The Amazing Spider-Man and Captain America in Dr. Doom’s Revenge Brought to you by Belgarath INTRODUCTION Dear Mighty Marvel Computer Whiz: Zoom back in time, in your imagination, to the early days of World War II. America needed a hero to inspire us in the fight against Nazi tyranny-and it got one! His name was Steve Rogers, but the world knew him as the star-spangled sentine! of liberty, Captain America! Now, rocket ahead twenty-two years to 1963, when a shy high-school student was bitten by a radioactive spider. His name was Peter Parker. but he gained world-wide fame as the wall-crawling, web-swinging, wise-cracking Amazing Spider-Man! Since those early days, these death-defying national icons, Captain America and Spider-Man, have become two of the most exciting and admired superheroes of ail. Comicbooks have evoived rapidly during the last fifty years, from the comicbook itself, to cartoons, television series, full-length motion pictures, and finally to entertainment software for the home computer. At the same time, the audience for the comicbook heroes has grown by leaps and bounds. Just think, when Captain America first appeared in the late ’30s. computers didn’t even exist! Even in the early ’60s. when Spidey exploded upon the scene, computers as we know them were still in their infancy! But the times they are a’changin’! Today, in the high-tech world of 1989, the computer has become an indispensible tool for education, finance, communication, correspondence, and of course - entertainment. The entertainment software industry is burgeoning as new and more innovative concepts are created daily, and more and more computers are introduced into the home. Always on the cutting edge of the future, mighty Marvel Comics is proud to join this new, exciting field of entertainment software with SPIDER-MAN AND CAPTAIN AMERICA IN DR. DOOM’S REVENGE, a challenging and sophisticated new game developed by Paragon Software Corporation. Just think! An original Marvel comicbook sets the stage for the incredible adventure to follow. The game itself becomes an interactive comicbook, continuing where the original illustrated saga ends! So instead of just reading a comicbook panel, you can control the fate of Spidey and Cap as they face some of the most spine- tingling, challenging arcade sequences ever created! You will help your two colorful Super-Heroes in their life-and-death struggle against some of the most powerful and destructive Super- Villains of all, including Batroc, Machete, The Hobgoblin, Oddball and other equally fearsome foes! You’ll discover full-screen color graphics. lightning-fast animation and awesomely realistic sound as you face one of the most challenging and thrill-packed games ever created. Best of all. with the development of this first interactive comicbook adventure, the entire Super-Hero concept has taken a giant step forward. Just imagine battling shoulder-to-shoulder with Spidey and Cap as you actually participate in adventures that, up till now, you were only able to read about! So, dare to accept the challenge of a lifetime and join forces with your bullpen buddies and Paragon Software as we prepare to take the Marvel Comics Universe into the Twenty-First Century! Think of the wonderment that lies ahead! Excelsior! Stan Lee BACKGROUND The sinister Dr. Victor Von Doom, monarch of Latveria. has masterminded and executed the theft of a US nuclear missile. Doom plans to launch the warhead at New York City if the United States does not surrender and become a colony of Latveria. The President and his cabinet, realizing the imminent catastrophe ahead, call upon the aid of Captain America and The Amazing Spider-Man to thwart Doom’s twisted plot of revenge. Spidey and Cap set out for Latveria to stop the launch of the warhead and apprehend the evil Dr. Doom. Only the most skilled and powerful Super-Heroes could survive such a test. Doom has recruited some of the mightiest and most dangerous Super-Villains of all time to guard the castle complex. Batroc. Machete, Rattan, Boomerang, Oddball, Grey Gargoyle, Eduardo Lobo, Electra, and Rhino have all become pawns in Doom’s immoral scheme. Upon arriving at the castle complex, Spidey sets out to stop the launch of the missile while Cap plans to battle and apprehend Dr. Doom, YOU must become a Super-Hero and assume the identities of both Spider-Man and Captain America as they face the treacherous villains, hidden traps and deadly obstacles contained in Dr. Doom’s mysterious fortress. You'll