CUSTODIAN FROM HEWSON SOFTWARE. BY ROAD RUNNER.! ================================= ================== SCENARIO! ========== As guardian of an alien columbarium your job is to protect the ancient warlord`s ancient remains from the energy consuming parasites that infest the tmb. This has to be achieved before they suck the tomb`s power dry. CONTROLS.! ========== F1 - RAMCON 10MM ROCKET SHELLS F2 - 50MM HEAVY DEMOLITION ROCKETS F3 - TRIDANT VERTICAL ROCKETS F4 - VERTICAL ELECTRO BOLTS F5 - DIAGONAL LASER BEAMS F6 - DUAGONAL MULTI PLASMAS F7 - HIGH BURN FIREBALLS F8 - EJECTABLE LASER TURRET F9 - X15 HOMING MISSILES F10 - MEGACLEAR SMART BOMBS Press the fire button to activate the selected weapon. GAMEPLAY.! ========== Your job is to protect the tomb by collecting all the alien pods located around each level and to destroy them in the pod annihilation chambers. You start the game with a life energy,when this reaches zero you will expire. The tomb also has an energy level,if this reaches zero the tomb shuts down , killing you in the process You start the game with 1000 credits (which are used to purchase weaponry) and a full batch of ejectable laser turrets. PODS.! ====== Pods appear in a randomplace on the map in a quanity set by the current level of play,up to a max of 20. Initially they are relatively weak but grow at intervals becoming more powerful,absorting the tomb energy in the process. Pods can fire a heat seeking sucker that drains your energy (the more powerful the pod,the more energy they drain).This sucker can be shaken off or will self destruct after a short time.Collecting a pod gives you 200 credits. ALIENS.! ======== Aliens attack in waves useing different weapons and tactics. Different aliens are sensitive to different weapons.Credits are obtained from killing aliens (about 24 each).It is best to use the most suited weapon for each alien type if you want to survive longer. GUARDIAN.! ========== This creature appears after all pods in the map have been collected. It is very strong and fires the same heat seeking suckers as the pods.On destroying a guardian you will pick up 200 credits. POD POINTER.! ============= This indicator points to the nest pod on the map.This indicator can only work while you are not carrying any pods.Collection of more than one pod can only be done `blind`. ENERGY INDICATORS.! =================== The indicator on the left is your lifeforce and the indicator on the right is the total tomb energy.The more energy they have the higher the displayed level. TELEPORTS.! =========== While standing in the middle of the teleport bay (a large cabinet with a T in the centre) pull down on the joystick or press down the keyboard.You cannot take a teleport journey unless you can pay a sum or 100 credirs.The teleporters transport you around the level and as an added bonus give you 256 energy points back. SILO.! ====== While standing in the middle of an ammuntion silo (a large cabinet with a bullet in the centre) pull down on the joystick or press down the keyboard. and you will enter.Once inside,left and right or relevant function key select the weapon,up to buy ammunition or down to sell it.All weapons have a max level that you cannot go beyond. POD AMMUNITION CHAMBER.! ======================== If you are carrying a pod or pods you can enter a pod chamber by pressing down while standing in the centre,this gives you 1024 energy points back.Once in the chamber use the joystick or keys to move the sight around the screen.When the pod enters the sight press fire to detroy it.If left alone the pods will gradually grow larger untill they reach the first red stage and then they disappear back onto the map in weak form so they have to be collected again.The more pods you are carryingthe more pods you have to destroy at a time.! The next level is reached when you have to destroy the last pod.As each pod is destroyed the tomb reclaims 48 points of energy back. The amount of pods you have destroyed so far on the level is displayed on screen. CREDITS.! ========= Designed by Chris Hinsely & Nigel Brownjohn. Programming by Chris Hinsely. Graphics by Nigel Brownjohn. Music by David Whittaker. Produced by Paul Chamberlain. © HEWSON SOFTWARE ©