Complete Solve for Mad Professor Mariarti FINAL! completed by and typed in by Mekkannik/FUSION This is my first released SOLVE for a game so bear with my unconventional writing style!!! (This is the solve of the INTERNATIONAL FINAL RELEASE version by SKid Row.) First off, play the game in Trainer mode.. It's very tough to stay alive without it, and near impossible to complete without. the game wasn't too tough to figure out, although, it had it's tough parts. To begin the solve, here's a little about the story in the game. the game is about a little Professor who's lab is going nuts. He must find all the objects, use them in the right places and shut the rooms off. There are five rooms and I'll go in order of how I solved them, with the toughest room last. NOTE *** Remember that when turning off some switches, you must hit them twice. Just once will not turn them off. (some of them, that is). ROOM #1: the SpaceRocket Lab. You enter this room by going through the bottom-Right door. First in this room, find all the tokens you can.. you can use these tokens to get better weapons (tools). the first object you need to get is the MILK BOTTLE. It is to the far right of the screen. While you are getting this object, you must flip a switch. It turns off some electric shockers that you will get to later in the game. The switch is at the top of the rocket, to the right. Climb the ladder on the left of the huge rocket, go over the rocket on the beams connecting the ladders, and down the right side of the rocket. you will see the MILK BOTTLE at the bottom near the rocket engines. Grab it and go back to the right. the next object you will need, is the CEREAL. The CEREAL is on the level just above the Rocket/Tool vendor machine. Get the CEREAL and move to the ROCKET CONTROL UNIT. It is to the left of the place you got the CEREAL, and up one more level. Here, you will seea small BATTERY. Get this, and move on. Go down, one level, and pay close attention: You will see a sliding floor with 2 radar dishes on it. Just to the left of these is a MICROWAVE OVEN. You need to move your pointer on your control panel to point to CEREAL. When you jump up, the CEREAL should go inside the microwave. Now select the MILK BOTTLE. Jump up again, and the Microwave should start working. Out will come a bowl of HOT CEREAL. Get this and go up. If you keep going to the left, and up you should come out on a moon-like surface. When you are up here, you select the Hot Cereal, and you will be able to move around freely. Otherwise, your professor will start shivvering. Okay, avoid the space invader-like guys, and head to the right. You will see a ladder in the ground. Go down it. Then you should see a small robot. Select the BATTERY and walk onto the robot. He will start moving, and eventually come back with a 4 STAR FUELCAN. With the 4 STAR FUELCAN selected, head back up that ladder onto the moon-like surface again. Go Left and when you are all the way to the left again, you will see a small sattellite frozen in mid-air. Select the 4 STAR FUELCAN, and jump over onto the sattellite. it should fire it's engines and move upward. Go up using the different levels, and when you are at the top, use the Sattellite to jump over to the level that was previously out-of reach. Walk along these levels, until you come to a section that begins to slant upward. Walk off the edge and you will drop near or onto a ledge holding a square green object. this is the PHONE CARD. you need to take this and go back down the leftmost ladder, down 3 levels, past the microwave, down the ladder, to the blue POLICE BOX. Select the PHONE CARD, and walk onto the POLICE BOX. The police box will flash, and the screen should say "Who's is this Police Box? Well Done! Screen Shut down!!" You have completed room #1!! ROOM #2: Computer Laboratory The first thing you should do, is go up one level and shut off the SWITCH. It will be on the right of you when you come up the ladder. Then Climb back down the ladder, to level one. Proceed to the right, towards your first object, a BUCKET OF SAND. It will be found if you stay on level 1 and continue far right until you hit 2 electrical barricades. then you must go back to the left, to the first ladder you see. Climb up to level 2, where you will see chips (or something) pouring out of a spout, and travelling along a conveyor. Go to the very tip top of the ladder, and you will be able to leap onto the platform to the right. Continue jumping up platforms, and jump to the right over the furnace. Continue on this level to the right, until you see 2 conveyor belts both directing towards a funnel. It will be on top of an open area. This funnel is the raw materials funnel. Put the BUCKET OF SAND into this opening. A spark will appear, and a chip will be formed inside the open chamber. This is the MICRO CHIP. In order to go inside the pressure chamber, you need the DIVER'S BELL. Now, work your way down, back to level 1, go all the way to the left again, and go up to where you saw the switch. Now, instead of moving from the ladder to the switch, move left to what looks like a computer terminal/tv set. There is a ledge on the TV set, and it's difficult to see. so get in front of the tv set, and jump up a couple of times. You should be on top of the TV set. now begin jumping to the right, on top of the Switch Box, and work your way over it to the right. When you have gone all the way to the right, on this level, go up the ladder you will see at the top of the screen. At the top of this ladder, go left until