DRAGON LORD SPELL BOOK and CODES INTRODUCTION This Spell Book gives you instructions for mixing the ingredients that let you cast spells. Each ingredient has a specific effect. Combined in particular ways with other ingredients, this effect can be modified or altered. Included here are descriptions of the ingredients and what they can do, basic theory of spell-casting, a summary of spell effects, and some sample spells to get you started. Spell-casting is a mysterious and inexact science tat may take some time to master. So gather your exotic ingredients, hide yourself in your secret Spell Room, and experiment with some of the most fascinating recipes in the annals of alchemy. MAGIC STOCK You begin Dragon Lord with a store of plants, minerals, and liquids native to the land of Anrea. Your stock book provides a written inventory of the ingredients you have on hand at any given time, plus descriptions of the most common ingredients and a summary of their main effects. As you use up the ingredients, you need to replace them. A trader occasionally appears, offering a selcetion of magic ingredents at market prices. Naturally, the moree money you have, the more you can afford the higher prices on the rarer items. Some rare items are not always available (or are out of your price range), so you'll have to experiment to find substitutes. SPELL TARGET Before you enter the Spell Room, you must choose the target of your spell. At the bottom of the screen, where you view your individual dragons, is a crystal ball icon that lets you cast spells on dragons. A crystal ball at the bottom of an egg incubation screen lets you cast spells on the eggs. To select a village as your target, click on the village on the Detail Map, then click the crystal ball beneath the village screen. To cast a spell on your character to increase money and egg supplies, click on the crystal ball in the Castle Screen. Once you've selected your target, you automatically enter the Spell Room. (1) SPELL ROOM The shelves in the Spell Room are lined with magic ingredients. Move the cursor over the bottle on the shelf to see the name and quantity of its contents. From left to right, the alchemist's tools are designed for cutting, grinding, mixing, and adding as "normal". Beneath these is a Bunsen burner. Turn it on by clicking the ring just above the base, and increase the flame by moving the cursor upward. To adjust the condenser, click on the knob below the spherical bowl and move the cursor up to increase and down to decrease (notice the change in the horizontal pipe as you do this). Adjust the Bunsen burner abd condenser, then click on the desired ingredient's container. Move the container to the appropiate alchemist's tool and click to insert a measure. You'll have to reconsider the burner and condenser settings every time you add an ingredient. Click anywhere on the shelves to return the container. Be careful when mixing spells. If the mixture is too potent, it explodes! If this happens, you loose your ingredients and it takes a month for your equipment to be repaired (no spell-mixing until the tools are fixed). To cast the mixed spell, click on the arrow icon. If you change your mind about casting, click on the cross (you'll lose the ingredients you've mixed). SPELL THEORY All ingredients are divided into two categories - Directors and Affectors. You must have both for a spell to work. Directors are ingredients that "direct" power at your target (dragon,egg,human, or village). Affectors are ingredients that "affect" an attribute of the target (combat,disease,growth,mind,power,sense, or speed). (2) Each element can have more than one effect, depending on the preparation method. Many ingredients have more than one effect. Most ingredients also have lesser side-effects, which may or may not be beneficial, depending on your purpose. It may be possible to increase or counteract these side effects by using a different method of including the ingredient or by adding another ingredient. There is no limit on the number of ingredients you can include in your spell. However, try not to make a spell too complex, since you still have to deal with all those side-effects. Also, a too- potent mixture will explode. To get the best effects, use varying quantities of each ingredient. The power level of each ingredient varies depending on the method used in adding it to the brew (mixing,grinding,cutting, or normal). Some elements are used specifically for increasing or decreasing a spell's power. For example, you combine a Director and an Affector to increase a village population; adding a third ingredient with a strong positive power can increase the population