need fast reflexes and quick decision-making skills to succeed on your journey. In the numerous arcade-style challenges contained within the onscreen comicbook pages, you control the destiny of Spidey and Cup and the fate of New York City. Can you thwart the launch of the missile and save New York City from destruction? Can you seize Dr. Doom and banish him forever to a life of imprisonment? Can you display the skill and character needed to become a true Super-Hero? Prepare to find out in SPIDER-MAN AND CAPTAIN AMERICA IN DR. DOOM’S REVENGE! GAME PLAY Getting Started Before you can embark on your journey to seize the sinister Dr. Doom and save New York City, you must follow the specific loading instructions for your personal computer that appear on the Reference Card The Reference Card also contains all of the keyboard and joystick commands and game play options for your particular computer. When the game boots up, you will be asked a series of questions pertaining to game play areas such as joystick and graphic options as weii as what difficulty mode you wish to play (Beginner. Hero, Super- Hero). In addition, a question concerning a Super-Villain in the game is displayed. You will need to read the Biographies of Key Characters section of the manual to answer the question and proceed to the Title Screen. Spider-Man and Captain America in Dr. Doom’s Revenge is, in The Object of the essence, a live interactive comic book adventure where the game Game player assumes the identities of both Spider-Man and Captain America as they battle their way through the castle complex of the evi! Dr. Doom. The game begins where the actual comic book saga ends, Spidey sets out to prevent the launch of the missile, while Cap journeys toward Doom’s inner sanctum in an effort to seize the evil monarch. At the beginning of the game, a comic page, similar to the ones in the actual comic book, appears on the computer screen. This first comic page follows the adventures of Captain America. You will notice that an icon in the shape of Captain America’s hand is pointing on the first comic panel. After reading the panel press any key or press the joystick button. Captain America’s hand will move toward the second comic panel. You will notice that Cap’s hand changes to a halt or stop motion. When the hand is in this position, you are thrust into the comic book panel. Here, you must control the actions of Captain America, and face whatever opponents or obstacles that stand in his way in exciting, fast paced arcade challenges. After the arcade challenge has been successfully completed, the scene fades back to the comic book page where Cap’s pointing finger progresses to the next panel and another arcade challenae awaits. After the entire Captain America comic page is completed, a new comic page foliowing the adventures of Spider-Man appears. Once again, Spidey’s pointing finger leads you through the arcade challenges of the comic page. When Spidey’s page has been successfully completed, a new Captain America page appears with all new opponents, obstacles and challenges. The Captain America and Spider-Man computer comic pages alternate until the Super- Heroes have successfully seized Doom and thwarted the launch of the missile, or met with ultimate defeat. Remember, when Spidey and Cap’s hands are pointing on a comic panel, it means that this panel can simply be read before progressing forward. However, if the hand is in a halt or stop position, you must press any key to enter the panel, control that particular Super-Hero and face the arcade challenges that await. The arcade challenges vary greatly. You may find yourself battling Doom’s robots or fearsome henchmen including Rhino, Batroc. Oddball, The Hobgoblin and more. Traps, hazards and obstacles will also be present. These unique obstacle challenges require strategy. alertness and quick thinking to survive. Be on the lookout at all times! Doom is a devious mastermind with many tricks and surprises up his sleeve. You never know what you’ll come across, or who you will encounter in Doom’s castle complex. Below the arcade sequences you will notice a graphic representation of Spidey or Cap’s character as well as their opponent or obstacle. A health bar appears below each graphic picture. This health bar indicates the amount of health for Spidey or Cap and the particular opponent or obstacle being faced. The health bar will decrease with The Object of the each blow of damage scored. When the health bar runs out, Cap Game (continued) and Spidey will be unable to continue and the mission will end with Doom victorious. Likewise, when an opponent’s health bar runs out, they will be defeated. apprehended and helpless. To emerge victorious on your mission. you will have to successfully lead Spidey to the missile silo where he must prevent the launch of the deadly warhead. In addition, you must guide Cap to Doom’s private quarters where he must defeat and apprehend the King of Latveria. You may find it enjoyable to play the game with a friend. One person could take the role of Captain America while the other assumes the identity of Spider-Man. Each person would play a full page before passing control over to the otter. Game Play Modes At the beginning of the game, the player chooses one of three Game Play Modes: progressive skill levels. If the player is fortunate enough to succeed at one level, he can progress to a more difficult skill level for a whole new challenge! The three skill levels are: A) Beginner B) Hero C) Super-Hero The Beginner mode is the easiest of the three. It features less ferocious attacks from opponents and easier obstacles. Less damage is caused from combat and fewer objects are thrown at the player’s character. During the Hero and Super-Hero mode, game play becomes progressively more difficult, with faster and more damaging attacks by foes, and more deadly objects hurled. In addition, obstacles encountered will be far more difficult and will require more strategy and quick thinking to survive. A warning to those who attempt the Super-Hero mode - you may indeed need superhuman powers to succeed on this level! Take our word for it ... it’s a killer! Cap and Spidey’s Combat Moves Spider-Man and Captain America’s combat moves are different and Combat Moves unique. Combat moves are determined by the distance Spidey and Cap are from an opponent or obstacle. These distances are: A) Close to an opponent or obstacle B) Mid-distance from an opponent or obstacle C) Far-distance from an opponent or obstacle Some moves are consistent no matter what distance you remain from your foe. Combat moves are executed using a convenient and simple user interface. Your Hero’s combat moves are listed below (see reference card for specific keyboard and joystick controls): Captain America From all distances: . Walk Left . Walk Right . Vertical Leap . Duck . Forward Leap . Backward Somersault . Turn Around/Change Directions Close distance from opponent: . High Attack: Mighty Shield Punch to the head . Midsection Attack: Mighty Shield Punch to the body . Low Attack: The Commando Low Kick Mid-distance from opponent: . High Attack: Star-Spangled Leaping Kick . Midsection Attack: The Corporal K.O. Lunging Wallop . Low Attack: Power-Packed Low Shield Toss Far distance from opponent: . High Attack: Destructive Mighty Shield Hurl . Midsection Attack: Destructive Mighty Shield Hurl . Low Attack: Power-Packed Low Shield Toss The Amazing Spider-Man From all distances: . Walk Left . Walk Right . Vertical Leap . Duck . Backward “Spidey” Flip . Forward “Spidey” Flip . Turn Around/Change Direction Close distance from opponent: . High Attack: Jawcrusher Blow . Midsection Attack: Rib-breaker Strike . Low Attack: Crippling Low Kick Mid-distance from opponent: . High Attack: Black Widow Tomahawk Kick . Midsection Attack: Lunging “Spidey” Kick . Low Attack: Whirling Low Web Shot Far distance from opponent: . High Attack: Dynamic High Web Shot . Midsection Attack: Dynamic High Web Shot . Low Attack: Whiriing Low Web Shot Opponents and Obstacles Captain America and Spider-Man face a wide variety of opponents, Opponents and obstacles and hazards. Their opponents are some of the most Obstacles treacherous and feared Super-Villains of all time. Each opponent has his own unique combat moves, specialized weapons, and fighting style. This list showseach opponent’s most devastating combat move or weapon Success depends upon defending against these attacks, . Batroc - Leaping Jump Side Kick . Boomerang - Detonating “Shatterang” Heave . Dr. Doom - Optical Laser Blasters . Electra Electrifying Lightning Bolt Hurl . Robotic Gorilla - Atomic Piledriver . Grey Gargoyle - Stone Casting Right Hand...Beware!! . Hobgoblin - Exploding Pumpkin Bomb Toss . Machete - Slashing Saw Blade Pitch . Eduardo Lobo Severing Claw Thrust . Oddball - Plunging Acrobatic Grenade Drop . Rattan - “Noggin Knocker” Stick Bash . Rhino The Impaling Freight Train Thrust Doom, a master of robotics, has also created several robot