_ ___ __ __ __ ___ ___ __ __ _ __ |_|| \ (__ |__)| ||__) | (__ |__)| | \_/ | |\ || _ ||_/ ___)| |__|| \ | ___) |__)|__| / \ | | \||__) 4D BOXING AMIGA ADDENDUM CARD ----------------------------- This Amiga version of 4D Sports Boxing Has Been Supplied with the PC manual. The operation of the Amiga version of 4D Sports Boxing is identical to the PC version but some aspects of the installation procedures are different are are outlined below. 4D Sports Boxing will work on the following machines. An AMIGA 500,500 Plus,1000, 2000 and 3000 with a least 1Mb Of Ram. A Faster processor and a hard disk drive are recommended, although they are not essential. The game is controlled via Keyboard, Mouse or Joystick. In a two player game, any combination of keyboard and joystick can be used toi control the fight. SETUP AND INSTALLATION ---------------------- Hard Disk Installation Reset your Amiga and load the WORKBENCH disk supplied with your machine. Insert BOXING DISK 1 into any drive. The screen will display a disk icon labelled 4D SPORTS BOXING. Double click on the icon in the normal fashion and a window will open containing an icon called HDINSTALL. Click on HDINSTALL and follow the on screen instructions swapping disks when prompted. PLAYING FROM HARD DISK ---------------------- USERS WITH 512K CHIP RAM:- From WORKBENCH double click the mouse pointer on the SHELL or CLI icon. Change to the directory type `4DBOXING' and then press the `ENTER' key. Should the program terminate through a lack of memory you will need to free up as much CHIP RAM as possible. The best way to do this is to edit the startup-sequence and remove the loadwb command. Check your Amiga manual to see how to do this. USERS WITH 1MB OF CHIP RAM:- Whilst in WORKBENCH, Select the 4D SPORTS BOSING drawer by double clicking its icon. This will open the drawer and show an icon called 4D SPORTS BOXING which you then double click to start the game. PLAYING FROM FLOPPY DISK:- Reset your Amiga and insert the disk when the WORKBENCH Disk request screen is displayed. Insert Disk 1 in DF0: and the game will load automatically. Insert disks as and when requested throughout the rest of the game. IMPORTING/EXPORTING BOXERS:- To Save off your own creations of mean fighter machines you will have to create data disks to store them on. Format diskettes using the WORKBENCH format.initialise command and label them DATA DISK. When you have created a boxer the game will request this DATA DISK. Insert the disk when you are prompted. Please note that each formatted disk will only store one boxer. PLAYING CONTROLS:- The manual refers to `FIRE BUTTON 2', Which is specific to the PC version. On the Amiga, FIRE BUTTON 2 is emulated by the appropriate `SHIFT KEY' on the keyboard. HYDR0 NOTE:- Thats The End Of The Addendum Card. 4D SPORTS BOXING!! CREDITS CREATED BY DISRINCTIVE SOFTWARE INC. VANCOUVER, CANADA ORIGINAL CONCEPT BY DON MATRICK STAN CHOW WITH THANKS TO CHRIS GRAY DESIGN AND PROGRAMMING BY JAY MACDONALD & CHRIS TAYLOR & RICK FRIESEN GRAPHICS AND ANIMATION BY GERARD DESOUZA SOUND AND MUSIC BY MICHAEL J SOKYRKA, KRIS HATLEID & BRIAN PLANK PRODUCED BY PHIL HARRSION FOR MINDSCAPE & BRAD GOUR FOR DSI QUALITY ASSURANCE DIRECTED BY THE SOFTWARE TOOLWORKS DIRECTED BY JACOB SMITH FOR THE SOFTWARE TOOLWORKS & IVAN ALLAN, STEVE FRIESEN FOR D.S.I BOXING CONSULTANCY FROM PAUL SAVAGE MANUAL AND DOCUMENTAION WRITTEN BY PHIL HARRISON SPECIAL THANKS TO GEOFF HEATH, GARY CARLSTON QUICK PLAY ---------- Once the game has loaded, you will see the title screen and credits Press any key to progress to the Main Menu. For a brief insight into some of the game`s features. Select DEMO with the cursors keys or mouse or even joystick and press fire,left mouse button Or Enter to run a demonstraction show-case of 4D Sports Boxing. THE MAIN MENU ------------- To move around this menu and others within the game use the arrow keys on the Numeric keypad with the ENTER or RETURN key to confirm the selection. The RETURN and ENTER key will aslo be refered to As FIRE is the manual. If you are using a joystick. move the box around with the stick and Press FIRE on button 1 to confirm the selection. When the program detects a mouse connected to your computer system, it displays a pointer to the required icon and press the left hand button to confirm your choice. The mouse cannot be used during the fight to control the boxer. Pressing ESCape during a menu screen has the same affect as selecting the DONE button. Move the flashing box over the EXHIBITION option. Press ENTER To Select It. Select the Human boxer that you wish to fight with. Cycle through the available boxers with NEXT and PREVIOUS buttons and move to DONE when you have made your selection. Now select the COMPUTER boxer with the same method. Look at the statistic at the bottom of