by a much larger amount. If you need to use several ingredients that, together, are too potent, you can use yet another ingredient with a strong negative power to decrease the spell's effect (don't forget about side- effects when doing this). SPELL EFFECT SUMMARY This chart is a quick guide to the magic properties of all the ingredients. The left side of the chart names the ingredients; the top of the chart shows the effects, subdivided into Directors and Affectors. In the body of the Spell Effect Summary chart, plus and minus signs indicate the positive and negative effects of the ingredients in each effect category. This chart represents the strongest effects the ingredient has, but doesn't show the relative power of each item, how to mix it, or its subtle side- effects. These details are in the Spell Effect Tables. It's important to tunderstand what is meant by positive and negative effects. For example, a positive Disease Affector causes disease; a negative Diesease Affector reduces disease. A positive Growth Affector enhances growth; a negative Growth Affector retards growth. (3) Notice on the Spell Effect Summary chart that all the noted Directors effects are positive - this means that any ingredient with a positive Director effect can be used to direct the spell at that particular target. for example, Rasgon is positive for both Dragons and Eggs. Therefore, if you were casting a spell on either target, Rasgon is one possible ingredient for directing that spell. SPELL EFFECT SUMMARY EGG VILLAGE DISEASE MIND SENSE SPELL DRAGON HUMAN COMBAT GROWTH POWER SPEED ----------------------------------------------------------------- DIRECTOR | AFFECTOR ----------------------------------------------------------------- Acrus | | | | | | | | | +- | | | Calotis | | | | + | | + | | | + | + | | Churl | | + | | | +- | | +- | +- | +- | | | Tius | + | + | + | + | | +- | | | + | | | Sals | + | | + | + | + | +- | | | +- | | | Magian | + | | | | | | | | +- | | +- | Rasgon | + | + | | | | + | | | +- | | | Ceeocor | | + | | | | | - | | +- | | | Dlega | | | | | - | +- | - | +- | +- | | | Magoem | | + | + | | + | +- | - | - | +- | | - | Kairmende| | | | | | | | | + | | | Igele | | | | | | | | +- | +- | +- | - | Ulin | | | | | +- | + | - | - | +- | | +- | Irin | | | | | +- | | | - | +- | | +- | Pfose | | | | | | | | | + | | | Jaluem | + | | | | | + | | | +- | | | Haloros | | | | | | | + | +- | +- | - | | Mionacal | | | | | + | - | + | | +- | | | Ceiter | | | | | | | | | +- | | | Snir | | + | | | | | - | | +- | | _ | Sgael | | | + | + | + | + | - | + | + | | | Fanveer | | | | | | - | + | - | +- | + | - | Molmar | | | | | | | | +- | +- | + | - | Thoft | | | | | | | | | - | | | Cadoam | | | | | | | - | +- | +- | + | | Smyte | | | | | | +- | | | +- | | | Arolig | | | | | + | | - | + | + | | +- | Yaein | + | + | + | + | | + | | | + | | | Ayhe | + | | | + | | | | | + | | | Chife | | | | | | | | | +- | | | Oreganse | | | | + | | + | +- | | +- | | | Sadiel | | | | | | + | | | +- | | | ----------------------------------------------------------------- positive effect + negative effect - both effects +- (4) SPELL EFFECT TABLES The large fold-out chart contains the Spell Effect Tables. These tables show you how to use the magic ingredients and what results you're likely to get. The first section, the key to Spell Effect Tables, is a guide that briefly explains the symbols in the chart. The next four sections are the Director Effect Tables, followed by the seven Affector Effect Tables. A blank circle on a Table indicates there is no known effect of this ingredient in this particular area. Each spell ingredient is represented in the tables by a circle. The circles representing usable ingredients are divided into four quadrants, with a smaller circle in the center. The top left quadrant show the effect of adding an ingredient as "normal". The bottom left quadrant shows the effect of grinding the ingredient. Top right shows the effect of cutting, and bottom right shows the effect of mixing the ingredient. The area inside the smaller circle is the negative area; the area between the inner circle and the outer edge is the positve area. A square in the quadrant shows the degree of effect that will be achieved by that method of preparation. If no square is shown, there would be no effect. The closer a square is to the center of the inner circle, the more negative the effect; the closer to the outer circumference, the more the positive the effect. Triangles on the vertical axis show the degree of positive or negative effect when you use the Bunsen burner to heat the ingredient. The closer the triangles are to the circumference, the more