Legends of Valour ----------------- Find some treasure and pick it up, then find a person. Throw the treasure at the person. Now he (or she) will drop a bag of money. And remember that the persons with the most money are often the women. LEGENDS OF VALOUR - PLAY TO WIN! The Basic Laws Of Survival -------------------------- Mitteldorf is a big,big place,and it can be a scary one too for the novice adventurer walking it's streets for the very first time. Here, then, are some simple step-by-step guides as to what you should do as soon as you walk inside the city's walls: 1)Mitteldorf's no place for bums,and sleeping on the street is not only uncomfortable it's also illegal and highly dangerous. So first thing to do is to get a room - you'll find the Seaman's Tavern has the cheapest rates, so make your way there.Remember:Whatever you do,never sleep in the street. 2)Whether you're of a religeous frame of mind or not, you should join a temple of some sort. All you have to do is perform one First Level quest and then you can get healed when you need it on the cheap. Not only that, you'll start earning a wage. 3)There are all kinds of thieves and brigands roaming the darker alleways of Mitteldorf,and they can tell when someones loaded. So,unless you're out trading,never carry more than 30 Groats around with you at any time -stash the rest in your room where it's safe. Probably. 4)The town guard have a bad thing about fly-by-night adventurer-types, always coming into the city and causing havoc. Whenever you see on, try to get out of sight as quickly as you can. Out of sight,as they say,is out of mind,and the mind of a town guardsman is no place for anybody. 5)There are three magical items that you should try to find as soon as possible,as they have a highly benificial effect on your character. One is the pair of Seven League Boots,and you should be able to locate them in a small room just south of East Gate (have a good hunt around).The second is the pair of Gauntlets Of Power, which reside in the upstairs room of the armoury.The third is the necklace,but you'll have to hunt that down for yourself. 6)Everybody needs to take time out to rest from time to time,and you're no different. Once you've completed a quest always spend at least two days lounging around,eating,drinking and sleeping to replenish your statistics for the next adventure. 7)If you have sufficient cash cash,buy life insurance.Lots of it.You never know when it'll come in handy. 8)If you ever find yourself in the furtunate position of having some spare cash on your person, splash out on some weapons training. It's money well spent. 9)Life being what is is you may occasionally find yourself being possessed by an alien spirit.But dont panic - it's actually good for you! Not only is it beneficial to your health, your personal appeal and energy get a whacking boost as well.You'll soon wish it happend more often! Guild/Temple Conflicts ---------------------- There's a great deal of hostility between the various Guilds and Temples of Mitteldorf,and if you're,say,a member of the Temple of Set then theres no chance of getting into the Men At Arms Guild. This l ittle table below will help you not to waste your time.. Asegir Loki Men Merc. Thieves Set Odin Freya Aegir ---------------------------------------------------------- Asegir . X Y Y Y X Y Y Y Loki X . X Y X Y X X Y Men At Arms Y X . X X X X X Y Merenaries Y Y X . Y Y X Y X Thieves Y X X Y . Y X X Y Set X Y X Y Y . X X X Odin Y X X X X X . X X Freya Y X X Y X X X . X Aegir Y Y Y X Y X X X . Key:Y - No problems;X - No chance. Spells ------ The magic spells can only be used by a magician/priest of a certain level, and each uses up a certain amount of enery. This table gives you the full low-down.. SPELL ENERGY USAGE LEVEL NEEDED ---------------------------------------------------- Portal Small 2 Fireball Small 2 Thunderbolt Small 2 Create Food Great 3 Create Drink Great 3 Power Medium 4 Protection Medium 4 Heal None * 4 Sanctury Medium 5 *But totally exhausts you. How To Make Money...Lots Of It ------------------------------ Money.It's one of the great evils of the world but you can't live without it! Especially in somewhere so commerce led as Mitteldorf.So how do you go about making pots of the stuff? Well,there are three main ways:commodities trading,running errands and mugging. Commodities Trading ------------------- The most lucrative of these is commodities trading. So long as you know your way around the town and can handle the risk of carrying large amounts of money/goods on your person,then by buying cheap and s elling high you can soon make youself a tidy little packet.The cheaper shops in town,Dirty Daglish's and Downends to name but two, are typically very difficult to find,being stuck in some non-descript little backstreet.it pays to explore ,ifyou've got the time and the inclination. The quickest and most profitable run is usually between the prison stores/ ships chandlers and Hotches/armoury. I normally use the West Wall route, veering around the Temple Of Freya, the casino,the Mercenaries Guildhouse and then up to Castle Boulevard. The risk of being mugged or pickpocketted are high, so try not to carry more than 250 Groats on you at any time - this should be more than enough for a full load of goods. If you've a powerful member of a temple or magic Guild then this is,of course,where you can use those sanctury/warp spells to good effect - taking sanctury in Freya,buying at the prison, warping to the stones,ect. Errands ------- By checking out the inn noticeboards you can see what errands are going. The pay is'nt up to much - usually between 10 and 20 Groats - but they can be useful if you're out of cash and in need of some capital to begin commodities trading. Mugging ------- Mugging can,assuming you've picked the right victim, get you quite a large amount of goods. however,the inevitable fees you'll have to pay for mean that this activity, quite apart from being highly illegal and morally dubious,isn't usually all that profitable. Pocket Money ------------ Apart from these methods, there are various other ways of turning a fast buck. One of the more unusual of these is going hunting for bat snacks: throw a weapon at a bat, pick up the bloody remains and sell them for 2 Groats - worth much more than their nutritional value as they are considered to be a delicacy by the Mitteldorfians. Don't forget that you can sell off any surplus items left over after you've completed a quest,such as scrolls and so forth. Don't forget that each of the Guilds and Temples offers small wages to their members (as they should,after all they took enough off you when you joined!) but these a fairly nominal. As you wander around term its often worth picking up the itmes that litter the city streets. While most of them are worth little more than a Groat, others can get you a fair amount. Take potion bottles,for example - theyre worth 30 Groats! Combat ------ Each monster has it's own set of strengths and weaknesses. This table describes them all,including attack rate (how fast they hit you), strength (how much damage they do if they hit you) and difficulty (how hard it is to kill them). Also listed is the attack that they're each most vulnerable to. During cambat bear in mind that if you hit the monster at the same time that they hit you then they cancel out and no damage occurs to either party. Also, try using the autocombat from time to time - it's very good you'll discover! CHARACTER ATTACK RATE STRENGTH DIFFICULTY BEST ATTACK -------------------------------------------------------------------------- Acolyte Average Average Average Slash Bat Average Average Average Slash Bear Slow Strong Hard Thrust Cyclops Average Strong Hard Crush Dragon Average Strong Extremely Hard Thrust Dwarf Average Weak Very Hard Any Goblin Average Weak Easy Slash Gorgon Average Strong Extremely Hard Slash Lamia Average Instant Death! Very Hard Slash Lizardman Average Strong Very Hard Crush Male Average Average Average Thrust Militia Fast Very Strong Average Thrust Minotaur Average Strong Average Slash Monk Average Average Average Thrust Mummy Average Average Very Hard Any Satyr Average Weak Average Slash Spider Average Weak Easy Crush Troll Average Strong Hard Thrust Vampire Average Strong Hard Thrust Werewolf Average Strong Hard Thrust Zombie Average Average Hard Thrust THE END