troops and robotic devices to guard his vast complex. Beware of Doom’s robot guards who are armed with destructive laser blasts. You will be sure to encounter a number of them on your adventure! Also, Doom has clever obstacles planned for anyone heroic (or foolish) enough to invade his fortress. Always be on the lookout! Doom is a twisted criminal mastermind with many tricks and gimmicks in his grab bag of evil! It’s time to embark on your perilous journey. GOOD LUCK Would-Be Super-Hero! SPIDER-MAN Real Name: Peter Parker Occupation: Freelance Photographer. Adventurer Legal Status: Citizen of the U.S. with no criminal record Place of Birth: New York City Height: 5’10 Weight: 165 Ibs. Eyes: Hazel Hair: Brown Strength Level: Superhuman strength. Can lift 10 tons. Superhuman Powers: Spider-Man possesses superhuman strength and equilibrium. He con cause parts of hi body to stick to most surfaces. Spider-Man also possesses a subconscious premonitional danger warning called the “spider-sense.” Weapons: Web shooters worn on his wrists. History: Peter Parker. alias The Amazing Spider-Man was orphaned at the age of six when his parents were killed in a plane crash overseas He was raised by his aunt and uncle. Ben and May Porker. ii) Forrest Hills. New York. The shy and introverted Parker was a bright honors student. but a social outcast. One evening Porker was bitten by a massively irradiated house spider ot o public exhibition demonstrating the safe handling of nuclear laboratory waste materials. Porker left the exhibition ond soon discovered he hod superhuman "spider” abilities that could be directly trocedfo the spider bite. The Young Porker sow his newfound obilifies as a method to become rich and famous. He showcased his new powers at a highly publicized wrestling challenge match where, as a masked grappler, he easily upset the mighty and undefeated wrestler. A television talent agent took notice of Peter at the match and offered him a segment as a stunt performer on a network variety show. Porker accepted the offer, designed a spectacular costume. invented a web shooting device, and took on the identity of The Amazing Spider-Man for his television debut. His first television appearance was marked with great success and The Amazing Spider-Man become an instant medic sensation. A new show business career was underway for Peter Porker! Just after the conclusion of the television show, a burglar being pursued by a security guard ran by Parker. who failed to stop him from escaping. When queried by the security guard. Parker arrogantly stated thot he was a "star" and it wasn’t his job to chose criminals. Sadly, a few days later. Peter’s beloved Uncle Ben was murdered by on intruder in his home. A distraught Peter, as Spider-Man. tracked down and easily captured the murderer. To his shock and honor, Peter recognized the killer as the some man he failed to stop at the television studio. Filled with guilt and remorse. Peter Porker decided to use his special powers to fight crime. He currently earns a living for himself ond his Aunt May as a freelance photographer for a large metropolitan newspaper. The Daily Bugle. CAPTAIN AMERICA Real Name: Steve Rogers Occupation: Freelance artist, crimefighter Legal Status: Citizen of The U.S. with no criminal record Place of Birth: New York City Height: 6’3” Weight: 240 Ibs. Eyes: Blue Hair: Blond Strength Level: Although not superhuman, Captain America is as strong as a human can be, He can press over 600 pounds. Known Superhuman Powers: None. However. he has speed, strength. agility, endurance. and reaction time superior to that of tiny normal man. He is also a master of many forms of hand-to-hand combat. Weapons: Indestructible. impenetrable adamantium shield with astounding aerodynamic properties. History: Steve Rogers was born during the great depression and grew up a frail and underdeveloped youth in a poor family. Angered by the Nazi effort in Europe. Rogers enlisted in the army but was rejected due to his weak and frail physique. Overhearing his pleas to be accepted, a high ranking General offered Rogers the opportunity to take part in o special experiment...Operation Rebirth. Rogers agreed and was taken to a laboratory in Washington. D.C. There. he was administered the Super-Soldier formula and exposed to “vita-rays.” Rogers emerged from the ‘vita-ray” chamber with the perfect human body. A Nazi spy, who witnessed the astounding transformation, murdered the creator of the formula before he had the opportunity