LORDS OF TIME (Level 9) LOOK (You are in your Living Room) EXAMINE PICTURE (it comes to life and Father Time explains your quest) TAKE HOURGLASS N TAKE CANDLE TAKE MATCHES LIGHT CANDLE EXAMINE CLOCK WIND CLOCK (the door opens) IN (You are now in the the 'time machine' the centrepiece of the adventure) TURN COG 1 (to proceed to Zone 1) SWING PENDULUM N (You are now on a Gravel Drive). ZONE ONE: THE PRESENT W W OPEN DOOR OPEN DOOR W UP N TAKE RUCKSACK WEAR RUCKSACK (this increases your carrying capacity) TAKE ROPE EXAMINE RUBBISH TAKE TIN OPENER S W TAKE JEWELLERY CASE E DOWN TAKE SPEAR OPEN DOOR E E E N N TAKE PICK TAKE PLANKS S S W W OPEN DOOR W S OPEN CUPBOARD TAKE CATFOOD W TAKE LOOKING GLASS TAKE METRONOME OPEN DOOR W NW TAKE VALERIAN SE W UP S WAVE VALERIAN (the willow tree explains why it wants to die in fact it MUST be chopped down to retrieve a treasure) N N TIE PLANKS TOGETHER DROP PLANKS (a bridge is formed across the stream) W EXAMINE NARCISSUS GIVE LOOKING GLASS (you now have a 'magnetic' lodestone) ACROSS S UP E SW WAVE LODESTONE UNLOCK DOOR IN TAKE AXE TAKE SHOVEL OPEN DOOR OUT NE W UP S CHOP WILLOW TAKE TEARDROP DROP AXE N UP E SW E E EXAMINE COMPOST (a silver coin is revealed, but you cannot take it yet) EXAMINE COMPOST (a mushroom ring is revealed this is used to summon the Tooth Fairy, later) E EXAMINE PORSCHE TAKE PETROL DOWN (you are now back inside the clock) DROP LODESTONE DROP JEWELLERY CASE DROP TEARDROP DROP HOURGLASS DROP METRONOME DROP VALERIAN SCORE (SHOULD BE 150/1000) TURN COG 2 (To proceed to Zone 2) SWING PENDULUM N (You are standing on splintered ice in a Deep Valley). ZONE TWO: THE ICE AGE N N N POUR PETROL LIGHT MATCH LIGHT PETROL (the wood burns fiercely and the Mammoth is frightened out of it's skin!) TAKE COAT WEAR COAT TAKE TUSK E UP UP TAKE BONE UP (you see a hungry tiger with toothache) OPEN TIN GIVE TIN TAKE TOOTH (the tiger trots happily away) IN S SHOUT TAKE ICICLE N E E (you meet a silver fox) GIVE BONE E BREAK WALL S TAKE CANDELABRA N W S DROP ICICLE (the lake freezes enabling you to cross it) NW NW BREAK CUBE (the Snow Queen is freed and gives you a sword) S IN W DOWN DOWN (you are now back inside the clock) DROP TUSK DROP CANDELABRA DROP SWORD SCORE (SHOULD NOW BE 225/1000) - TURN COG 1 (to return to Zone 1) SWING PENDULUM N (you are on the Gravel Drive). ZONE ONE: THE PRESENT(Second visit) W W OPEN DOOR W W OPEN DOOR W SW E E EAT MUSHROOM LOOK (The Tooth Fairy appears) GIVE TOOTH (the Tooth Fairy offers the silver coin in return) NO (the Tooth Fairy increases her offer to include a firefly) YES E DOWN (you are now back inside the clock) DROP SPEAR DROP SILVER COIN (that was the only time you have to return to a particular time zone the remaining zones are tackled in chronological order) TURN COG 3 (to proceed to Zone 3) SWING PENDULUM N (you are below a Small Hill). ZONE THREE: THE STONE AGE W W (you meet an Allosaurus) E (the Allosaurus follows you) E E E (the Allosaurus fights with the Tyranosaurus Rex and leaves you alone) W W W W W TAKE LEAVES TAKE MIRROR WAVE LEAVES (the Brontosaurus will grasp the leaves and lift you out) E (the Brontosaurus blocks the way!) WAVE MIRROR (it is a magic mirror and the Brontosaurus is sucked into it!) E UP IN DROP MIRROR (it smashes and the Brontosaurus emerges from the broken glass to chase off the cavemen) N TAKE EGG N TAKE STONE POT N TAKE PEBBLE E SE TAKE STONE CLUB E THROW PEBBLE E TAKE FIGURINE W SE (you see a Caveman dragging a Cavewoman by her hair) THROW CLUB (it knocks the Caveman off the bridge and the woman gives you a gold nugget) S SAY EUREKA IN (you see a sign spelling 'JWAAMTETS' unscramble the letters to spell 'JAMES WATT') SAY JAMES WATT IN TAKE WHEEL DOWN (back inside the clock) DROP FIGURINE DROP NUGGET DROP EGG DROP STONE POT DROP TIN OPENER SCORE (SHOULD NOW BE 350/1000) TURN COG 4 (to proceed to Zone 4) SWING PENDULUM N (you are now on a Beach). ZONE