Bad Company Typed by Belgarath Loading Instructions Atari ST and Commodore Amiga 1. Turn off the computer and disconnect all unnecessary peripherals. We recommend that you leave your computer switched off for thirty seconds in case a virus has installed itself into your computers memory. This will kill a virus if one is present. 2. Insert the 'Bad Company' disk into the drive and switch the computer on. The game will now begin to load. Do not remove the disk from the drive whilst the game is playing. The Plot Your Task: No Mercy - No Surrender! We're Bad Company. A team. Each and every one of us a trained and primed killing machine. Troopers. Nurtured from birth to kill. We don't know how to do anything else. Command made us that way. And now we're ready! Now they have a mission for us. The Nu-Worlds. Just four of them. They need them see. The Earth is dying. We need the Nu-Worlds. Or we die. Mankind that is. So they send us. To destroy the alien filth that infests them. And then we can colonise. Breathe new air. Company Command will be watching us of course. From above. Orbiting. They just air-drop Company hardware for us. We do the dirty work. We do the killing. But its not for us to question. We just follow orders. This is the way we were made see. To Kill. No Mercy. No Surrender! The Controls You control your member of Bad Company with a joystick. If you want to play Bad Company with a friend, you will need two joysticks - you will then be able to play simultaneously as a team. To start the game, press either key '1' or '2' for a one or two player game. You will then need to select which member of Bad Company you wish to play, each trooper having their own particular skills and abilities in strength, weapon training, stamina and agility. There are eight mem- bers of the company. LANCE 'FLASH' GORDON - An ex-commando whose strength and stamina make up for his lack of agility. He can use all Company weapons. LEROY 'SHADES' HENRIKSEN - Big, black and bad, with an impressive military history. His toughness, determination and weapon knowledge is high. STEFAN 'IRONSIDE' HUNTER - An experienced firearms expert, with reasonable stamina and agility. He has spent over twenty years in Company service. MAT STEINBERG - A relentless fighter of average strength but low agility. He is lucky to be alive after having had his lower jaw shot away. ATHENA DE SANTEZ - Her beauty belies her ruthless fighting ability. She has low stamina and low strength but high agility. CHRONOS WARCHILD - A tough arms expert with a great deal of experience in battle. He is strong and has reasonable stamina but is not too agile. SANDI KALISHNOV - Kalishnov is very quick, quite strong and has reasonable stamina. Some weapons are too heavy for her to carry. BRUCE 'MANIAC' NORTH - A veteran mercenary with high endurance but low agility. He is adept in the use of all available weapons. Once you have selected your player(s) you need to select which world you wish to start on. Do this by moving your joystick up, down, left or right and press fire. Your player(s) will then be dropped into the battlezone and the onslaught will begin. Extra Controls F1 - Abort Game F8 - Pause F9/joystick button - Unpause The Status Display The status of player one is displayed on the left of the screen and the status of player two (if playing) is displayed on the right side of the screen. For player one, the top left corner shows the member of Bad Company under your control and how many lives he or she has. To the right of this is your energy level (the red/yellow/blue bar) and score. As you progress through the game, your energy will recharge and a white bar will pulse on the grid to indicate this. The rate that your energy rises is dependant on your Company member's stamina. Down the left hand side of the screen are two vid-displays that indicate your primary (upper vid-display) and secondary (lower vid-display) weapons. These can be switched around for player one by striking any key on the main keyboard (letter keys, space bar etc). Player two's status is displayed on the right hand side of the screen and operates in a similar fashion to player one's status. If player two wishes to switch weapons, he must hit any key on the numeric keypad. To start with the weapons are displayed on blue and they are in their normal operation mode. As you progress through the game you will discover weapon boosters that have been air-dropped by Company Command - these are red tokens with lightning flashes on them. If you pick up a weapon booster, the back- ground behind your primary weapon will turn red and the weapon will be boosted. If your member of the company goes down in action, then he/she will lose the weapon booster, so be careful! As you progress through the game, Company Command will air-drop weapons to you to help you on your mission. The weapons will be seen in the distance falling to the horizon and then four black sealed plasti-spheres will hurtle towards you. Each sphere contains a weapon and from left to right, these are: the Newstar SK Turbine - a low fire rate ground weapon featuring bouncing plasti-mines to give a wide and high spread of fire. When boosted the ground incendiary barrel triples its firing capabilities. the Marsblast Widerim Pro - a very large and heavy ground-attack weapon. Only strong members of the Company can handle this. It fires single but very large plasma sphere. When boosted, a ground-based quadruple incendiary attachment is fitted. the Farnham P111 'Megadeth' - comes standard for all Bad Company troopers but you may want another one if you manage to lose your original unit. The Farnham P111 fires ground-attack energy hoops at a fairly fast rate, but when boosted this weapon becomes a very high fire rate, maximum destruction device. the Zarman T90 Killomatic - comes as a standard Company trooper back-up weapon. It fires a low rate but three-pronged energy charge at ground-based attackers. When boosted, it doubles up with a simultaneous airborne offensive as well to dispose of those really nasty inhabitants of the sky. To obtain a weapon, you must shoot one of the plasti-spheres. The sphere will then burst and the weapon will fall out onto the floor. If you stand in front of the weapon, then its description will appear in the vidi-display at the top- centre of the screen. Note that if your trooper is not strong enough to carry it, then the weapon will be surrounded by a red warning hand in the vid-display. If you wish to pick the weapon up, walk over it and it will replace the primary weapon that you are currently holding. On the planet landscape, Company Command have also air-dropped a number of life regenerators. These devices instantly camouflage themselves with the planet floor so that hostile aliens cannot use them for their own purposes. However, if they detect a Company trooper nearby, they spark life-force giving electrical charges into the air. If a trooper stand within this charge, his or her energy will instantly be boosted - remember not to stand in the regenerator for too long because it will eventually power down. Most weapons are powerful enough to destroy obstacles on the planet surface but you should always bear in mind that you can utilise obstacles to your own benefit by using them as cover for your trooper as he/she progresses forwards against the onslaught. Typed by Belgarath