to write down the components. thereby leaving Rogers the sole beneficiary of the formula. Rogers was trained extensively by the government in hand-to-hand combat. gymnastics. and military strategy. He was presented with a red. white. and blue uniform and hailed as Captain America. All during the war, he served as both a symbol of freedom and America’s most efficient Special Agent. DOCTOR DOOM Real Name: Victor Van Doom Occupation: Monarch Legal Status: King of Latveria Place of Birth: Gypsy camp outside of Hoasenstadt (now Doomstadt). Latveria Height: 6’ 2” (with armor 6’7”) Weight 225 Ibs. (with armor 415 Ibs.) Eyes: Brown Hair: Brown Strength Level: Without his armor, Doom possesses the strength of a normal man of his age. height, and build who engages in regular exercise. Doom’s armored suit contains an electric endo-skeleton which enables Doom to lift approximately two tons. Superhuman Powers: When armored. Doom has superhuman strength, In addition, Doom can physically transfer his consciousness into the body of another human being. and transfer his victim’s consciousness into his own body in exchange Doom is also one of the Earth’s greatest scientific geniuses in fields such as robotics. trans-Einsteinian physics. genetic engineering and weapons technology. Also, Doom has a limited degree of mystical knowledge and is able to utilize objects of occult power. Weapons: Nuclear-powered, micro-computer enhanced suit of iron armor with various built-in weapons, Doom has also created an army of semi-humanoid robots who guard his castle complex. History: Victor Von Doom was born to Werner Von Doom. a gypsy healer. and Cynthia Von Doom. an accused witch. While still a child. both of his parents died under strange circumstances. and Doom vowed to make the entire world pay for the loss of his parents. As a young man. Doom discovered a chest, left to him by his mother, which contained herbs. medicines. and objects said to have mystic powers. During this time, Doom began developing his powerful scientific abilities. For several years, he traveled the countryside peddling clever devices and potions to the gullible. The Dean of Science at State University in the United States learned of Doom’s extensive knowledge and offered him a full scholarship. There, Doom met Reed Richards. another brilliant science student who became his intense rival. An explosion in the science lab scarred Doom’s face. and he bitterly blamed Richards for the accident. Richards. the founding member of The Fantastic Four. remains an archenemy of Doom today, Doom left the University and traveled to Tibet where he studied Oriental sorcery with a sect of monks who assisted Doom in creating a suit of armor and a metal mask As the armored Dr. Doom. he planned to conquer the world. in on urgent rush to begin his quest for world domination, Doom donned his new mask before it hod completely cooled. thereby disfiguring his entire face. He left Tibet and returned to Latveria where he toppled the existing monarchy and established himself as dictator. Doom remains in Latveria today where he plans his hell-bent ambitions of global command. SPIDER-MAN’S VILLAINS EDUARDO LOBO Real Name: Eduardo Lobo Occupation: Professional Criminal, leader of criminal organization Legal Status: Citizen of Mexico: no known criminal record Place of Birth: An unidentified village in Mexico Height: 6’ 2" Weight: 200 Ibs. Eyes: Brown (as werewolf, red) Hair: Black (as werewolf. grey) Strength Level: Eduardo normally possesses the strength of a man of his age. height. and build who exercises regularly. In werewolf form, Lobo possesses superhuman strength, enabling him to lift (press) ten tons. Superhuman Powers: Eduardo Lobo is able to transform himself into a humanoid wolf under a full moon. He reverts to human form at down. As a werewolf. Lobo possesses superhuman strength. agility. night sight, hearing and smelling ability Unfortunately. his Intelligence is reduced to that of a wolf, dominated by animalistic bloodlust. Weapons: Razor sharp claws History: Eduardo and his brother Corlos grew up in a poor Mexiccn village. They resorted to stealing in order to survive. At 17, Eduardo fell in love with Bonito. a high-born young girl whose brothers tried to stop the romance In a fit of rage. Eduardo transformed into a werewolf and killed the brothers. Unfortunately. in his uncontrollable frenzy. he also killed Bonita. Deeply distressed. Eduardo and his brother, also a werewolf, left Mexico and started a criminal organization based in New York City. GREY GARGOYLE Real Name: Paul Pierre Duval Occupation: Former chemist, now professional criminal Legal Status: Citizen of France with a criminal record Place of Birth: Fontainebleau. France Height: 5' 11" Weight: 175 tbs. (as stone. 