FOUR: THE VIKING ERA N (you see a shivering Viking Guard) GIVE FUR COAT (the Guard gives you a Lur) S SE E E DIG (you are in a hole) DIG (you uncover a piece of parchment) TAKE PARCHMENT W READ PARCHMENT (it is a verse giving advice on your next moves) SW PUSH STONE W W W W UP UP DROP LUR (to prevent Pirate Pete from stealing it) E OPEN CHEST (Pirate Pete leaps out and steals one of your possessions) W TAKE LUR (Pirate Pete leaps out again and steals something else but rarely the Lur!) PLAY LUR (the Vikings arrive and drag Pete off they give you an olive branch as a reward) IN CHEST TAKE (OBJECT) (whatever has been stolen from you) PULL HANDLE (the floor slides away and you are back inside the clock) DROP LUR DROP OLIVE BRANCH DROP PARCHMENT SCORE (SHOULD NOW BE 400/1000) - TAKE NUGGET TAKE SWORD TURN COG 5 (to proceed to Zone 5) SWING PENDULUM N (you are now at the End of a Road). ZONE FIVE: THE TUDOR ERA N EXAMINE MILESTONE (it reads "HOPE VILLAGE" ) this is the 'Hope' that you will be asked to abandon in Zone 9!) TAKE MILESTONE E OPEN DOOR IN TAKE ALE (the Bartender tells you that you have to pay for it) GIVE NUGGET TAKE ALE OPEN DOOR OUT E E E (you meet the King's Messenger who is very thirsty) GIVE ALE (he gives you some food) EXAMINE FOOD (hot stuff!!) W W N E E GIVE FOOD (the Dragon eats it and asks if you want a ride on it's back) YES (you and the Dragon fly over the moat, landing on the South Bank just!!) TAKE WING TAKE FROG KISS FROG (the frog turns into a handsome Prince who will now follow you) S IN TAKE GAUNTLET SE W TAKE ARMOUR WEAR ARMOUR S (you see the Black Knight) W (the Black Knight draws his sword) W (the Black Knight attacks you but the Prince springs to your defence and kills him, then removes his body) W DOWN DOWN DIG (you enter a hole) DIG (you unearth a jewelled coffer) TAKE COFFER DIG (back to the clock) DROP COFFER DROP ARMOUR DROP GAUNTLET DROP WING DROP MILESTONE SCORE (SHOULD NOW BE 475/1000) TURN COG 6 (to proceed to Zone 6) SWING PENDULUM N (you are in an Entrance Hall). ZONE SIX: THE MEDIAEVAL ERA N W S TAKE DRINKING HORN TAKE SWEETMEATS N E E S TAKE PLAYING CARDS SHUFFLE CARDS (you find the Joker) TAKE JOKER TAKE BELL RING BELL (the Jester appears) GIVE JOKER (he places the Jester's cap upon your head!) N W UP UP (you notice that the panels here are hollow, but you cannot do anything about it yet!!) N W S TAKE RUG S (the guard dogs bark and are likely to awaken the owners) GIVE SWEETMEATS (the dogs eat them and sleep it off) OPEN OTTOMAN EXAMINE OTTOMAN TAKE JEWELLED CROWN N N E E S S TAKE LUTE PLAY LUTE (you hear ghostly footsteps plod to the short stairs and fade away) N N W S PLAY LUTE (a panel moves revealing a secret door) E (you have now entered the hedge maze!) W W SW E N SE IN DRINK WATER (this makes you strong enough to remove the grate in the Roman Baths, later) N (back to the clock) DROP DRINKING HORN DROP BELL DROP CARDS DROP CAP DROP RUG DROP JEWELLED CROWN DROP LUTE SCORE (SHOULD NOW BE 625/1000) TAKE GAUNTLET TAKE SILVER COIN TURN COG 7 (to proceed to Zone 7) SWING PENDULUM N (you are now on a Flat Rocky Plain). ZONE SEVEN: THE FUTURE W W GIVE SILVER COIN (the Android gives you a Galactic Groat which will buy you a 'Day Pass' at the sports Arena) E N UP UP WEAR GAUNTLET (because the Star is white hot!) TAKE STAR DOWN DOWN S E E N N OPEN DOOR N W (you enter the Swimming Pool and instantly cool the white hot star before it burns through your gauntlet!) TAKE EMERALD E N TAKE MATTRESS TAKE ROCKET S OPEN DOOR S S S E DOWN (the mattress cushions your fall) S E TAKE LIGHTSABRE W S OPEN DOOR W TAKE PHIAL (NOTE DO NOT DROP THIS ITEM ANYWHERE AS IT WILL SHATTER!!) FIRE ROCKET (the rocket shoots up and you climb its rope) N (you are stopped by the Guard) GIVE GROAT (you now have access for ONE DAY) N FIGHT CYBERMAN E EXAMINE WORKBENCH TAKE SCREWDRIVER W (you see some broken robots but don't touch them yet) S IN DOWN (the