the screen. Choose a boxer with a similar or lower ranking to your boxer so you dont make ife too difficult. You will not go to the ring for the fight. You will be introduced to the fight by the host and two icons will appear on the status panel. Press FIRE over the two gloves to start the fight. Study the key controls i the Reference guide section of this manual for the various boxing moves that you can perform. for now. do all you can to get your opponent on the canvas with stars in his eyes - forget the strategy and have fun getting used to the control method and the way boxers move. Press FIRE to ring the bell and start the fight. At the end of each round you will see the statistic for the fight so far. Don`t worry if your performance si not exactly Championship stuff quite yet!. You will quickly learn a fighting strategy and style that is most effective in decking your opponenet, But for now just have a bit of fun. To quit the fight at any stage during the fight press ESCape and select the "Throw in the Towel" icon. Confirm that you really do want to quit by selecting the Thumbs up icon. This will register a TKO against you and end the contest. In EXHIBITION mode the boxer`s results are not recorded and do not effect his career. Use this mode to "test" your own boxer or maybe try out a friend`s champ to see if he matches up to your standards. During the EXHIBITION fight press the function keys (F1 - F8) to see the action from different camera angles or experiment with 1st person views with F9 and F10. You will learn later in this manual how to move the cameras around and how to become a 4D Sports Vision movie director. 4D Sports Boxing Reference Guide -------------------------------- USERS INTERFACE AND PLAY CONTROLS --------------------------------- The game is designed to operate primarily with keyboard or joystick with the optional use of a mouse in the selection screens to "Click" on icons. KEYBOARD:- To Select icons and optikons with the keyboard, move the flashing cursors box with the arrows keys on the numeric keypad. Press ENTER and RETURN to confrim the selection. JOYSTICK:- To Select options with the joystick, first select joystick as a control device from the Game Options Menu using the Keyboard as described above. Use the joystick to move the flashing cursor box and press Fire Button 1 to confirm the selection. MOUSE:- To select options with the mouse, move the arrow with the mouse over the icon you wish to select and "Click" with the left button to confirm. Note that the program automatically detects whether a mouse is present and displays the arrow. Go to the OPTIONS panel from the MAIN MENU to select input devices for each player.. GAME OPTIONS PANEL ------------------ You will see a selection panel allowing you to choose the input device for the Red and Blue boxer. Move the cursor box to the icon you wish to select and press ENTER to confirm the decision. In a one player game, leave one boxer assigned to the Computer icon to indicate that it is being controlled automactically. Select the input device you wish to use from the two joystick and two keyboard options: Left Hand Keys Right Hand Keys \ | / \ | / Q W E 7 8 9 -A S D- <-4 5 6-> Z X C 1 2 3 / | \ / | \ FIRE BUTTON #1:LEFT SHIFT FIRE BUTTON # 1: RIGHT SHIFT FIRE BUTTON #2:TAB KEY FIRE BUTTON # 2: RETURN/ENTER Along the bottom of the screen are the icons for Kilograms or Pounds (metic or imperial weight system - also used to change between centemetres and feet/inches for the height measurement) and the icons for changing the number and duration of rounds in a fight. Press ENTER over these icons until the desired time and number are displayed in the icon. Changing the length of the rounds only effects the EXHIBITION, career fights are always 3 minuits in duration. Select DONE when you have completed your selections. GENERAL KEYS ------------ During the fight there are a number of keys that act as "Short cuts" to options available through menus: F1 through to F8 will access the first 8 camera directly F9 and F10 select the 1st person "through the eye" camera view for each boxer. ESCape brings up the control menu during the fight. From here the player can access the camera control menu, 4D Sports Vision video replay system and other options. See later in the manual for imformation on these options and controls. Whilst inb a control panel the ESCape key has the same affect as selecting the DONE button. Ctrl + P - Pause The Game . Ctrl + S - Sound On/Off Toggle. Ctrl + M - Music On/Off Toggle. Ctrl + x - Exit And Quit To Dos. HYDR0 NOTE: Dont Know If It - CTRL - Note that this has the same effect as "Throwing In The Towel" and will mark against you in your career. The "+" and "-" keys on the top right row of the main keyboard increases and decreases the Rendering level on