you see the DIVER'S BELL on top of a few ledges, it should be easy to get, and then go back the way you came in there. Now, work your way back to the Pressure chamber, and get the MICRO CHIP. It will be inside, with another creature bothering you. Don't forget to wear the DIVER'S BELL in the chamber! Now, when you have the Micro Chip, go back to the area you found the DIVER'S BELL. When you reach the place you found the DIVER'S BELL, go all the way to the left, jump up all the levels, and head to the right. Now, continue all the way right, and you will reach The ELECTRONIC CONVEYOR BELT. Select the MICRO CHIP and walk onto the ELECTRONIC CONVEYOR BELT, it should start up and begin moving. Now, You use the speed of the conveyor along with running, to jump over the electric beam at the end of the conveyor. You will fall down, and land on a small ledge. When you landed you picked up the FLUFFY MUFFS. Go all the way down, to level 1 again, using the ladder near the big pressure chamber, and head to the right. you should see the Computer SOUND TESTING room. Select your FLUFFY MUFFS, and walk right by the 2000 Watt speaker, and hit the switch. The room will shut down, and you have completed ROOM #2 !!! ROOM #3: Chemical Research Department. The first thing you should do in this room, is head all the way to the left, and turn off the switch. (hit twice, remember) Next, go back the way you came, to a ladder that is above a pool of bubbling acid. Go up here. You should see a ladder that is retracted that says "Auto Ladder". Go to the left past this, and make your way up the slanted row of platforms. When you reach the top, go up the first ladder you see. At the top of this ladder, head to the left. The message line on your console should read "Phew! A Strong Aroma". You are in the right place. just before you reach the 3 giant test tubes to the left, jump up and get the POWER ACTION, a beaker filled with orange liquid. Then head back down the ladder. Now att the bottom of that ladder, go to the left this time, head down the first ladder you reach, and drop off of the right side of the conveyor belt. You should fall back to level 1 and land on a STEEL WRENCH. Take the wrench, and head to the right, go up the ladder (over the acid) and get to the "Auto Ladder". Select the STEEL WRENCH, and it should insert into the side of the Auto Ladder. You crank it up by jumping up and down in front of it. Once it's to the top, go up, walk right, and up that ladder. You should be in a small room with the Tool Vendor, and to the left, will be a small bottle. Get the STRAWB JAM JAR and go back down the ladder. From the Auto Ladder, continue to the right. Keep going until you enter a small room that contains a wierd electrical device in the upper right corner, and a small bottle in the upper left corner. Get the BLACKC. JAM JAR and head back to the left. Go down the Ladder to the right of the Auto Ladder, and then head left. Go down the leftmost ladder on the screen, and you will ride down some conveyors to the ground. Go all the way right from here. Just before you reach the DOOR (as far right as possible) you will see 2 bubbling beakers. If yyou select the BLACKC. JAM JAR, jump onto the right beaker. (THis is what I did, and I assume the opposite is also true, such as STRAWB. JAM JAR for left beaker.) The Professor will appear to be looking at you through binoculars, and the door code (at the top of the screen above the DOOR) will become visible. You can now go through the door. Now, enter that room, go into the upper right corner, and get the HEAVY MALLET. Go back all the way to the left, and use the HEAVY MALLET to perform the TEST YOUR STRENGTH test. When you hit the bell, you will be awarded with a prize. It's a CHEAP OIL CAN. Take this CHEAP OIL CAN all the way up past the Auto Ladder, past the "Phew! A Strong Aroma" room, go to the VERY top level, and head all the way to the right. You should see, at the right- most part of the screen, a pipe with a small valve. the valve is stuck, so select the CHEAP OIL CAN and walk onto the valve. The water should shoot you up to a switch, and the room will be shut down. CONGRATULATIONS! you completed ROOM #3. ROOM #4: Biological Observations. The first thing you need to do on this level, is collect 3 flies. FLY #1 is found by going left. it will be found on a platform in the middle of the screen. From here, Fly #2 is found by jumping off of the left side of this platform. You will fall and land on a Vine-ladder. Go left from here to get FLY #2. Now from FLY #2, run to the right, up the slanted platforms, and go down the first VINE-ladder you see. At the bottom of this ladder, you should see the Tool Vendor. Ignore it as usual, and go left past it. Go down that first ladder, and before you reach the bottom of it, jump to the left onto the ledge. The FLY #3 should be right there. Now that you have all three FLIES, jump back onto that ladder you came down on, and go up to the top. From here, select the FLIES and go to the left. Walk onto the venus flytraps one by one, and they will each eat one FLY. At the top of a nearby ledge will be the MESHED HAT. It will allow you to walk through the Bees unharmed. Get the MESHED HAT, and go back to the Vine-ladder. Go down it again, and half way down, get off and go left. Avoid the Snapping Traps, and jump into the pit with the spinning things, and you will fall a couple levels, and land on the LIQUID WEEDIT. Take the LIQUID WEEDIT and go up that ladder to the right. At the top, pass by the 3 singing