mattress breaks your fall) TAKE RUBY UP OUT N OPEN ROBOT EXAMINE ROBOT TAKE SILICON CHIP S IN DOWN (the mattress breaks your fall again) DOWN (back to the clock) DROP RUBY DROP SCREWDRIVER DROP CHIP DROP ROCKET DROP LIGHTSABRE DROP MATTRESS DROP STAR DROP EMERALD DROP GAUNLET SCORE (SHOULD NOW BE 775/1000) TAKE DRINKING HORN TURN COG 8 (to proceed to Zone 8) SWING PENDULUM N (you are on a Road Leading North). ZONE EIGHT: THE ROMAN ERA N W IN KNEEL PRAY (The God Mercury appears and gives you a pair of winged sandals) OUT E N N N TAKE BUCKLE (A Gladiator steals the buckle and runs south to the Arena) S S S NE E IN TAKE NET TAKE TRIDENT OUT W SW S S IN THROW NET (it entangles the lion) THROW TRIDENT (it pins the net in place holding the lion securely) WEAR SANDALS TAKE BUCKLE OPEN DOOR OUT E N NE NE NE FILL HORN S PULL GRATE S S (you are getting too hot!) DRINK WATER W W S (back to the clock) DROP SANDALS DROP HORN DROP BUCKLE DROP MATCHBOX DROP WHEEL SCORE (SHOULD NOW BE 825/1000). (You should now collect the eight ingredients gathered so far for the final zone!) TAKE TEARDROP TAKE TUSK TAKE EGG TAKE OLIVE BRANCH TAKE WING TAKE CAP TAKE CHIP TAKE BUCKLE TAKE MILESTONE TURN COG 9 (to proceed to Zone 9) SWING PENDULUM N (you are in a field of flowers, which could be paradise but definately isn't!!). ZONE NINE: THE FAR FUTURE S (you see a notice which reads "Abandon Hope All Ye Who Enter Here") DROP MILESTONE (Father Time appears and says "Do not be afraid. What you are about to see is the future if the Timelords win. There is still time to defeat them". The door opens) S S S DOWN W S DIG (you loosen the bottle) TAKE BOTTLE (poison!) N E S UNLOCK CAGES (the animals bound away) S UNLOCK BARS (the people are free and hurry away, handing you a reward it is the box with the evil eye and is the final ingredient needed to complete your quest) E E IN DOWN DOWN (the plant is digesting you!!) DROP BOTTLE (it smashes and releases liquid paraquat which kills the plant) E E UP UP UP TAKE CLOAK WEAR CLOAK (it renders you invisible) OPEN TRAPDOOR UP (you are now under the table of the nine Timelords!) UP (you are behind the Timelords, but they cannot see you!). (YOU HAVE ONLY TWO MOVES IN THE MISTS OF TIME SO THROW JUST TWO INGREDIENTS, SEPERATELY, INTO THE CAST IRON CAULDRON!!) E THROW TEARDROP THROW TUSK W E THROW EGG THROW OLIVE BRANCH W E THROW WING THROW CAP W E THROW CHIP THROW BUCKLE W E THROW BOX. FINAL MESSAGE "The recipe is complete! Your surroundings fade away as the structure of time is repaired. You have won!..........You score 1000 out of 1000". * * * * * * * * * * * * * * * * * * * * * * * * * * * * * RED MOON Level 9 Walk Through by Dorothy Millard Notes 1. SAVE won't work if you are carrying iron, ie. the crowbar, coins, chain mail or horseshoe. 2. Magic won't work if iron is present, ie. the crowbar, coins, chain mail or horseshoe. 3. In this walk through the cheat "BURY....." is used when dealing with other creatures. Walk Through (Start on a wide, flat grassy plain), DIG (find a crown), EXAMINE CROWN (bejewelled), N, NW, NW, NW, N (volcanic crater), GET GLOVES, EXAMINE GLOVES (thick leather), S, SE, W (edge of cliff), GET DAGGER, EXAMINE DAGGER (blunt), E, SE, W, W, S (dry plain), GET HORSESHOE, EXAMINE HORSESHOE (feels vaguely magical - made of iron), SE, E, S (ruined stone house - an ideal place to cache your loot), DROP CROWN, DROP GLOVES, DROP DAGGER, GET LAMP, EXAMINE LAMP (very old), SCORE (100/1000). N, E, N, SE, S, S, E, N, N (lakeside folly), EXAMINE HOLE (small and lined with brass), EXAMINE BUSHES (find a handle and a key), INSERT HANDLE (it fits the hole perfectly), TURN HANDLE (it opens the sluices to drain the lake), N (dry lake bed), EXAMINE OYSTER FUNGUS (an unusual plant - you find a pearl), EXAMINE PEARL (black), N (castle entrance), E (it's dark), LIGHT LAMP (you are in the entrance hall), N (grain store), BURY RAT, N (side alcove), GET