the boxers. See the later sections headed "Rendering" and "Frame Rate" for more information. FIGHTING KEYS ------------- The following shows the bosing and "showboat" moves avaible during the fight. The moves are the same regardless of wether they are controlled by keyboard Or Joystick. See the OPTIONS menu for information on how to select the correct controlling input device. The boxer is capable of a wide variety of moves depending on the situation. For example, the "showboating" moves change depending on wether the opponent is on this feet or not. There is also a secret move to help bring back energy yo the dangerously exhasted fighter. We think you should find that one out for yourself. Each of the eight directionals has three actions associated with it - depending on wether No button is pressed (NB), Fire button 1 (B1) Or Fire Button Two (B2). +---------------------------------------------+ | NOT BUTTON PRESSED! | | | | Move Left MOVE FORWARD Move Right | | Block High\ | / Block High | | \ | / | | \ | / | | \ | / | | | | Move Left ---- ---- Move Right | | | | / | \ | | / | \ | | / | \ | | / | \ | | Move Left MOVE BACK Move Right | | Block Low Block Low | +---------------------------------------------+ To move your boxer around the ring use the correct keyboarf or joystick direction for the selected control device (see OPTIONS PANEL). Use the Primary directions (Up,Down,Left And Right) for general movement. Use the diagonals to bring up your guard and move in that direction. +------------------------------------------------+ | BUTTON 1 PRESSED | | | | Left Hook Right Straight Right Hook | | To Head \ To Head! / To Head | | \ | / | | \ | / | | \ | / | | | | Left Hook ---- ---- Right Uppercut | | To Body To Head | | / | \ | | / | \ | | / | \ | | / | \ | | Left Straight Right Uppercut Right Hook | | To Body To Body To Body | +------------------------------------------------+ +------------------------------------------------+ | BUTTON 2 PRESSED!. | | | | No Effect Stick Chin Out Bolo Punch | | \ | / | | \ | / | | \ | / | | \ | / | | | | Shake Arm ---- ---- Flurry No.1 | | | | / | \ | | / | \ | | / | \ | |Shake Head/ Shuffle Flurry No.2 | +------------------------------------------------+ To throw a punch, hold down Fire Button One and then the correct direction from the chart above for the type of punch you want to use. Jab on fire button oine on its own to jab with the left hand at the opponent. THE MASTER PANEL ---------------- During a fight you can press ESCape to bring up the MASTER PANEL. This allows access to 4D Sports Vision camera and video replay control systems and other functions of the game. This menu can be accessed by clicking on the CONTROLS icon before the fight and between each round. There are eight icons on the Master Panel. From Left To Right. 1.> A Boxer Throwing A Towel Into The Ring. 2.> A Camera. 3.> A Video Tape. 4.> Sum Eyes. 5.> A Thin N Fat Boxer 6.> A Document. 7.> A Disk. 8.> A Done Icon. Let`s look at these menu options in more detail: 1.>THROW IN THE TOWEL - terminates the fight as a TKO. Against you except if the fight hasn`t started yet!. This allows you to cancell a fight without penalty - except for maybe incurring your manager`s wrath. 2.>VIEW OPTIONS MENU - Allows the player to set, position and adjust the 8 user definable cameras. 3.>INSTANT REPLAY MENU - The icon accesses the 4D Sports Vision replay system, allowing the player to review the fight so far and play back portions of the action. 4.>POINT OF VIEW MENU - Allows quick selection of the viewpoint between action through thr cameras or through either of the boxer`s eyes. 5.>RENDERING LEVEL - here the player selects the rendering level and playwindow size. See also FRAME RATE. 6.>STATISTIC - This icon brings up a list of the fight stats recorded for the fight so far and the last round in detail. 7.>SYSTEM PANEL - From here the player can save and load cmaera settings and control music and sound effects. 8.>DONE. Returns you to the previous menu, or directly back to the fight if the menu was access during a round. 1.> Throw in the towel - This permits the player to terminate a fight before it has reached its natural conclusion. If you do this, the computer will automatically register a TKO against you. If this is done during a MAIN EVENT fight, then this will effect your career standings. This was included to prevent the unscrupulous boxers amongst you from winning fights withour going the full distance - no chance to take a dive here!. If the fight has not yet statted, you can quit withour any penalty whatsoever. 2.