daisies, and go up that vine to the left. At the top, Go past the Tool Vendor, and go up that vine. At the top, go left and jump off of that platform where you found the first FLY. you should again, land on a vine-ladder. From this vine, go down, and right. Select the LIQUID WEEDIT and jump onto the platform in front of the small flytrap and other various plants. The WEEDIT should begin spraying and killing off the plants. When they are dead, walk to the right, past the plants, and get the BAKED BEANS. Take the Baked beans, Go up the vine, back to the right, down that vine, past the Tool Vendor again, and down yet another vine. Jump back across past the 3 singing daisies and down that vine. At the bottom of that vine, run over the small hill, select the MESHED HAT and jump past all the bees. Then select the BAKED BEANS and continue right until you see an empty pot. Walking onto this should make the beans grow a huge vine. Climb the vine, go up yet another vine in the above room, avoid the flying mosquitos and get A PIECE OF WOOD. Go back down, down the big vine, past the bees, up that first vine, and back past the 3 singing daisies. Now, pass that vine on the right, and go along the conveyor belt. At the end will be a croodile. Select A PIECE OF WOOD and walk on by. The Wood wil stick in his mouth, and you will shut off the Switch. You have completed ROOM #4!!! ROOM #5: CENTRAL POWER CONTROL To get the first object (the easiest object) follow these exact directions. Go right. Continue right until you are forced to jump up. get on that first ladder, and go up. At the top of this ladder, will ba another ladder. Go up this one as well. At the top, walk along the ground to the right. a section of the floor will dissolve and you will fall through. You will land on a ledge. On this ledge is the MIRROR. Get it and then find your way back to where you started the game. (the bottom left corner.) And go up. Keep going up, while staying to the left. You will reach a level with a small gear rolling on the platform. Walk to the right end of this platform and fall off. You will land on a pair of BOUNCY SHOES. After you get the BOUNCY SHOES, go to the right in that room, up the ladder, and shut off the SWITCH. Now, from here, go back down to your original point, and start going up again. When you get to the rolling gear again, jump over the place where you fell last time, jump on the little platforms to get over the spinning drills, and go right. When you reach the many ladders to the right, jump from ladder to ladder, until you get onto a ladder at the rightmost side of the screen. Go up. This part was kinda tough. On the screen, you will see two creatures, and at the top right a small object. it's the TV. You must get it. When you DO get it (and it ain't easy) come back down, and jump ladder to ladder to the left this time. Make your way back past all the drill bits, and go up the ladder to the left of the spinning drills. when you go up, you will be on a bunch of slanted platforms heading up to the right. Go all the way up these, and get the BOTTLE OF PORT. Head back down, continuing down and left, until you are at your original starting place again. From the starting place, you simply, head right, until you can't go right any further, head up the steps, go up that ladder, go up the next ladder, at the top, head all the way to the right, and go down the right most ladder. Continue your way down until you get to the ground. At the ground, on the rightmost side, there will be a flashing box. It's a TELE-PORT!. Select the TELEVISION and jump in front of the TELE-PORT!. You will be transported to the upper left part of the room. Here you are halfway done. From the TELE-PORT, go up the steps, At the top of the steps, go to the left. Go up the platforms, kill the guy with the glasses and big nose, and go up that ladder. At the top of this ladder, go left, and select the BOUNCY SHOES. Keep jumping on the springs until you fly to the top level. Go up the ladder. At the top, jump across the electricity beams, from platform to platform, and go right. Go down that ladder. You should now be on a conveyor belt. Now, this can be tricky. Kill off whatever guy is on the conveyor with you, and run to the right. Just before you touch the little triangle, jump. you will land in between the triangles. Now, don't automatically jump again, here, you must again, run until you are right up close, and THEN jump. It's the only way to clear them. Now, do the same thing on the conveyor beneath this one. When you get to the end (left side) of that conveyor, fall off that side. You will land on the RADIATION helmet. NOW the fun part happens. Fall off that platform with the helmet (remember to pick up the helmet) and land on the steps. Continue up the steps and at the top, go right. You will see a crazy beaker running back and forth in front of a computer-type thing. You must work your way OVER this computer thingy, and jump the blue crystals on the way. Once you get all the way to the right, put on your radiation helmet, and climb up that FINAL ladder. Whew! You are inside the reactor. NOW.. select the Mirror (remember the first object) and walk towards the mutant dude. He will see himself and run away. Now, you simply walk over to the MASTER SWITCH called "A VERY BIG USEFUL SWITCH" and hit it. The Reactor Rods will cool themselves, and the room will shut down. YOU HAVE WON THE GAME!!! NOW you will wait a few hours while the game racks up your score, and finally see the final animation sequence.