DULCIMER, EXAMINE DULCIMER (a musical instrument), E, E, E (far east alcove), OPEN DOOR, D, E, S, S (dimly lit room), BURY SOG (the Newtling), E, S, S, S, W, S, W, SW, NW (walk-in wardrobe), GET BRACERS, EXAMINE BRACERS (robust), WEAR BRACERS (you feel stronger, but you can't take them off again - in fact you can now carry up to twelve items), TAKE SHIRT, EXAMINE SHIRT (padded), SE, SW, SW, W (blocked well), EXAMINE GRATING (stout), WAVE HORSESHOE (the magnet captures the coins), EXAMINE COINS (rare and made of iron), E, NE, NE, N, N, E, NW (winding tunnel), BURY BLETCH (the Scorpion Man), N, N, W, S, NW, W, W, SW (wide gateway), UNLOCK GATE WITH KEY (the gate creaks open and the key turns to dust), SW, S, W, W, S (ruined stone house), DROP HORSESHOE, DROP COINS, DROP PEARL, DROP SHIRT, SCORE (250/1000). N, W, S (beside marble tower), SAY HUMAK (you hear a bolt slide back), OPEN DOOR, IN (marble tower), GET BOOK, READ BOOK ("The Codex Odeipus" - in it is written "Obis to open" and "Ollabin for dust" - these words are used later to deal with the mummy), D, D (Xiiz is here and demands a treasure to let you pass), GIVE BOOK (you can recall this later using magic), D, S, SE, SW (tiny passage), GET MEDALLION, EXAMINE MEDALLION (gold), NE, NW, N, U, U, U, SAY HUMAK (the bolt slides back), OPEN DOOR, OUT, N, E, S (ruined stone house), DROP MEDALLION, SAY SATARH (the book you gave to Xiiz is returned), SCORE (350/1000). GET GLOVES, N, E, E, D (the pothole), SE, S (low crawl), E, E, SE, GET MUSHROOM, NW, W, W (giant forge), BURY GIANT, GET SWORD (it's hot), WEAR GLOVES, GET SWORD, SE, S (windy cave), GET FLASK, N, NW, W, S, S (windy store room), EXAMINE BEANS (the hill of beans is rotting - there's a trapdoor underneath), OPEN TRAPDOOR, D, S, S (tube room), GET TUBING, EXAMINE TUBING (with screw and socket ends - this together with the gas mask is your underwater swimming gear), N, NE, SE (into the treasure vault), EXAMINE SAFE (tight shut), TURN DIAL (you hear a whirr), TURN SAFE (it has no back - there's a box inside), GET BOX, EXAMINE BOX (it has a loose lid - do not open it yet), SW (guardian cave), BURY GUARDIAN, NW, NE (complex junction), E. NE (into a workroom belonging to Ziix - Ziix the magician says "If you let me live I will give you these spices"), YES, GET SPICES, SW, W, SE, SW, N, NW, N, NW, E, NW, N (bronze stairway), U, U, U (marble tower), SAY HUMAK (the bolt slides back), OPEN DOOR, OUT, N, E, E, E, D (the pothole), SE, D, D (small neat cave), OPEN DOOR, E (the door is too small to let you through), EAT MUSHROOM (you shrink), E (into a secret cupboard), GET CHAIN MAIL, GET GAS MASK, OPEN DOOR, W (you return to normal size), EXAMINE CHAIN MAIL (robust - made of iron), EXAMINE GAS MASK (airtight with socket attachment), U, U, NW, U, W, W, S (ruined stone house), DROP SWORD, DROP GLOVES, DROP SPICES, DROP CHAIN MAIL, N (grassy mound), WEAR GAS MASK, OPEN BOX (contains a large emerald but poison gas squirts out - your mask saves you), GET EMERALD, DROP BOX, S, DROP EMERALD, DROP MASK (to remove it), GET MASK, SCORE (400/1000). N, E, E, N, NE, NE, E, E, NE (stinking corridor), N, E, D, E, E (sanctum of alchemy belonging to Nezzon the alchemist), BURY NEZZON, GET PINK PILLS, GET CHALK, W, S, S, E, S, S (south alcove), S, D, SE, W, W, SW, NW (beautiful room - Bostog the dwarf hoped for some entertainment), PLAY DULCIMER (he tells you that there is a spell which can turn an acorn into a bridge), SE (platform), WEAR MASK (so you can breathe underwater), S (into a watery passage), W, S (pedestal), GET RING, N, E, E, S, E, N, N, N, E, NW (stained room), U, W, S, S, S, E (into a cabinet of dead wood), DROP MASK (to remove it), GET MASK, EXAMINE LEAVES (find an acorn), W, N, N, W, SW, N, N, E, NW, N (library), GET SCROLL, EXAMINE SCROLL (a spell for chasms), N, W, N, N, E (far east alcove), D, E, S, S, E, S, S, S (small alcove), D, SE (north wall of chasm), DROP