> View Options - allows the player to enter the VIEW OPTIONS PANEL and manipulate the various camera viewing systems. Once selected, there are seven icons displayed. From left to right these are: A Plus Sign : Step Up to the next camera in the sequence A Minus Sign: Step back to the previous camera in the sequence Adjust : Adjust the cameras. See also section "Adjusting Cameras" A Standing Camera : Flying/Fixed camera. This toggles between a camera that can fly around the track the action or is "Locked Off" in a set position. A Man Holding A Camera : Cameraman On/Off. This toggles between that is "operated" by an intelligent computer controlled cameraman who tracks the action smoothly as you would see on TV or fixed camera. A Crowd : Crowd On/Off. THis toggles between a computer generated rendered crowd or a blank background. Note: when this icon is selected. the camera is automatically fixed and locked off with no cameraman that will not track the action.. Control : Control room. This icon displays all 9 cameras together and allows you to set up combined camera views that gives the best coverage of the ring and the action. Toggles it to return to the main panel. Done : DONE. Returns you to the MASTER PANEL. 3.> Instant replay The key to the 4D Sports series is the ability to really recreate the atmosphere and excitement of a full scale sports event. One of the abilities we have with the 4D Sports graphic system is to record the action onto a "Digital" video tape. You can then rewind and re-play sections of the fight to impress your friends with your incredible skill and more importantly, carefully analyse your opponents strengths and weaknesses before going in for the kill. The 4D Sports Vision instant replay system lets you re-live and last round fought and to rewind and fast forward through the action so you can find the moment of glory (or disaster) that you want to see again. Once selected, there are eight icons displayed. From left to right, they are:- |<< i)Rewind to the beginning of the round. << ii) Rewind manually. "HOLD" this button down until the desired portion of the fight is displayed on screen. > iii) Play >| iv) Frame advance -allows the action to be examined step by step to really see the details. || v) Pause. Toggle this on and off to freeze and continue the replay. >> vi) Fast forward manually. "HOLD" this button down until the desired portion of the fight is displayed on screen. >>| vii) Fast forward to end of round. Done Viii) DONE!. returns you to the MASTER PANEL. ___________________________ |_________|__|______________| Frame Rate Slider - adjust the slider left to right to increase and decrease the frame rate. 100% is normal speed. A lower figure means slow motion, a higher figure increases the speed. This can be adjusted during the replay. 4) Point Of View - From this menu, the player can quickly select the viewpoint form either a camera, the Red boxer or Blue Boxer. Once selected, there are four icons displayed. Form left to right, they are: Camera : Camera View - Shows views from the movable cameras. See also section on "Adjusting Cameras". Dark Eye : View through Red Boxer`s eyes [or use F9 during the fight] Light Eye : View through Blue Boxer`s eyes [or use F10 during fight] DONE : DONE. Returns you to the MASTER PANEL. 5) Rendering - This menu allows the player to adjust the detail of graphics used to create the boxer`s shape and features. This has a fundamental effect on the speed and smoothness of the RATE for more information about processor speed and adjusting frame rates to get optimum performance out of the game. Once selected, there are six icons displayed. From Left To Right, They Are: Fat Man To Thin : Increase detail level, Adds polygons to the boxers to increase detail level and therefore realism at the expense of frame rate on slower machines. Thin Man To Fat : The Total Reverse Of The Upper Text!. Auto : Auto. This puts an automatic system into operation that selects the optimum graphics level to provide the ideal playing speed and frame rate. Note: this system will operate constantly and will therefore make "unexpected" changes to the graphics level during the fight. This is to compensate for a heavy demand momentarily on your computer`s processor by the game for some "hidden" task. Box With Arrows Going In : Decrease playwindow size. The smaller the playwindow the faster the frame rate becomes. On slower machines it may be necessary to decrease the size slightly in order to get a better game speed. Box With Arrows Going Out : The Total Reverse Of The Upper Text!. Done : DONE. Returns you to the MASTER PANEL. 6) Statistics - The icon brings up a list of the boxing stats recoreded for the fight so far and for the last round in detail. 7) System Panel - From here the player can save and load camera settings and adjust music and sound effects. Once selected, there are six icons displayed. From Left to Right They Are:- SAVE : SAVE Camera Settings. Stores All of the adjustments. LOAD : Load Camera Settings. Previously stored. RESET : Reset all camera settings. FX : Toggle Sound Fx On/Off Music : Toggle Music On/Off Done : DONE. Return to Main Panel. 