750 1bs.) Eyes: Blue Hair: Brown Strength Level: The Grey Gargoyle possesses superhuman strength when fully transformed to stone. He is able to press 11 tons. Normally. he has the strength of a typical man of his age. height, and build who engages in regular exercise. Superhuman Powers: The Grey Gargoyle possesses t h e ability to transform the substance of a n y organic or inorganic object to an immovable. granite-like rock substance by touching it with his permanently transformed right hand. His transformations last an hour. after which the objects return to their normal state, History: Paul Duval was a Young chemist in Paris when he accidentally spilled a potion contaminated by some unknown organic substance on his right hand. To his surprise. his hand turned to stone. but was still capable of movement. He soon learned he could transform his entire body to stone while still retaining his reflexes and movement. Further, he discovered that everything he touched with his right hand turned to Immovable stone, Taking the name Grey Gargoyle. he decided to use this power for personal gain and become a master thief. MACHETE Real Name: Ferdinand Lopez Occupation: Former revolutionary, now mercenary Legal Status: Citizen of San Diablo with no criminal record Place of Birth: Son Diablo Height: 6’ 2” Weight 200 lbs. Eyes: Blue Hair: Black Strength Level: That of an athlete of his age. height, and build. Superhuman Powers: None Weapons: Machete carries two 3-foot machetes. sow blades. and numerous throwing knives. History: As a revolutionary in the small South American Republic of San Diablo, Machete became a mater of blades. knives and machetes. He became a mercenary to help finance the revolution In his home country Machete is able to fling saw blades over great distances wifh deadly accuracy as easily as he wields two machetes in hand-to-hand combat. Spider-Man and Machete hove crossed paths on many occasions. BOOMERANG Real Name: Fred Myers Occupation: Ex-boseball pitcher. now freelance assassin Legal status: Naturalized U.S. Citizen with a criminal record Place of Birth: Alice Springs, Northern Territory. Australia Height: 5' 11” Weight: 175 Ibs Eyes: Brown Hair: Brown Strength Level: Boomerang possesses the normal human strength of a man of his age. height. and build who engages in intensive regular exercise Superhuman Powers: None, but possesses a deadly accurate throwing arm. Weapons: Boomerang’s main weapons ore his boomerangs. which he wears on his costume. These boomerangs ore often rigged with special gimmicks. Some of these deadly boomerangs are called shatterangs, gasarangs, razorangs, screamerangs, and baderangs. History: Born in Australia but raised in America, Myers’ greatest love during adolescence was baseball, and he developed on extraordinary pitching arm. In his early twenties, Myers became a professional baseball player. Suspended during his first season for accepting bribes. and feeling bitter and angry, he accepted a posifion with the Secret Empire. a subversive criminal organization. He trained as a special operative. taking the code-name Boomerang. He decided to become a freelance asassin by exploiting his pitching ability w i th deadly boomerangs. CAPTAIN AMERICA’S VILLAINS ODDBALL Real Name: Elton Healey Occupation: Professional juggler turned criminal Legal Status: Citizen of the U.S. with a criminal record Place of Birth: Reno, Nevada Height: 5'11 " Weight: 195 Ibs. Eyes: Green Hair: Black Strength LeveI: That of an athlete of his age. height. and build. Superhuman Powers: None Weapons: Exploding balls, fire balls. ice balls. reproducing balls History: Oddball Is a master juggler with a deadly accurate throwing arm. The bolls he juggles are often filled with deadly substances such as gas and fire. He is also highly agile and fast and can defend himself ably in hand-to-hand combat. RATTAN Real Name: Bud Cable Occupation: Former CIA agent. now a mercenary Legal Status: Citizen of the U.S. with a criminal record Place of Birth: Mount Pleasant, Pennsylvania Height: 6’ Weight: 195 Ibs. Eyes: Brown Hair: Black Strength Level: Rattan possesses the strength of a normal man of his age, height, and build who engages In intensive exercise, Superhuman Powers: None