ALIEN BREED 2 CHEAT ------------------- CHEAT MODE: Try any of these cheat passwords. Once entered they'll register in the computer leaving you free to enter any of the level passwords. Code Effect ~~~~ ~~~~~~ 098654 - Start with 10 lives. 736353 - Start with 50000 credits. 243433 - Enables [N] during play to skip to the next level. 378829 - Start with 50 keys. ======================================================================== ALIEN BREED II - LEVEL CODES + HINTS `N` TIPS --------------------------------------------- Code Starting Place ~~~~ ~~~~~~~~~~~~~~ 01: 000000 - Landing Pad 02: 353828 - Civilian Zone 1 03: 108383 - Civilian Zone 2 04: 370101 - Civilian Zone 3 05: 982822 - Civilian Zone 4 06: 847464 - Security Passage 07: 737373 - Science Zone 1 08: 928112 - Science Zone 2 09: 267364 - Science Zone 3 10: 193831 - Science Zone 4 11: 090921 - Security Passage 12: 309383 - Military Zone 1 13: 101221 - Military Zone 2 14: 103992 - Military Zone 3 15: 998112 - Military Zone 4 16: 125332 - Planet Surface 17: 091233 - Underground Shaft Taking sides ------------ Before commencing gameplay you must choose from the four available space cadets. Two of these are humans, ordinary to you and me, but famously battle hardened from previous encouters. Their names are Officer Johnson and Officer Stone. Like us they`re just good all rounders but with no outstanding attributes, a bit on the boring side really. The remaining choices are one robot that has amazing destructive capabilities, but obviously not as quick on the old reflexes as the humans. A small prices to pay in situations like this. And lastly there`s Ruffertoo, an extremely intelligent lizard-lifeform who is quick and resourceful. However he is let down by his stamina in hauling large armaments for a long period of time. So the best choice in the end would have to be the near invincilble android. Clear up -------- Now that you have chosen your character you may begin. There are three main buildings that need to be cleared of all alien presence: the main civilian building, the science laboratories and the military barracks. Sounds a bit silly I know, but squads of trained soldiers require the help of one individual. Huh, squaddies eh? GAMING TACTICS AND RULES TO BE OBSERVED --------------------------------------- Keys are perhaps the most sought after item throughout the course of your campaign. Without them you`ll get nowhere in any of the three buildings. Whenever you find a key or a multiple set, try to hold onto them until you have seen the full map from the computer consoles. Closely study the map to find the exits and areas of mission importance. To assist your craving for these items you should retain a large sum of money to purchase extra keys. After all, it`s no good if you have millions of weapons and you`re stuck behind one of the building`s pressure doors, is it? Money ----- Money or credits are the next important things. Without these invaluable sources of collateral you`ll not be able to buy extra weapons that you may require for certain missions. Like keys, they should be used with extreme caution. Only purchase something from the Intex 400 console if you desperately need it. The Intex 400 computer link-up console is your only form of contact with the outside world. It`s main function is to supply you with detailed maps and extra ammunition for your blood thirsty weapons. Also mission briefings can be sought around these electrical marvels. Without knowing the location of these computers, your progress will be very difficult indeed, impossible if anything. So as soon as you start playing, seek out the nearest one to you and find out what your current mission status is. Unfortunately for you, all weapons and information require payment. Even to take a peek at the structural blueprint will cost a couple of creds. So before you go and blow all of your hard found cash, I`ll take you through each weapon in turn and tell you their true value and importance. First on the agenda we have the flame thrower. A basic and crude implement that has been in existence for many years. To use it, point it down any of the long narrow corridors and burn the enemies out of their hiding places. Don`t rush out and buy one just yet because they`re extremely thirsty in the fuel department. Next we have the trusty and reliable machine gun. A quick firing rate with medium damage factor. This will probably be your sole weapon throughout the course of your game. And as a bonus, the ammo is cheap. Laser phaser ------------ A new weapon which has recently been developed is the three-way laser. Rigorously tested on the firing ranges the three-way gun has proven to be the most effective way of disposing of large groups of any encountered enemy. However, due to it`s rapid firing rate it is very expensive to run and should only be considered for missions that have large numbers of aliens in open spaces to be wiped out. Good fun though! Guns that repeatedly launch homing in missiles are adept at dealing with hordes of aliens whilst retreating down long corridors. A character may withdraw from a heavy conflict and still return fire with these homing in missiles. They`re not very damaging to the aliens but they do hold them back until you`re in a safer posistion. You should keep one of these weapons in reserve at all times if you can. Grenade launchers are definitely the worst available weapons. A slow rate of fire that produces a single projectile capable of a mini explosion Their only use is to reduce large packs of charging aliens before engaging in close combat with machine guns. Not very effective when solely used by a singular warrior. One of the latest discoveries from our team of military scientists is the amazing rebounding bullet. Taking the concept from ancient cowboy films, researchers have made an actual bullet that is able to ricochet off walls and explode on impact when striking a living creature. But at the end of the day it`s just fancy equipment that you could do without. ENGAGING COMBAT --------------- When wading into crowds of blood thirsty aliens it`s handy to know what weaknesses they possess. Since the first orignal encounter nine years ago the aliens have learnt how to use guns. This makes the course of battle much tougher. So when you see normal baby aliens get stuck in, they`re practically harmless. But when you come across big yellow adults you`ll need to use long range weapons and keep your distance. VARIOUS HANDY HINTS FOR THE UNWORTHY ------------------------------------ There are numerous traps and devious puzzles to overcome. Too many for me to mention. The main rule to live by is to keep going, you can`t afford to rest for more than a few seconds or you`ll have waves of aliens crashing down on you. Also keep your shots well aimed and controlled. If you lose your head in the heat of a small battle you`ll realize that you`ve wasted valuable ammo on a few baby aliens, then when it comes to the adults you`ll only have a small fruit knife to defend yourself with. Not good. Finally and most importantly, wall mounted guns which have been placed around the buildings as a defence system. These laser turrets have unfortunately malfunctioned and all they can do is fire at anything that moves, including you. The only good news is that due to this malfunction they have become slower than normal. Therefore they now require a larger amount of time to lock in on a target, giving you time to escape their wrath.