8) DONE - Returns you to the top level "Fight or Control" menu, or directly back to fight if the menu was accessed during a round. TWO PLAYER MODE --------------- One of the best features of 4D Sports Boxing is the ability for two player to fight each other on the same computer. They can even use the same keyboard. Select a control input device from the OPTIONS panel via the MAIN MENU for the two players. Assign the correct joystick or keyboard patch for the player and then preceed to either the EXHIBITION or MAIN EVENT sections for the fight. A third person can usefully be employed as 4D Sports Vision director changing camera angles during the round and showing replays and adjusting camera angles between rounds. ADJUSTING CAMERAS ----------------- During the fight, it is possible to access any of the camera angles by simply pressing the associated function key (F1-F10) for each camera setting. However, it is easy to set up your own camera positions and angles - and of course much more fun than using the presets. Follow the instructions below and you will soon become the best TV director in your street. To enter the Camera Adjust menu, go into the MASTER PANEL. To do this either prsss ESCape during a fight, or select controls from the top level "Fight or Controls" menu. Once in the Master Panel select the VIEW OPTIONS icon to enter into the VIEW OPTIONS panel. Next select ADJUST and you will go into the panel that allows the cameras to be positioned and adjusted by the player. Once selected, there are eight icons displayed. Form left to Right, They Are: A + Sign i) Step Up to the next camera in the sequence. A - Sign ii) Step Down to the previous camera in the sequence. 2 Cameras iii) Adjust the current camera view 1 Camera & 2 Guys iv) Select camera focus on either or both boxers. Arrow Up v) Zoom In. Arrow Down vi) Zoom Out. Save vii) Save. Done viii) Done. Return you to the View Options Panel. To select any camera from the nine available foe user definition, move up and won through the cameras with the STEP UP and STEP DOWN icons until the desired cameras view is displayed. Go to the ADJUST icon and press and hold FIRE BUTTON 1 Or ENTER. With the button or key syill depressed, move around in the 8 directions to adjust the position of the camera with the joystick or keyboard. Follow the chart below fot the camera move availble: FORWARD MOVE UP /\ MOVE UP \\ || // \\ || // ROTATE LEFT ========== ROTATE RIGHT // || \\ MOVE DOWN// || \\MOVE DOWN \/ MOVE BACK Using the above moves, it is possible to position the camera anywhere within the 4D Sports arena. NOTE: It is not possible to adjust the camera on the F1 Key. It is always fixed in the same position. Next select which boxer, or both, you wish to centre and focus the camera on. Toggle through the SELECT camera focus icon until the desired choice is shown. Use ZOOM In to get closer to the action and ZOOM OUT to come back out for a wider camera shot. Repeat this for all the available cameras until you are happy with the angles and focuses the you have set up. Remember that you change the settings in the middle of a fight with no penalty to your success if you want to tweak a camera position slightly. Once the settings are complete, select SAVE to store them for future use. Select DONE to return to the VIEW OPTIONS PANEL. From here it is possible to set the type of camera and how it follows the action. See the descriptions of the icons in the previous section and also read the section headed FRAME RATE before making your choices. If you select a camera to be "Flying" then it will track the action smoothly. If a "locked" or static camera is used. then during the fight press the SPACEBAR to re-centre the camera on the action. CROWDS ------ It is possible to add a textured and rendered crowd into the background behind the ring. NOTE: it is only possible to have a fixed camera and a crowd included together, which is why when you select the Crowd icon, it automatically chooses a fixed camera that has no operator. With the 4D Sports Vision System it is possible to place a camera right inside the ring that flies around with the action. No TV sports show in the world ever gives you the freedom to see the action so close. Mind you don`t get hit, though! FRAME RATE ---------- 4D Sports Boxing uses mathematically generated polygons to creat the onscreen graphics. Because of the complexity of the programming algorythms required to do the mathematical calculations, polygon graphics take a large proportion of your computers available processing power. On faster machines with a 286 or 386 processor chip this is not a problem, since there is ample power "in reserve" to handle the most intensive