 A_8 25400 30cm_SKL50/13 893 1 A_6 20500 30cm_SKL50/16 893 1 A_6 22400 28cm_SKL50/13 666 1 A_4 19500 28cm_SKL50/16 666 1 A_4 21000 28cm_SKL/45 666 1 A_3 22400 28cm_SKL/40 529 1 A_1 20600 28cm_KL/40 529 1 A_1 16500 28cm_KL/35 529 1 A_b 15800 24cm_SKL/40 309 1 A_1 18500 24cm_KL/35 309 1 A_b 14200 21cm_SKL45 238 1 A_1 20900 21cm_SKL40 238 1 A 117780 17cm_SKL40 141 1 A_b 15850 15cm_SKL45 100 1 A_d 16350 15cm_KL45 100 1 A_d 15850 15cm_SKL40 88 1 A_e 15200 15cm_SKL35 88 1 A_e 13750 10cm_SKL45 38 1 A_f 13900 10cm_KL45 38 1 A_f 10350 10cm_SKL40 38 1 A_f 13340 10cm_SKL35 38 1 A_f 11800 90 Gun Shell RoF AP Range 8cm_SKL45 22 1 A_f 11700 8cm_KL45 22 1 A_f 10500 8cm_KL30 22 1 A_f 7700 8cm_L30 22 1 A_f 10700 8cm_SKL35 15 1 A_f 9940 8cm_SKL30 15 1 A_f 8000 5cm_SKL55 4 1 A_f 7770 5cm_KL40 4 1 A_f 6760 5cm_SKL40 4 1 A_f 5290 60cm_Torpedo 616 1 A_9 16350 50cm_Torpedo 441 1 A_9 11700 45cm_Torpedo 308 1 A_9 6560 Appendix D: Armor penetration table The armor penetration of any shell is the thickness of armor plating that it will go through at a certain range. Fred T. Jane, the originator of the famous Jan's Fighting Ships research works, devised a simple system based on a set of ratings (from "A7" for the most powerful guns to "f" for the smallest). This system has been modified for the DREADNOUGHTS game (using data from actual battles), and A8 and A9 ratings have been added for the later guns not introduced when Jane's system was published. To find the rating of a gun, refer to Appendix C. The class data file details the specific guns mounted on each ship. 91 Rating Penetration in inches of Krupps armor close range medium range long range very long range A_g 0 0 0 0 A_f 2 1 0 0 A_e 3 2 1 0 A_d 4 3 2 1 A_c 5 4 3 2 A_b 6 5 4 3 A_1 9 7 6 5 A_2 12 10 8 6 A_3 14 12 10 8 A_4 15 13 11 9 A_5 16 14 12 10 A_6 17 15 13 11 A_7 18 16 14 12 A_8 20 18 16 14 A_9 21 19 17 15 The armor plate in the ship class files can be one of the following, the number in brackets gives the thickness in inches equivalent to 10 inches of Krupps cemented steel: Krupps: almost all ships in the First World War will have had this form of plating, which was a German developed technique for hardening steel Harvey (13) (the following are only used with Nickel (15) the IRONCLADS scenarios) Compound (17) Steel (17) Solid iron (23 Laminated iron (29) None (no protection - any shell will penetrate) 92 The four ranges represent the maximum range of the gun divided into four. For example, a gun with a maximum range of 18,000 yards: close range <= 4,500 yards medium <= 9,000 yards long <= 13,500 yards very long <= 18,000 yards 93 ** [RYGAR] **