10 OUT OF 10 ENGLISH EDUCATION SOFTWARE INTRODUCTORY NOTES:- Before you first use 10 out of 10 you should note that the disk (or Disk 2 of two-disk package) will be updated with player's names, scores and so on. It is therefore recommended that you use a backup and keep the origanal in a safe place. The disk may only be backed up for your own use. Full loading instructions on the accompanying sheet but, if you are running the software from floppy disk, please note that the disk (or disk 2) should be left in the drive while you are playing 10 out of 10 to allow data saving when required. This guide gives you all the information necessary to play and learn from the games and printing results in the accompanying Parent/Teacher Guide. GETTING STARTED:- When you first load 10 out of 10 you're presented with the Main Menu. At the bottom is the name of the current player - it's set to empty to begine with. The first thing you should do is enter your own name. Here's how to do it: Move the mouse pointer to the red box on the right of New Player to highlight it in blue. Click the left hand mouse button and then just enter your name. Press return and you'll go back to the main menu with your name at the bottom. The top six options on the main menu are the games themselves. Before looking at these, let's look at the other options: Player Information. ------------------ When you select this you're presented with the table with the players name at the top. This is called your ACHIEVEMENT RECORD and has on it numbers showing various parts of the National Curriculum covered by the games. To start with these numbers are all on a black background. They each change colour individually depending on what percentage of questions you get right (not the score - that depends on how well you played the game too!). They go red if you play the game and achive less than 50%, yellow if you score over 50% and green if you achive 100% - that's your aim! If you can do that 10 times it will turn blue - you prove you're a genius! Change Player. ------------- This lets you alter the current player to someone else who has previously entered their name. Try it. First enter another name just like you did with your own - you'll find it replaces yours on the main menu. Now select Change Player, highlight your own name and press return. You're back on the menu. If you ever want to leave the list of players without making a change, press escape. Remove Player. ------------- Using this lets you remove names from the list. Try removing the spare name you just entered Print Cerificate. ---------------- When you turn any of the boxes in the Acheivement Record green you can print a certificate (you can't this until at least one is green). You can also "print" your certificate to a disk and the saved file can then be loaded into a paint program and printed in the usual way. You can also send a copy of your disk to 10 out of 10 Educational Systems and receive a special certificate - more details are in the ReadMe file. Quit. ---- use this option to exit from the program. THE GAMES ********* When you select a game from the main menu you are presented with a Game Menu with the following options. Play Game. --------- Select this to play the game once you have set all the other features. While you are playing you can PAUSE the action at any time by pressing P. High Score Table. ---------------- This lets you view the high score table. Higher scores are obtained by playing the games at higher speeds, with timers on, at higher grades and so on. Number of Players. ----------------- Click on the number with the mouse pointer to cycle through 1,2,3 or 4. If one is selected the current player's name is used. If more than one play, you are asked for their names the first time the game starts. If you want the change the names, change the number of players - return it to the same number if necessary. When more than one person is playing the first to go is chosen at random and, in most of the games, he or she keeps playing until a mistake has been made. The exception is Cheers where the players take it in turns. Timer. ----- Click on this to cycle through various times and off. Lower times mean harder games and higher scores. Grade. ----- When you first start this is fixed on Grade 1. Once you've reached yellow on the Achievement record you can progress to Grade 2 and so on. Eventually you can cycle through six grades. They all have six Practise Grades - use F1(easiest) to F6 (hardest) to choose one. The Achievement Record does not alter as you practise. On cheers you can also select USER to use questions written by a parent or teacher. Volume. ------ Providing the sound has not been turned off, this lets you choose the volume of the sound effects (7 is loudest). Information. ----------- This displays a small version of the Acievement Record, just giving details for the particular game. Exit to Main Menu. ----------------- This takes you back to the Main Menu. Now that we've looked at the features common to all the games, let's look at the games themselves: SNIPER This super shoot-'em-up will enhance your word skills and punctuation along with your fire power. The question appears at the top of the display and the message at the centre tells you what to do. You must shoot the target next to the words or letters one at a time as they pass, but note that punctuation matters - "Next" is different from "next". There are many options including the speed and how many clips of bullets you have - you use one each time you get a complete answer correct or miss. If the timer is on, you must take all you shots within a set time. Choose a fast belt to go for a bigger bonus and higher score! COVER UP This is a game of matching: Match the words on the lower half of the screen to those at the top. The rule for the pair is given at the foot of the screen and you click on any word in the lower half then click on the one t6hat you think matches. If you're right they both disappear and you move on to the next, but if you're wrong they remain. When you select more than one player, the first player continues until a mistake is made. The timer counts down to the start of the question answering time: during that time you should think about the matches (with timer off the game starts straight away). You can also select doors open or closed. In the former case the words show all the time for you to match the pairs. If closed is chosen they close after the timer expires and it's a game of memory too. Whether the timer is on or off, the bonus ticks away between correct matches so be quick for the high scores. Finally you can select the number of rows - with four doors on each - that you want to match up. If you have more doors you can achieve higher scores! WORD FIT The aim is simple - fit as many of the words you are given onto the grid as you can. They can be fitted vertically or horizontally - rotate them with the right-hand mouse button and fit them with the left-hand one. The first word can be placed anywhere, but after that every word must cross one that is already on the grid and there are extra points if it crosses two. Every letter placed on a grey square scores you points and a green one give you an extra bonus too. Beware of the red ones because you'll lose points as letters fall on them. Words that do not fit can be dropped in to the dustbin but, apart from on Grades 1 and 2, your score will be decreased each time you do this. On all grades except the first, certain words must be banked - the score is increased for correctly banked words and reduced for mistakes. The rule you must follow for banked words is displayed on screen. As with all the games, you can obtain higher scores with the timer on - but you need to be quick! GRAB IT How fast can you grab? A word with letters missing, a sentence with a word omitted, or a question is displayed. The answer or missing item is somewhere on the screen. Once you spot it move the hand there and grab. You must be quick though: the answers move around so it won't be in the same place for long. This is a fast action gameand you can choose how fast the answers move around - the faster you choose the higher you can score. LIBRARIAN This is a two-part game: first you must sort the books on the top shelf into order, then another shelf appears and you must match the lower shelf to the top one. The windows at the top of the screen constantly displays the book title under the hand. When the game starts and the first book appears, click with the mouse on any book and it will move into the empty space. Note that to achieve the maximum of 100% you must only move a book either into its correct space or the right hand one (left if you opt to sort from right to left). Once you have sorted the top row, you'll be given the rule to match the second row and then it will appear. Note that this row may not necessarily be alphabetically sorted. Again, for maximum marks books must only be moved straight to the correct space or to the "buffer" at the end. CHEERS Here's a fast-action quiz game to keep you on your toes. You just answer the questions correctly for cheers to move up the board by the number shown on the dice (choose how many dice you want to play with from the main menu). On Grade 1, if you hit a ladder you move up while hit a tube and you go down- other grades have the same rules but different graphics. If the dice shows a total that you don't want accept (if you would land on a tube for example) you can re-throw them once for each question. To do this just click the mouse pointer on the dice. The bonus ticks away from the start of the game and you get points for correct answers. So answer correctly and reach the top as quickly as you can to get a high score. When you start loads of questions is shown on the menu. This ensures you will have enough to finish the game. If you want to limit the numbers of questions it can be set in the same way as on the other games. The bonus ticks away all the time so answer as quickly as you can for high scores. END