positive the effect. Small circles on the horizonal axis show the degree of positive or negative effect when you use the condenser to cool the ingredient. The closer the circles are to the circumference, the more positive the effect. For more explanation of positive and negative effects, see Spell Effect Summary on page 3. If you use the Bunsen burner and the condenser at the same time, keep in mind that one may have a greater effect than the other or possibly neutralize the effect entirely. Side-effects are also posible. (5) A SAMPLE SPELL Below is a step-by-step guide to creating a spell for curing a diseased dragon. STEP 1: Select the sick dragon and click on the crystal ball icon. This takes you to the Spell Room. STEP 2: Examine the Dragon Director Effect Table for the most effective ingredient you have in stock. Rasgon is the ingredient with a degree marker (square) nearest the circumference, and therefore, produces the most powerful positive effect. (if you don't have Rasgon on hand you can substitute Titus, Sals, Magian< Jaluem, Ache or Yasin - they all have degree markers nearer the center, but still within the positive range; but these are all weaker than Rasgon and may have undesired side-effects. Note that Rasgon's degree marker closest to the circumference is in the grinding quadrant. The Bunsen marker (triangle) in the positive area shows that heating should maximise the effect. Check the grinding quadrant of the Rasgon circles in all the tables and note any side effects. For example on the Disease Affector table you see that Rasgon has an effect (the square is in the positive area). This disease side effect is minimized by heating (shown by the triangle just within the negative area). No significant effects are indicated on any other tables. Now check Rasgon's grinding quadrant in the Power Affector Effect Table and see that the spell is increased by using the Bunsen burner (indicated by the triangles on the vertical axis in the positive area). STEP 3: From the Disease Affector Effect Table find an ingredient with a strong negative effect (a positive effect would increase your dragon's disease!). Fanveer is the best choice but Mionacal is a good and is more readily available so use it instead for this sample. Normal is the most effective quadrant for Mionacal (where the square is closest to the center and therefore, the most negative), although grinding is a posibility. The small circles on the horizontal axis in the negative sector (6) indicate that turning on thecondenser makes the effect even more negative. Look at the Mionacal circles in the other effect tables to see that there are no major side-effects but useful gains in the growth and conbat can be made if you grind Mionacal instead of adding as normal. Check the Power Affector Effect Table to see that grinding produces slightly positive and condensing produces slightly negative effects so the overall power effect is neutralized. STEP 4: Boost the spell further by mixing in the Acrus and heating to give a positive power effect (the square in the mixing quadrant is nearest the circumfernce and therefore, more positive). Check through all the effect tables and you see that this ingredient is one of the few that has no use other than having a power effect and thus has no side effect for our current purpose. STEP 5: Go ahead and experiment with this spell. It's best to use a differing amount of each ingredient to get the best effects from your spells. Don't forget to reset the Bunsen burner and condenser between ingredients as necessary. SUMMARY of DISEASE Curing Spell 2 x RASGON grind and heat 3 x MIONACAL grind and condenser 1 x ACRUS mix and heat Here's a useful spell to increase the population of a village. Choose a village from the Map section of the game and combine: 2 x TIUS normal and temperate (directs spell at a village) 2 x CHURL* normal and heat (affects population) 1 x ACRUS mix and temperate (makes spell more effective) * Churl's side-effect produces a slight loss of combat skill. (7) SPELL INGEDIENTS ACRUS This power magnifier is found mainly in the rockier regions of Anrea. In its raw form Acrus is a yellow foul- smelling liquid. AROLIG When used on a dragon's wing Arolig provides a strong increase in flying strength. However an overall muscle weakening takes place and if over-used couls cause severe wasting of the dragon's strength. Arolig plants grow at the edges of cultivated land. AYHE A raw form of Rasgon (Dragon Wish) Ayhe is washed down in mountain streams. It has a Weak dragon and village director power. CADOAM Found under rotting vegetation in shaded woods, this carnivorios mushroom grows rapidly and traps its