S T A R B L A D E Hints What happens on the Planets ONKILER: Fuel - Heavy laser - 2 magnetic cards. TISRON: AD-02 mine - 1 magnetic card. SKAGON: 1 magnetic card. KILRON: 1 magnetic card. HIRGON: Black market - Life potion. SKEVIS: Auxilary fuel tank - fuel - 1 magnetic card. SHIRVIS: Black market - life potion. SHERLIMER: Fuel. SKAVER: Fuel - magician ANTARES: Black market - 1 magnetic card. SHELTA: Fuel - heavy laser - auxilary fuel tank - black market - 1 magnetic card. ENDROMA: XMT-03bk laser. XYLGONA: Thief of the magicians parchment. ERINA: Fuel - big droid - 1 magnetic card. What to do TISRON: Take the guided mine in the third screen from the right (to get it you must go through trade). ERINA: Place the mine in front of the big droid - after the explosion, pick up the fallen circuit, which now has to be placed in the centre of the drive circuit - a new system will appear on the card. SKEVIS: Pick up the magnetic card, it contains the Cassandra access code in Centaurian. SKAVER: Go to see the magician. XYLOGNA: Kill the thief who stole the spell (alien), then go back to skaver to return the spell to the magician. To thank you, he will teach you his psychic powers which will be essential to you on Cassandra. ENDROMA: Recover the XMT-03BK gun, the destroyer of Cephalhydras. CASSANDRA: Thanks to the two magnetic cards, you will be able to find the following access code: Sigmund. Here you need to eliminate the Cephalhydras with the XMT-03BK. General OUT OF FUEL: Send an SOS message and wait for help - the cost will be deducted automatically. ALIEN INTRUSION: Go to the circuitry rooms to kill them - be careful, each time the bell rings another alien reproduces itself. TRADE: Rarer commodities are traded between planets of differant types (for example grain or water in the desert, metals in town). Starblade stocks can be used to transport goods in large quantities.