Kult ---- You don't have to complete all five Ordeals. Instead, go into the tunnels (from The Noose) and wait an hour. Then leave the tunnels and go to The Master's Eye. Wait around until The Master dies. Search his body for the whistle. Use it and a panel will open up. Reach Inside and grab the egg. KULT-THE STORY -------------- The central theme of this is for you to find and rescue your girlfriend Sci-fi who has dissappeared under mysterious circumstances. But for you to rescue her you must enter the labyrinth beneath the city, which is easier said than done as you can only enter them from a point that is controlled by the Protozorp, which in turn can only be entered once you have achieved your five skulls. The skulls are to be found in five seperate rooms and an object is required to solve the five problems. Once each room is solved the skull is taken to a Protozorp and the object can be traded in for another object. KULT-GAME STRUCTURE ------------------- The game is controlled by using the mouse to highlight an object or structure and pressing the mouse button, this will display a brain which gives you the available commands that can be used on that object. Icons along the right of the screen can also be accessed by the mouse, the most important of these being the Psi Powers that are available to you. In the solution that follows i will display the commands in BOLD TYPE and the locations in the following manner "----------". KULT-THE SOLUTION ----------------- The rooms can be solved in any order as long as the room called "IN THE SCORPIONS PRESSENCE" is the last to solved. The game starts in the "MASTER'S ORBIT" where he will give you one of the objects. THE TWINS:- object needed GOBLET. Once in "THE TWINS" go to "THE SOURCE" and INSPECT the fountain this will reveal a switch in the eye, PRESS THE EYE, this will fill the fountain. Highlight icon marked POSSESSIONS and click on the goblet select FILL GOBLET and go back to "THE TWINS". OPEN both serpents and select the goblet from the possessions, EMPTY the goblet in the left serpent. A die now appears which can be obtained by highlighting the icon marked OBJECTS IN THE ROOM, click on the die and TAKE, it now goes to possessions. Select die and PUT IN the right serpent you can now go to "WHO WILL BE SAVED". If there is a way of solving the riddle of the hands i am not aware of it so a bit of trial and error is needed to complete the ordeal. Highlight the Serpent's head and PRESS, now go to "THE SOURCE". You will notice the slab in front of the fountain is now split up into six cubes the skull you are seeking is under one of them (it changes fromm game to game) LIFT cube# to obtain it. It would be adviseable to save the game before lifting the slabs as a wrong choice means death. After obtaining the skull exit via "THE RING" and follow the "PASSAGE" untill you reach a side passage leading to "THE RETURN" and on to "THE MASTER'S ORBIT". GIVE skull to Protozorp who is standing beneath the Trader. You can now exchange the goblet for another object. This is done by highlighting the trader and selecting TRADE ITEM, select both the object you wish to trade and the item you wish to have. (BE WARNED the trader will use the old shell game trick to hide the skull and a wrong choice will mean that you lose, thus meaning your efforts have been in vain. So it would be adviseable to once again save the game before trading.) THE WALL:- object needed DAGGER. Click on zone 3 then zone 2 to close the barrier then enter either of the doors. Inside you should CLIMB ON the step and take the dagger from Possessions. Click on dagger and PUT IN slot. The dagger will now be in objects in the room, click on dagger again and TAKE it. Take the side "PASSAGE" to reach the "DEAD END", select the deep cavity and STICK YOUR HAND IN, you now have a skull. Retrace your steps until you can reach the "MASTER'S ORBIT". GIVE skull to the Protozorp, but do not trade. THE NOOSE:- object needed NONE (however the lantern can be used if desired). Once you entered "THE NOOSE" use Solar Eyes from Psi Powers to obtain light. Use Sticky Fingers from Psi Powers to reach the platform and PUSH the lever. Once the body is hanging a hollow becomes visible, INSPECT the hollow to obtain another skull. TAKE the lower left rope. Return to the "MASTER'S ORBIT" and GIVE skull, do not trade. DE PROFUNDIS:- object needed ROPE. Once you have entered here use the Wait icon untill a vertical column appears. Select rope from possesions and LASSO the column, Wait for the granite monster to appear and JUMP ON IT. TAKE the rope from objects in the room and wait again untill the monster carries you to the other side, where you will obtain another skull. Go to the "MASTER'S ORBIT" GIVE skull and trade for the stone spider. IN THE SCORPIONS PRESSENCE:- object needed STONE SPIDER. PRAY at the statue and enter the "THE WEB". Click on the web and CRAWL. GIVE the stone fly to the Mistress, but REFUSE to kiss her. GIVE FLY TO BLUE SPIDER and you will be given possession of the red spider, return to the "IN THE SCORPIONS PRESSENCE". Select the red spider and PUT IN opened mouth, a trapdoor will now open. PASS through the trapdoor to receive another skull. Return to the "MASTER'S ORBIT" and GIVE skull. After a speech by the Master of Ordeals you will be given an egg. Follow "THE RING" untill you come across a passage guarded by a Protozorp, SHOW egg to gain access and go to "THE CONCOURSE". Use Brainwarp on Protozorp and take the "PASSAGE" he is guarding. Follow passage untill you reach the Toad's Head and INSPECT it to reveal an eye, PRESS eye to go to "A HIDDEN PLACE" and use solar eyes. Take the rope and LASSO the lever and PASS-THROUGH the trap door. Follow the "GALLERY'S" untill you encounter Ash and Normajeen in the "CAVERN". TALK to them and TELL TRUTH, after they have finished speaking use zone scan to reveal a slab. LIFT slab and TAKE both the flask and the bean. Follow the left passage and go through the trap-door to enter the "RECTORY". Go to the "THRESHOLD OF TRUTH" where a priestess will present, you will have no option but to ATTACK her. Select the egg and PUT IN opened mouth to gain access to "THE SCRIPTURES". INSPECT the lectern and use psi shift to obtain the statuette in the upper left corner. Go through the door to re-enter "THE THRESHOLD OF TRUTH" and go to "IN THE PRESSECE OF GOD" and then to the "PLACATING THE POWERS" where Saura and a priestess are sacrificing a Deivo. ATTACK the priestess and brainwarp Saura whom you should then GIVE FLASK TO DRINK. She will now reveal that she is actually Sci-fi and will explain what happened to herself. (If things go wrong at this stage kill Saura and GIVE BEAN EAT, she will now relive and you can have another attempt to GIVE FLASK TO DRINK). TAKE sacrificial dagger and go to "IN THE PRESSENCE OF GOD" Sci-fi and the monkey will follow you. Go to "SAURA'S RESPOSE" and select statuette and PUT IN niche, a tunnel is now revealed, click on monkey and PUT IN TUNNEL, return to "IN THE PRESSECE OF GOD" where the starry wall should lift. Enter the "BIRTH OF A DIVINE RACE" and wait, two aliens will enter from a concealed trapdoor who are intent upon your death. Select psi powers and use extreme violence to kill the first alien, Qriich the parasite will be incapacitated momentarily and the second alien will capture Sci-fi. Brainwarp Harssk where upon Qriich will possess his mind, quickly psi shift the trapdoor to close it. Quiich's attention will be diverted and you can THROW the sacrificial dagger at Harssk to kill him. And that unfortunately ends the game, the story concludes by telling you what the final outcome is. Oh well you live happily ever after and you do have a nice new flying saucer to play with. Trouble is that Spawn-o matic looked like it might have been fun to mess around with....