Weapons: Escrimo (oriental fighting sticks) History: Bud Cable was born and raised in a small western Pennsylvania town. By the age of seventeen. Cable was a recognized martial arts expert with a third degree black belt in Goju Ryu karate and Escrima (oriental stick fighting). Cable was recruited by the CIA as a special agent and assigned dangerous missions in exotic locations throughout the world. On one such mission a high ranking CIA operative was murdered by a communist spy Cable was falsely accused of the murder and convicted as a communist agent. While serving his 90 year jail sentence, Cable found himself on latrine duty. There. he broke a mop over his knee and began forcing his way past dozens of guards using his martial arts skills and escrima technique. After successfully escaping, he donned a disguise and became Rattan. freelance mercenary. assassin. and enemy of American justice ELECTRO Real Name: Maxwell Dillon Occupation: Former lineman for Con Ed, now professional criminal Legal Status: Citizen of the U.S. with a criminal record Place of Birth: Endicott, New York Height: 5' 11" Weight: 165 lbs Eyes: Blue Hair: Red-brown Strength Level: Electro possesses the normal human strength of a man of his age. height. and build who engages in regular exercise. Superhuman Powers: Electro possesses the superhuman ability to bodily generate electrostatic energy at a rote of about 1000 volts per minute. up to his maximum storage capacity of 100,000 volts. Weapons: Lightning bolts from his fingertips History: Maxwell Dillon was a high-wire lineman for New York’s major electrical power company. While holding power lines that were still connected to their spool, he was struck by lightning. The magnetic field that resulted from the lightning caused mutagenic changes In Dillon’s nervous system. Dillon was transformed into a living electrical capacitor. powered by the rhythmic muscle contractions that normally regulate body temperature. Donning a colorful disguise, Dillon took the name Electro and set out to use his powers for his own personal gain. HOBGOBLIN Real Name: Unknown Occupation: Professional crimina1 Legal Status: Unknown Place of Birth: Unknown Height: Unknown Weight: Unknown Eyes: Unknown Hair: Unknown Strength Level: By utilizing chemical methods. the Hobgoblin has been able to Qoin superhuman strength that is believed to equal that of Spider-Man who can press 10 tons. Weapons: Smoke and gas bombs. Goblin-Grenade. Throwing Bat, Pumpkin Bomb. Transportation: The Hobgoblin rides a one man “goblin glider” capable of great maneuverability. History: The Hobgoblin, whose identity Is a complete mystery. is a ruthless criminal and foe of Spider-Man. The Hobgoblin's most dangerous weapons are his pumpkin bombs RHINO Real Name: Unknown Occupation: Professional Criminal Legal status: Citizen of the U.S, with a criminal record Place of Birth: Unknown Height: 6’ 5" Weight: 710 Ibs. Eyes: Black Hair: Brown Strength Level: Possesses superhuman strength. pressing nearly 80 tons. Superhuman Powers: Rhino possesses superhuman strenghth, speed, endurance. and a high degree of imperviousness to physical damage. Weapons: Thick. polymer mat uniform similar to rhino skin. This uniform is nearly indestructible and con withstand one ton explosions and temperature extremes between -50 ond 1 0 0 0 degrees without cracking or melting. Horns on the top of his costume are able to dent two-inch thick plate steel. History: The Rhino was a small time thug who ‘worked various jobs for professional criminals. He was later hired by two foreign spies and subjected to months of chemical and radiation treatment that brought him superhuman strength and made him a dangerous assassin. A team of specialists developed a material of extraordinary toughness. like that of rhinoceros hide. and developed a skin-tight body suit which was permanently fused to his body. Rhino is currently one of the most powerful mercenaries in the world. BATROC Real Name: Georges Batroc Occupation: Mercenary Legal Status: French Citizen with a criminal record Place of Birth: Marseilles. France Height 6’ Weight: 225 Ibs, Eyes: Brown Hair: Black Strength Level: That of an athlete of his age. height, and build. Superhuman Abilities: None Weapons: None History: Batroc. The Leaper, trained himself in sovate, a French form of foot-boxing. while in the French Foreign Legion. He later became a costumed mercenary for hire. He has had numerous battles with his archrival Captain America Brought to you by Belgarath