ACORN, READ SCROLL (the acorn expands to form a bridge across the chasm), S (in a helix of Het), E, S, S, E (fountain abyss), DROP CHALK (into the pool of acid - it reacts to form a harmless solution), N, NW (chamber of jade), GET SILVER BARS, N (room of blinding light), GET FAN, CAST ESCAPE (you are transported to the grassy mound), S (into ruined stone house), DROP SILVER BARS, DROP RING, DROP SCROLL, DROP FAN, DROP PILLS, SCORE (500/1000). N, E, E, D, SE, S, E, E, SE, N (well), WEAR MASK (so you can breathe underwater), D (the well), D, S, S, U, E, N (stone cell), GET CLOAK, W, S, E, D, S (flooded tunnel), GET CROWBAR, S, U, N, DROP MASK (to remove it), GET MASK, N, N, W, SW, N, N, W, WEAR CLOAK, NW (to where the cloaked statue is), E (temple to Litter Murdox, who is the god of light and darkness), GET BALL (black), W, W (rubber room), GET BOOTS (Wellington), E, SE, DROP CLOAK (to remove it), GET CLOAK, E, S, S, S, S (you receive an electric shock and jump back), WEAR BOOTS, S (metal room), E (river tunnel), GET CRUCIFIX, W, N, N, N, N, E, NW, N (into library), N, W, S, NW, W, W, SW, SW, S, W, W, S (ruined stone house), DROP CLOAK, DROP CRUCIFIX, DROP BOOKS, DROP BALL (the room is blacked out for several seconds and extinguishes your lamp), LOOK, LIGHT LAMP, SCORE (500/1000). GET FAN, N, E, E, D (the pothole), SE, S, E (dormitory cavern), DROP CROWBAR, W (into the giant forge), CAST EXTINGUISH, LOOK (the fire is out), LIGHT LAMP, E, U (into chimney - you see a grill), REMOVE GRILL (what with?), CROWBAR, U (into chimney stack), GET NECKLACE, D, D, W, S, S, D, E, SE, SW, N (into a tiny passage), NW, N, NW, E, NW (bronze stairway), N, U, U, U (marble tower), SAY HUMAK (a bolt slides back), OPEN DOOR, OUT, N, E, S (ruined stone house), DROP CROWBAR, DROP NECKLACE, DROP FAN, SCORE (550/1000). N, E, E, N, NE, NE, E, E, NE (stinking corridor), N, E, D, E, S, S, D (straw-strewn room), S (hospital chamber), GET POTION (purple), N, W, N (castle kitchen), GET MEAT, W, N, N, E (far east alcove), D, E, S, S, E, N (room of mirrors), BURY REFLECTION, GET BOTTLE, SE, S, S, S, W, S, S, S, S (brown corridor), WEAR MASK (so you can breathe underwater), D, N, N, U, N, W, S, D, N, N, U (well bottom), FILL BOTTLE (with water), D, S, S, U, E, D, S, S, U, N, N, N (semi-circular room), DROP MASK (to remove it), GET MASK, NE, D, SE, W, W, NW (armoury), GET SHIELD, E (cubbyhole - you see Kelf who is dying of thirst), GIVE BOTTLE (he drinks gratefully and offers the rumour that mummies can only be slain by magic), CAST ESCAPE (you are back at the grassy mound), DROP POTION, S, DROP TUBING, DROP FLASK, DROP MASK, DROP SHIELD, SCORE (600/1000). GET CRUCIFIX, GET FAN, GET PILLS, N, CAST ESCAPE (you are in cubbyhole), W, SE, SW, NW, N (cave of sloping slabs), BURY GRASPER, N (crypt of evil mist - you see Modana the Vampire who won't attack because of the crucifix), NE, N, NW, N (tomb), SAY OBIS (the sarcophagus opens revealing a brooch lying on a mummy), SAY OLLABIN (the mummy disintegrates to a pile of dust), GET BROOCH, E (sun temple), GET RAISIN, N, E, S, S (debris pile), INSERT PILLS (you carefully hide them in the meat), E (stone kennel - you are confronted by a watchdog), GIVE MEAT TO DOG (it eats it and seconds later dies), OPEN DOOR, N, E, S (red room - as you enter a demonic voice hisses "Be warned human, I must kill anyone who crosses the line on the floor"), ERASE LINE (that way you don't have to cross it). S, E (you are temporarily blinded by flashing lights), CAST EXTINGUISH (the room is blacked out for a few seconds), LOOK, E (vault), GET MOON CRYSTAL (as you pick up the crystal two dragons encircle you, leaving no exit), WAVE FAN (it produces a strong wind which blows the dragons' fire back at them and they disappear), W, W, N, LIGHT LAMP, N, N, U, D, S, SE, SE, SE, S, W (grassy mound), GET POTION, DRINK POTION (your "hit points" are restored to their original value of 50), S (into the ruined stone house). CONGRATULATIONS You have completed Red Moon and saved the Kingdom of Baskalos Your score 1000/1000 and are a Grandmaster Adventurer. THE PRICE OF MAGIK Level 9 (1986) Walk Through by Dorothy Millard Notes 1. There is no limit to the number of items carried. 