prey by hallucinatory sprays. Cadoam improves mind and senses and has a negative growth effect. CALTORIS A rare mineral found as small green stones, Caltois can be poisonous if swallowed. This village director also increases maental and bodily functions ans has a positive effect on senses and growth. Beware of disease. CEEOCOR These red berries develop on large white bushes that grow in the woods from walls and tree trunks. The bushes are white because the have the power of Aalen within. Pick the red berries to use for directing spells on eggs. Ceeocor has a negative growth effect. CEITER Found in oily pools near water or in swampy woodland, Ceiter must be stored with care as it rapidly disintegrates if exposed to the air. Ceiter has both positive and negative growth effect. CHURL Churl in the form of black crystals is found in the northern regions of Anrea. This egg director has both positive and negative effects on combat, growth and mind. DLEGA A variety of sawgrass that grows in the lighter woodland, Dlega has a poison content to protect it from grazing animals. The poison causes a severe disorientation and can accelerate the mental processes so much that the (8) affected animal literally "thinks" itself to death! Dlega is a good sense affector, but is very unstable and can have extremely undesirable effects on growth, mind, combat and disease. FANVEER Cultivated by farmers to protect crops from blight Fanveer is milled into a white powder that is used medicinally for curing disease and pain (it makes the patient slightly drowsy). Although it is a good cure it has bad effects on mind and speed. HALOROS Found as a liquid in remote places this powerful mind affector is great for increasing wisdom. Legend says that Haloros is the blood used by the circle of the mountain (the gathering of Magic users who created the castle on Dwarf Mountain) and spread about the land at the time of its formation by the Power. IGELE Found as slurry around the entrances to mine shafts, Igele is evaporated into a powder that has very negative effects on mind and strong negative and positive effects on senses. IRIN A reddish crumbly powderfound along the edges of mountain streams in the north. Irin was used for tool- making in the ancient past and is now rare. In spell- casting this powder can give or take away strength and is good for combat and curing disease. JALUEM A low-power liquid that floats on still water, Jaluem is a minor dragon director. It is unstable when more powerful agents are present and has disease side-effects. MAGIAN This slightly-mobile plant grows near abundant water supplies since during courtship, it bursts into flames to attreact a mate! The water prevents mass devastation of breed again. In this state Magian is a good dragon director and speed affector. MAGOEM A powdered clay from the sticky highland marches, Magoem has many effects. Mainly useful for directing spells on dragon eggs, it has to be used very carefully and correctly to prevent dangerous side-effects. (9) MIONACAL This is a decomposed form of early flanveer plants that were deposited as an early layer, then harden and affector with some useful healing properties. OREGANSE THis sap from a common farmland herb has strong growth aspects when used as a director. It is a weak village director. RASGON Found as a bulbous root hiding beneath and feeding off farm crops, Rasgon is poisonous. Dragon Wish, as it is sometimes called, is the most perfect dragon director in exitence. SADIEL A sludge found at hte water's edge (posibly the result of the workings of the population of Anrea), Sadiel is not at all useful. However, spread some of it around if you want to do some real mischief. SNIR A simular root to Rasgon, found in wooded areas, Snir affects dragon's eggs more than it affects dragons. Snir has a negative growth aspect and can have a negative speed effect. THOFT A completely black and lifeless material found scattered throughout the Anrean woods, Thoft absorbs power and is useful in reducing the power of an overactive spell without any side-effects. TIUS This shade-stone directs spells at humans and villages. It has some inherent power and poison properties and can be unstable. ULIN Found in streams as a small pebble it is an incredibly hard substance. It will not melt in furnaces and even dragon fire only makes it glow. Ulin has positive and negative effects on combat and speed and can have unfortunate effects on disease,growth and mind. Yasin A nasty nettle found in most open areas of grassland or crops, Yasin has a very active poison that is not deadly, but causes paralysis. This nettle is useful as a mild director for most subjects.