task. However, if you are running the game on a less powerful computer (e.g. one with a clock speed of less than 10mhz) then you may encounter situations in the game where the frame rate of amnimations and graphics slows down. There are a number of features built into the game that allows you to speed up the frame rate on your computer. The following is a list of suggestions that we recommend you try in order to get the optimum preformance out of this product. However , since different PC`s behave in different ways, we suggest you experiment to achieve the optimium frame rate by trying these simple options: 1) Decrease the RENDERING LEVEL of the boxers. This removes polygons form the human figure and therefore the computer has less graphics to calculate for each frame of animation. You can select the AUTO options from the RENDERING menu so that the game decides for you the best rendering level to use. 2) Decrease the playwindow size. This takes the visible screen area down tp a more manageable level for slower machines. 3) Cameras. If frame rate is a problem on your machine, then select cameras to have no cameraman and for them to be fixed. This decrease the calculations required for the game to follow the action. - Thus increasing visible fram rate. 4) LOW and HIGH SIM. From the OPTIONS panel it is possible to select LOW or HIGH simulation level for the game. If LOW sim is selected, it removes a proportion of the artificial intelligence for the opponents boxers. This means there are less calculations to do for the fight and you get a marginally better frame rate. 5) Sound. POn slower machines with no sound card, selecting digital sounds through the PC SPEAKER can have an adverse effect on the overall frame rate - especially during sound intensive portions of the fight. If This is a problem, simply select PC SPEAKER from the Set-Up menu. 4D SPORTS BOXING "THE CHAMPIONSHIP" ----------------------------------- Once you have tried out a few boxers in the EXHIBITION match and set up the camera angles it is time for the BIG FIGHT. This where your Boxing career takes off. Make a big and you are going to be a rich man, If you fail... well it will be back to normal life again - no fast cars, big houses. Yes, you can wave goodbye to the good life and everything that goes with it. THE GYM ------- Before you can enter the Championship you must first create your own boxer and for this you must visit the Gym. From here you "design" your boxer by specifying height, weight and the characteristics of his fighting style and even down to the colour of his baggy stain shorts. A "Champ" of upto ten boxers can be held at any one time. If you Gym gets full then you will have to "fire" your least favourite boxer via th DELETE function. Enter the GYM via the Main Menu. Once inside you will visit th locker room where you can flick through your database of current fighting boxers. Use the NEXT and PREVIOUS buttons to go through them all. BOXER CREATION -------------- To add a new boxer to the camp, select CREATE. This takes you to the 4D Sports Boxing Champion Generation Machine. You will see your brand new boxer strutting his funky stuff to the side of the screen. On the right are a list of options that make up the Boxer`s pyhsiqure and fightinhg characteristics. The cursor box will be flashing over the name option.Christen your boxer with his best name you can think of,even your own! Hit ENTER once you have made your choice. Next go through HEIGHT,WEIGHT,SPEED,POWER and STAMINA sliders adjusting the value that you think fits for this boxer.There are no hard'n'fast rules here.You can fight with whatsoever you create - even if it's a 6'6" monster with 250ibs of rippling torso and a pink vest and shorts.The choice is entirely up to you.It is best to experiment so that you can see exactly how speed,stamina and power ratios change the effectiveness of your boxer. Notice how the different weight settings put your boxer in a different fighting class.Although heavy weight is the most obvious choice for most people,you will be surprised how fun the little guys can be! And they really move fast! HINT:Don't go for maximum of one characteristic and spend nothing on the other two.It does not work and any way you end up with a really freaky boxer. Next choose a head from the avaliable mug shots that you think fits the personality you have created for the boxer.The heads have no relationship with the size of brain,so don't worry if you think your boxer looks a little stupid - remember it's you who is doing the fighting! Choose a colour scheme for your boxer.But remember that if you have to show this guy in public give him a little dignity with the correct co- ordination of outfits. Toggle the hand icon between left and right handed depending on your preference and select DONE when