2. You should avoid combat unless it is essential, as dealing with your opponent's ghosts saps your stamina and slows progress through the game. 3. Casting magik spells costs you years so check "SCORE" at regular intervals. Touching the red moon reduces your game age. If you become 80 you're living dangerously and at 100 you're dead. Magik Spells and Uses 1. BOM - Brings inanimate items to life (focii trumpet) 2. DED - Cancels all spells (focii alloy wheel) 3. DET - Detects danger (focii elder cross) 4. DOW - Checks the magikal properties of target (focii pendulum) 5. ESP - Look into another room (focii crystal ball) 6. FIN - Turns mail-clad target into a fish (focii silver mail) 7. FIX - Cures target of injuries (focii valerian) 8. FLY - Causes target to "levitate" (focii broom) 9. HYP - Hypnotises target to obey you (focii staff) 10. IBM - Scares the target (focii blue box) 11. KIL - Madly confuses target in combat (focii axe) 12. MAD - Angers target (focii grimoire) 13. SAN - Restores sanity to target (focii claw) 14. SEE - Detects secret doors (focii feldspar lens) 15. SPY - See into room of target (focii candle) 16. XAM - Examines the "magik" properties of the target (focii prism) 17. ZAP - Magikally attacks target with lightning (focii ashes) 18. ZEN - Transports you to mists of time (focii mirror) Walk Through (Start on a winding drive), EXAMINE KNOCKER (word "ESP" is moulded into the knocker), W (woodshed), EXAMINE WOODPILE (ready for a fire, underneath it is something nasty), EXAMINE NASTY (it oozes away into the ground), GET CANDLE, EXAMINE CANDLE (it is burning weakly), LIGHT WOODPILE (it is soon converted to ashes), EXTINGUISH CANDLE (if you don't extinguish the candle as early as possible it burns completely away - taking with it your "focii" for the SPY spell), GET ASHES, W (herb garden), TAKE ALL (eyebright flowers and mandrake - the mandrake screams as you grab it - Do you want to continue?), YES (you wrench it from the ground and some things fall from around it's roots... you take the skull, knucklebone and elder cross), EXAMINE ALL (eyebright flowers - magical plant, mandrake - weed, skull - human, knucklebone - has a ring, ashes - remains of woodpile, candle - half burnt, elder cross - wooden), EXAMINE RING (set with a solitaire diamond), DROP MANDRAKE, REMOVE RING FROM KNUCKLEBONE, DROP KNUCKLEBONE, DROP SKULL. E, E, U (the vine), U, U (top of vine), U (onto the roof), U, RUB EYEBRIGHT INTO EYES, W (into the attic), N, EXAMINE WARDROBE, GET ROBES, WEAR ROBES, S (alcove), CUT MIRROR WITH DIAMOND, GET SMALL MIRROR, LOOK (a new exit has been created to the south), S (recess), GET PRISM, EXAMINE PRISM (inscribed "XAM"), N, W, GET CAGE (this is to house the bat later, but you can also do this without the cage if you prefer), SW, SE (office), EXAMINE TABLE (the word "MAD" is inscribed there), GET SCROLL, GET KNIFE, READ SCROLL (tells you how to cast spells), NW, NE, E, E (back to the roof), D (the vine), D, D, D, D (winding drive), CUT VINE (you cut a staff from the vine), GET STAFF. KNOCK DOOR, OPEN DOOR, IN (entrance hall), EXAMINE POSTCARD (deliveries have been suspended), NW, EXAMINE CLOCK, GET PENDULUM, EXAMINE PENDULUM (Inscribed with "DOW"), WAIT (until the clock goes "BOM"), E (broom cupboard), GET BROOM, W, SE, W, W, NW, N, NE, N (anti-alcove - a red moon is here and there is a feeling of magik), TOUCH MOON, TOUCH MOON (again - this action reduces your game age to 20 years old), S, SW, N, N, UP, E, N, NE, NE (roof garden), GET VALERIAN, EXAMINE VALERIAN (a magik herb), GET WOLFSBANE, NW, UP (belfry), GET BAT, EXAMINE BELL (caste from tonnes of bronze), D, SE, SE, EXAMINE WARGAME (re-enacts a massacre), SW, W, W, DROP BAT (you almost fall over a wheel which rolls out of sight), CAST HYP AT BAT, BAT TAKE WHEEL (the bat flies off and returns with the wheel), GET WHEEL, GET BAT. S, SE (oak panelled corridor), PUSH PANEL (a group of panels swing back as a door), LOOK (there is a new exit to the east), E (store room), EXAMINE SWORD (it is pushed into the floor of this room from the ceiling of the location directly under this), PULL LEVER (the sword drops down below where it can be picked up later), W, S, E (another store room), GET SHOVEL, W, NW, SW (cellar), EXAMINE CHESTS (there are ten of them all coloured differently, ie. black, brown, red, orange, yellow, green, blue, violet, grey, white - it is necessary to magikally examine each one in turn with the DOW spell to establish which one contains the salt that you will need, to do this you will need to study the action of the pendulum when the spell is cast... a circular movement of the pendulum indicates no contents, a side to side motion is the indication that you've located the correct chest... the colour of the chest containing the salt is randomly allocated for each game), CAST DOW AT (colour) CHEST (repeat this with each chest in turn until you get the correct response from the pendulum), OPEN (colour) CHEST, EXAMINE (colour) CHEST, GET SALT. NE, SE, SW (arch-roofed corridor (you see an inscription on the ceiling), CAST FLY AT ME (you float into the air), READ INSCRIPTION ("HYP"), WAIT (until the "FLY" spell wears off), NE, N, N, NE, S (Musty hall), EXAMINE TAPESTRY (showing a healer), E, D, W, NW (bone chamber), GET BONES, EXAMINE BONES (human), S, SE, GET SWORD, EXAMINE SWORD ("Excalibur" backwards), S (the werewolf leaves you alone because you have the wolfsbane for protection), SW, SE, OPEN DOOR, OUT, W, W (you have now to bury all the bones to enable you to get the plate armour), GET SKULL, GET KNUCKLEBONE, BURY BONES, BURY SKULL, BURY KNUCKLEBONE (a ghost says you can now have the plate armour), E, E, OPEN DOOR, IN, NW, NE, N, NW, N, W (echoing crypt), GET PLATE ARMOUR. E, E, N, N (library), EXAMINE GRIMOIRE (a tome which explains that you must be mad to use magik), GET GRIMOIRE, NW (study), EXAMINE DESK, GET PARCHMENT, READ PARCHMENT (the "ZEN" spell allows rapid movement), SE, S, NW, SW (collapsing junction), CUT CURTAIN (the enchanted curtain disappears), LOOK (you now go west), W, S (inner sanctum), GET FELDSPAR LENS, N, E, N, NW (laboratory where the word "SEE" is written on one wall), SE, S, NE, SE, N, NW (study surrounded by dark shadows), CAST SEE (you see a hidden exit leading north), N (dusty priest's hole where the word "DET" is scrawled in blood on the wall), SE, N (magnificent treasury), GET BAG, EXAMINE BAG (in it is some gold), S, NW, S, SE, S, S, W, S, SE, S, SW, SE, W, W, NW, N, NE, N (anti-alcove), TOUCH MOON, TOUCH MOON again), S, SW, S. S (slime slide where a giant slug attacks you and the blow strikes your armour), THROW SALT AT SLUG (it drives it away), DOWN, EXAMINE STATUE ("SPY" is written on it's left foot), DOWN (chute to a circular room), S, SW, SE, NE, S, S, E (ominous chamber where "FLY": is written on the wall), W, N, N, SW, SW, NW, NW, S, S, W (to where the metallic golem is), EXAMINE METALLIC GOLEM (wearing some silver mail), REMOVE ROBES, GIVE ROBES TO GOLEM (just what he was looking for - he quickly changes into the robes and hands you the silver mail), DOWN, NW, SW, W, SE, E, SE (web cavern), CUT WEB (it collapses on the spider), GET CROWBAR, W, N, NW, E, NE. W (landing stage where a ferryman is here standing in a boat - he needs paying), GIVE CROWBAR (he says, "I suppose that will do, Hop in"), HOP IN (you are now in the boat on the river), CAST FIN AT ME (you are transformed into a fish), DOWN (riverbed), READ PLAQUE (reads "SAN"), WAIT (until the "FIN" spell wears off and you are returned to the boat), TAKE