you are happy with your creation. You can continue to create boxers or you can take your newly made fighter out for a quick "test fight" in the EXHIBITION.Select EXIT to return to the MAIN MENU. THE CHALLENGE ------------- To enter into a fight against a ranking opponent,select MAIN EVENT and progress to the locker room once more to pick your fighters for the challenge. Cycle through your camp of boxers until you find the one you want.Note their performance from the career statistics indicator on the right hand side.Select DONE when you have made your choice. From the locker room you will procede to the challenge board where you choose your boxers international ranking opponent.The ones avaliable to you at this stage are marked with a star.They will be the ones with a similar ranking and performance to that of your boxer.Use the UP and DOWN arrow icons to move through the list and go to the boxing icon to enter the fight.The reason for the question mark on the icon is that no- one knows who will win,yet! TRAINING -------- Before each fight,you can take your boxer through a final session in the gym to really tone him up to perfection.You have a limited amount of training effort that can be spent on any combination of the three disciplines.Move the slider bars to select the levels of training required.The speed bag increases agility and speed in the ring,the heavy bag increases power and the skipping rope helps bring stamina to your boxers fitness.Watch the boxer go through the paces as you select each training type.Once the training regime has been specified,move to the DONE icon to progress to the ring and tonights big fight. THE BIG FIGHT ------------- Once you have made your challenge,you go to the 4D Sports Arena for the evenings fight.You will be introduced by the host to the two boxers competing.After he has finished,you will see the high-level "fight or controls" menu.Click on the gloves to start the fight,or on CONTROLS to adjust cameras,rendering or point of view options. The bell will ring for the start of the fight and you will start standing in your corner.Move your boxer out into your corner.Move your boxer out into the middle of the ring and engage your opponent.From here on,Its entirely up to you... THE FIGHT STATUS PANEL ---------------------- During the fight,at the bottom of the playwindow is the status panel that tells you about you and your opponents remaining energy and power.Keep an eye on these indicators - they are the key to planning your fight strategy. The main bar across the screen is the Boxer proximity indicator - this shows the distance between the boxers,regardless of camera angle.Use the bar to judge your distance from your opponent.When the bar glows yellow,that indicates that you are on range of his punches - but that also means that he is within range of your fists as well. The clock shows the remaining time in that round. FIGHTING HINTS -------------- 4D Sports boxing is designed as anintelligent piece of software that does not require a detailed knowledge of the workings in the game in order to enjoy it thoroughly.The fighting action has a great deal of intelligence built into it and you will find yourself making "natural" boxing moves - you will learn your opponents strengths and weaknesses and begin to build strategy and flow into the fight - just like a real champ. However,to help all you would-be champs out there,here are a few hints and tips: 1.Use a combination of fighting moves,rather than just one punch repeatedly. 2.Learn to use your guard correctly during the fight - what ever happens,never let your guard down totally.Remember also that as you get more tired,the harder it is to keep your guard up. 3.Keep moving around the ring.Use all the space avaliable and try and trap your opponent into a corner or against the ropes. 4.You will see from his actions when your opponent is getting close to dropping.Wait for your opportunity and then make the most of it - you may never get a second chance and you will have thrown the fight. 5.Use the camera angles and video replay system to your advantage:if you want to see exactly why you got floored during the round then examine the replay in slow motion and work out your mistake properly.If you can't see the action clearly then choose a new camera angle or make use of the point of view cameras - they all help you win. RETIREMENT ---------- After 40 fights in your boxers career your boxer is nearly ready for retirement.On his 40th fight the 4D Sports Boxing board of control will review his career and are impowered to remove his fighting license at any time.However,if you continue to win fights and prove your fitness and agility in the ring,then the rules can be bent a little and you can fight on for a few more fights. G O O D L U C K ----------------- THE END!