ALL (this latter command is extremely important because when you transformed all your possessions were automatically "dropped" in the boat - if you forget and get out of the boat you cannot retrieve anything as you have nothing with which to pay the ferryman), N, N, N (to where the colossal bloodworm is - the bat deals with the bloodworm for you), N, NW, N, SW, S (temple - above the altar is a weight), CAST FLY AT WEIGHT (to prevent it from falling upon you when you attempt to take the talisman), GET TALISMAN. N, NE, NE (hall of statues), EXAMINE CHERUB (carrying a trumpet), CAST ZAP AT CHERUB (until it is dead and disappears), LOOK, GET TRUMPET, SE, NE, N (towards the gate - a voice says before you may enter you must offer a gift to Myglar), GIVE PENDULUM, N (as you go through a monkey drops on your back), S, SW, CAST ZEN (you are transported to the mists of time), S, S, D (cold store), WAIT (and the cold is enough to freeze the b***s off the monkey - the monkey runs off), EXAMINE SNOW, GET CRYSTAL BALL, GET BLACK BALL, CAST ZEN (you are transported to the mists of time), S, E, D (anti-alcove), TOUCH MOON, TOUCH MOON, S, SW, S, SE (rock walled room), EXAMINE PICTURE (of Stonehenge), CAST BOM AT PICTURE (you are sucked into the picture and transported to a standing stone at Stonehenge), SE, SE, W, NW, S (carved pedestal), GET BLUE BOX, EXAMINE BLUE BOX ("IBM is written here), N, SW, W, NE, NE, N (back to the rock walled room). RUB TALISMAN (you're transported to a stone archway on the other plain), N, NE, E, E, IN (pillar), D (the steps), D, D, SW, N (you are in spherical rock bubble), READ RIDDLE (the answer is "FEAR"), S, NE, U, U, U, OUT, SW (lake shore), EXAMINE LAKE (sparkling water), DRINK WATER, RUB TALISMAN (you're transported back to the rock-walled room), (check your "Age" and "SANITY" at this stage - if 50 or over go to the red moon in the anti-alcove and touch it twice), CAST ZEN (you are transported to the mists of time), S, E, E, E, E, S, S, S, S, D (winding corridor), N, N, SE, N (dark room), EXAMINE PICTURE (showing a dark spawn clawing its way through the earth), CAST BOM AT PICTURE (the dark spawn leaps from the picture - in it's frenzy it breaks a claw on the frame), GET CLAW, S, CAST ZEN (you are transported to the mists of time). S, E, E, E, E, S, S, S, D (portico), CAST IBM AT ANTS (they try to hide in a corner), OPEN DOOR, IN, N, NW, N, N, SE (stone room - the door to the east of this room cannot be opened from this side), CAST ESP EAST (and your spiritual form arrives east of the door), EXAMINE IDOL (a huge stone representation of Myglar), CAST ESP EAST (again), CAST BOM AT IDOL (it wakes but you return), CAST ESP EAST, CAST HYP AT IDOL (the idol looks at you expectantly), CAST ESP EAST, IDOL OPEN DOOR, LOOK (you return to the stone room but the eastern door is now open), E, NE, S (great stone room ), S (the floor is so cold that you jump back), CAST FLY AT ME (this first cast destroys the black ball which was used to absorb an offensive spell against you, but you shouldn't need it's protection any more), CAST FLY AT ME (you float into the air), S. S (moon room where the moonbeast attacks you), WAVE MIRROR (the moonbeast runs away from it's own reflection), EXAMINE GARGOYLE (a hideous winged monster), NW (the gargoyle says "Before you may enter the tomb of Myglar, you must tell me the answer to the riddle"), FEAR, CAST ESP NW (this is the only safe way to enter Myglar's tomb), CAST SAN AT MYGLAR (Myglar stares at you from newly sane eyes, haunted by the final realisation of his crimes - you now return to your normal form back in the moon room), CAST ESP NW, CAST DED AT MYGLAR (there is a loud thunderclap as Myglar's magik is neutralised... he crumples as time regains it's power and soon nothing remains of the proud wizard but ancient dust). Well done you have won the right to take Myglar's place as guardian of the Red Moon Crystal.